Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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Ipodzanyman
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by Ipodzanyman » Sat Aug 19, 2006 6:40 pm
I figured out the pathing I just don't understand how to connect them to spawn paths...
Ipodzanyman
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by Ipodzanyman » Sat Aug 19, 2006 6:48 pm
oh I forgot the most buggiest thing of all the bugs, whenever you land in a ship the effects are blocks and slow the game down about 20 fps...
Sniper_eye
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by Sniper_eye » Sat Aug 19, 2006 9:20 pm
ouch
Ipodzanyman
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by Ipodzanyman » Sat Aug 19, 2006 10:06 pm
Is there any way of fixing this?
Ipodzanyman
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by Ipodzanyman » Sun Aug 20, 2006 12:16 am
Should I make everything so it is very close combat, or should this be a vehicle map?
Rekubot
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by Rekubot » Sun Aug 20, 2006 5:54 am
It depends what size the map is, if it's small, it should be infantry-only. To fix the landing effect, make sure that the .fx file is where it should be.
2_lowiq_clone
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by 2_lowiq_clone » Sun Aug 20, 2006 9:31 am
The star wars battlefront 2 conversion maps have the same problem, with the black block landing effects. Teancum might know how to fix that.
also, can you do both, like bespin: platforms (the greatest shipped-map ever!)
Ipodzanyman
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by Ipodzanyman » Sun Aug 20, 2006 9:32 am
2_lowiq_clone
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by 2_lowiq_clone » Sun Aug 20, 2006 9:40 am
Again, very nice work. May I suggest the middle of the AT-TE be skinned a little darker, to blend in?
Other than that, the map is making awesome peogress. I like the spire-type thing in one of the pics,
and the LAAT/I gunship looks very weathered. The terrain looks about perfect. Very nice work!
Ipodzanyman
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by Ipodzanyman » Sun Aug 20, 2006 9:44 am
thanks, I'll blend the skin more, but I still want a rust color because it's in the rain....
2_lowiq_clone
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by 2_lowiq_clone » Sun Aug 20, 2006 10:39 am
true. if your going for a rust-effect, try placing holes rusted-out in the armor aroung the AT-TE.
Ipodzanyman
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by Ipodzanyman » Sun Aug 20, 2006 4:21 pm
yeah, I'll do that...
Ipodzanyman
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by Ipodzanyman » Mon Aug 21, 2006 12:09 am
Protector_Pulch
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by Protector_Pulch » Mon Aug 21, 2006 12:17 am
Cool.
Downloading now, bug report and review to come.
2_lowiq_clone
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by 2_lowiq_clone » Mon Aug 21, 2006 7:40 am
bug report to come after school's out for the day. I've got to go. Very cool man!!
Ipodzanyman
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by Ipodzanyman » Mon Aug 21, 2006 8:53 am
Thanks, just remember about the landing fx they seem to be "different" a bug to fix in future....
2_lowiq_clone
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by 2_lowiq_clone » Mon Aug 21, 2006 5:29 pm
k, will do. I just got back from school. downloading now.
Ipodzanyman
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by Ipodzanyman » Mon Aug 21, 2006 6:27 pm
Cool I just got back from school, any bug report?
Protector_Pulch
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by Protector_Pulch » Tue Aug 22, 2006 12:22 am
Not from him, but from me:
RDD bug report, part 1.
Clone Commander's lower tunic is still red
ARC-170 and Jedi Interceptors self destruct
destructable Frigates
stupid AI always run against the walls
AT-TE weapons sounds missing
Part 2 still to come
2_lowiq_clone
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by 2_lowiq_clone » Tue Aug 22, 2006 7:49 am
I posted my bug report on the released thread.
here's one more I found. the CIS bombers don't have sounds.