Addon Meshes

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Addon Meshes

Post by Culvar »

What addon models(not custom) will work on SWBFII charecters? If one will work, what bone to attach to? I'm mainly asking if the either SWBFI or SWBFII sandtrooper pack and the SWBFI Arc Trooper Kama will work with the addonmesh code.
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Re: Addon Meshes

Post by The_Emperor »

Culvar wrote:I'm mainly asking if the either SWBFI or SWBFII sandtrooper pack and the SWBFI Arc Trooper Kama will work with the addonmesh code.
Sorry, both of them won't. The Kama can be hex-edited on though, and I'm not sure about the sandtrooper-pack; it might be part of the model or it might be a loose chunk, I dunno.

'Tis a shame but adding the Kama to a different trooper will not be as easy as putting one line in the odf :P

I can't think of any usable not-custom addons you can add like that actually... Though I may be forgetting something.
User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Re: Addon Meshes

Post by Culvar »

I thought the SWBFI Kama wasn't cloth?(Like Dooku's cape) Wasn't it? Oh well :P
Post Reply