DarthD.U.C.K. wrote:ok, here are some things that could cause problems:
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Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Explosion.cpp(323)
Explosion "cis_weap_inf_electro_exp" missing effect "com_sfx_jedismash"
to solve: copy the common side folder to your worlds sidefolder (and select "EVERYTHING" under the sidemungeselection in visualmunge)
Code: Select all
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(227)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!
strange, i never heard of that, did you edit or add any new texture?
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation magnaguard_sabre_stand_attack2c(_upper)
that shouldnt be a problem at all
wow very thanks now the staff .odf file is this:
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "waz_cis_weap_staff_fix_final"
ComboAnimationBank = "human_sabre melee cis_hero_darthmaul"
NumDamageEdges = "3"
FirePointName = "hp_fire1"
LightSaberLength = "-0.3"
LightSaberWidth = "0.06"
LightSaberTexture = "violetlightsaber"
LightSaberTrailColor = "250 18 220 128"
FirePointName = "hp_fire2"
LightSaberLength = "-0.3"
LightSaberWidth = "0.06"
LightSaberTexture = "violetlightsaber"
LightSaberTrailColor = "250 18 220 128"
SoundProperty = "force_lightning_impact"
HitSound = "imp_weap_lightsabre_hit"
OnSound = "force_lightning_charge"
TurnOnSound = "com_inf_saber_on"
TurnOffSound = "com_inf_saber_off"
and now this is the bf2log