I wish to make a mod

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Labj
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I wish to make a mod

Post by Labj »

I am a very new one in modding bussines and i most know how to :

1) give shape to a map
2) adding limits to it ( i don{t want to walk to its edge )
3) make new units
4) manage .odf and .msh
5) give weapons to a unit
6) give accesories to a unit
7) add those units to a map
8) put objets into a map
9) add heroes
All this with the ZeroEditor

And please... answer this
501st_commander
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Re: I wish to make a mod

Post by 501st_commander »

the The FAQ / Everything You Need Thread Version 2.0 is moding gold. look in it, most of you questions are there.
AQT
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Re: I wish to make a mod

Post by AQT »

And don't forget the documentations that came with the mod tools. Be sure to check out the Getting_Started.doc first.
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YTGTangerine
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Re: I wish to make a mod

Post by YTGTangerine »

Labj wrote: All this with the ZeroEditor
FYI, you can't do all of that with ZE. You can only edit the map itself in ZE, not sides or anything like that.
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Re: I wish to make a mod

Post by computergeek »

YTGTangerine wrote:
Labj wrote: All this with the ZeroEditor
FYI, you can't do all of that with ZE. You can only edit the map itself in ZE, not sides or anything like that.
But don't let this scare you, because I know there are some games you have to download tons of things to do any modding. The odfs can be edited with notepad, which is automatically in windows
Labj
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Re: I wish to make a mod

Post by Labj »

ok thanks thats all i wish to know; finally someone helps me
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Eggman
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Re: I wish to make a mod

Post by Eggman »

AQT wrote:And don't forget the documentations that came with the mod tools. Be sure to check out the Getting_Started.doc first.
And don't worry if you don't understand some stuff at first. A lot of it you may need to read over several times to understand, and even after you get the hang of it, it's still worth your time to go back and read some of the docs every now and then. Just the other day I was browsing through one of them and came across something I hadn't known before.
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