add the .msh and .odf files located in bf2_modtools\space_template\worlds\@#$ to your data_ABC\worlds\ABC\world1 folder. in zeroeditor, open up the space stuff .odf and find the four pieces needed to fit together to make the ship. but thats in a land map. if you are making a space map, just highlight cw ctf or assault, and when you open zeroeditor you will have a big republic ship and a big cis ship. actually, i think this is all covered in the documents and/or everything you need to know thread (http://www.gametoast.com/forums/viewtop ... 27&t=13806)
jedimaster745 wrote:add the .msh and .odf files located in bf2_modtools\space_template\worlds\@#$ to your data_ABC\worlds\ABC\world1 folder. in zeroeditor, open up the space stuff .odf and find the four pieces needed to fit together to make the ship. but thats in a land map. if you are making a space map, just highlight cw ctf or assault, and when you open zeroeditor you will have a big republic ship and a big cis ship. actually, i think this is all covered in the documents and/or everything you need to know thread (http://www.gametoast.com/forums/viewtop ... 27&t=13806)