SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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kinetosimpetus
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

That looks pretty cool. :thumbs: The middle part that's hollowed out looks cool, but might be tricky to grip during a fight.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Sweet saber design! :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Epifire »

Attempting to make a repeater for my first gun in BF 1. With the new tools that just came out that allow me export weapons, I wanted to give this a try.
Hidden/Spoiler:
Image
It's design was inspired from the Heavy Repeater from Jedi Knight Outcast, and although it is not textured I believe it will come along nicely with the right touch.

Oh and here is that wireframe
Hidden/Spoiler:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Wow, that's awesome. Excellent work. :shock:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Really nice model Epifire! :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

Yeah, great model Epifire :thumbs: , looks really heavy :roll: :mrgreen:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by CressAlbane »

*snip*
Last edited by CressAlbane on Sun Feb 26, 2012 11:06 pm, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Bob »

@Epifire: Woha, I totally can imagine some super cool ARC dude forcefully removing an SBD's torso with that :thumbs:

Also:
Hidden/Spoiler:
Image
based on an MP used by GM type Mobile Suits in the Gundam anime series.
The size still must be lowered.
Hidden/Spoiler:
Mobile Suits = Mechas, this is a GM:
Image
That pwned dude down there is a Zaku 2 btw.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Epifire »

Nice rifle Bob, looks like it has a smooth design. Kinda looks like a light fast assault weapon to me, but looks good. :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Bob »

Textured and ingame:
Hidden/Spoiler:
Image
Image
Image
Credits go to icemember for the clone and to MetroidNut for his MA37
Last edited by Bob on Wed Feb 29, 2012 1:53 pm, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Bob wrote:[...]to whoever did not include a readme to his MA37.

That would be MetroidNut.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Bob »

THEWULFMAN wrote:
Bob wrote:[...]to whoever did not include a readme to his MA37.

That would be MetroidNut.
Fixed my post, thanks.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

*Is surprised that THEWULFMAN did not make a comment on the epicness of Bob's model*
Awesome rifle Bob. The texture could use abit more detail, but otherwise the gun is really nice. :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Slime615 »

My First Model. Its a Kitbash. My aim was to create an ICWS for the BX-Commando Droid. It uncannon, but looks cool.

So here is my First Weapon. The BX05 - Sniper Attachment.

Its made in blender, so I need someone who has XSI? (I think thats what its called) to add the firepoints, and export it so It can be used as a .msh file and used in game.
Hidden/Spoiler:
Image
Please leave comments.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

Slime615 wrote:My First Model. Its a Kitbash. My aim was to create an ICWS for the BX-Commando Droid. It uncannon, but looks cool.

So here is my First Weapon. The BX05 - Sniper Attachment.

Its made in blender, so I need someone who has XSI? (I think thats what its called) to add the firepoints, and export it so It can be used as a .msh file and used in game.
Hidden/Spoiler:
Image
Please leave comments.
It looks cool, but in the same time some things seem not to fit to the attachment, but a very good first job ! :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Slime615 »

AH! When I tried it again, the textures are missing! Its Just completley PURPLE!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by mswf »

Ah, I know what did that. Did you save the model to a different place, or did you move any texture files around? When stuff shows up purple in the view port, it's a sign that Blender can't find a texture. You need to redirect Blender to the textures.
You can circumvent this issue (after you've fixed the textures first) by going to "File", "External Data" and clicking "Pack into .blend file". But don't do this with all your projects, because it'll drastically increase file size.

Most of the time, you should stick with "Make all paths relative" if you're just moving the file around. (so you can store your 3d objects in "*\projects\models\" and all your texture files in "*\projects\textures\".
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Slime615 »

Ah. Thanks for the help. Thats a relief.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Sweet model Slime! :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

Yeah, that is quite the slippery model you've got there, Slime! :D
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