The actual objective:
Hidden/Spoiler:
Hidden/Spoiler:
mercsT = TargetType:New{team = 3, killLimit = 8, icon = "hud_objective_icon_circle"}
I know that the exact scripting might be different, but you get the idea.
Any suggestions?
Thanks!
Moderator: Moderators





You mention that your weequay should only spawn 4 guys on one objective, and two on another (total of 6). Put 4 of them on one team, then the other 2 on a separate team for a separate objective.Superm9 wrote:Well, that's the thing... each ambush already is a seperate team... do you mean make each ambush a seperate objective? Because the ambushes are already seperate teams. In fact, the trandoshans (cis_inf_trando_militia) are respawning as well (I once sat on a hill with a sniper and noted every respawn, and some (most, even) were trandoshan). How is that even possible - the trandos respawning infinitely, despite having only 4 reinforcements?
Sorry, but can you explain your explaination to me?![]()
Thanks!


This is why I'm saying to split this team up. Have one team with two max weequay for your earlier objective, another team with four max weequay for your objective here. That way it will never be able to spawn more than you need for that objective.AddUnitClass(3, "cis_inf_weequay", 6)(Note: this is "6", not "4", because I have two more of this type spawn in at an earlier objective)
