Here I am again with a completely random question about something entirely unconventional.
I'm trying to make the sarlacc eat you and not kill you, then when you get to the bottom you teleport to a chamber that represents its stomach.
I looked in the Sarlacc and the Tentacle's ODFs and MSHs and Animations and changed some relevant looking things in the tentacles:
Code: Select all
[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "tat1_bldg_sarlacctentacle.msh"
[Properties]
GeometryName = "tat1_bldg_sarlacctentacle"
AnimationName = "tat1_bldg_sarlacctentacle"
Animation = "idle"
Animation = "grab"
Animation = "grab1"
Animation = "grab2"
AnimationTrigger = "grab hp_hotspot 5.0"
AnimationTrigger = "grab1 hp_hotspot1 5.0"
AnimationTrigger = "grab2 hp_hotspot2 5.0"
AttachTrigger = "hp_active 1.5 grab human_rifle_thrown_flail 2.5 hp_camera"
AttachTrigger = "hp_active 1.75 grab1 human_rifle_thrown_flail 2.5 hp_camera"
AttachTrigger = "hp_active 2.0 grab2 human_rifle_thrown_flail 2.5 hp_camera"
KillSoldierSound = "sarlacc_belch"
DenyFlyerLand = "1"
TrackDeathOnAttach = "0"
TrackDeathOnAttach used to equal 1.
Does anybody know how to make it not kill you?






