Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.
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Ninja
Master Sergeant
Posts: 172 Joined: Thu Jan 07, 2010 9:49 pm
Projects :: Ghostmark
Location: Inside your sandwich
Post
by Ninja » Mon Nov 01, 2010 8:54 pm
Press_Tilty wrote: He has a holster...
Ninja wrote: I need it to make a skin based on this.
The holsters look different, and I don't want it to look that much like Jango Fett anyway.
Slime615
Lieutenant General
Posts: 704 Joined: Thu Jan 07, 2010 9:38 am
Post
by Slime615 » Tue Nov 02, 2010 4:35 am
I cant do the head, like you asked, for, but what about this for a body skin?
if some makes it how you like, you can use this skin....
[Padawan]Helkaan
Sith
Posts: 1444 Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.
Post
by [Padawan]Helkaan » Tue Nov 02, 2010 5:19 am
Is that possible to get a bacta rifle like this?
THEWULFMAN
Space Ranger
Posts: 5557 Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:
Post
by THEWULFMAN » Tue Nov 02, 2010 6:42 am
[Padawan]Helkaan wrote: Is that possible to get a bacta rifle like this?
yes, but i do not know where, but i have it,
i will search thru my assets and upload it for you, be back later
[Padawan]Helkaan
Sith
Posts: 1444 Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.
Post
by [Padawan]Helkaan » Tue Nov 02, 2010 6:44 am
Ok, thanks!
Bob
Brigadier General
Posts: 633 Joined: Thu May 27, 2010 4:28 am
Location: at home
Post
by Bob » Tue Nov 02, 2010 11:19 am
you can find the model in ...\BF2_ModTools\data\Common\mshs with the name com_weap_inf_medkit and the texture in ...\BF2_ModTools\assets\sides\all\msh\PC as all_medical_kit
THEWULFMAN
Space Ranger
Posts: 5557 Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:
Post
by THEWULFMAN » Tue Nov 02, 2010 12:26 pm
Bob wrote: you can find the model in ...\BF2_ModTools\data\Common\mshs with the name com_weap_inf_medkit and the texture in ...\BF2_ModTools\assets\sides\all\msh\PC as all_medical_kit
he is right, i didn't know it was stock.....
[Padawan]Helkaan
Sith
Posts: 1444 Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.
Post
by [Padawan]Helkaan » Tue Nov 02, 2010 2:03 pm
Me too; never I noticed it's in stock assets
Go there, thanks.
Ninja
Master Sergeant
Posts: 172 Joined: Thu Jan 07, 2010 9:49 pm
Projects :: Ghostmark
Location: Inside your sandwich
Post
by Ninja » Tue Nov 02, 2010 6:37 pm
Slime615 wrote: I cant do the head, like you asked, for, but what about this for a body skin?
if some makes it how you like, you can use this skin....
No thanks, I usually use my own skins to make the sides look as consistent as possible. I really just need the head.
Press_Tilty
Chief Warrant Officer
Posts: 331 Joined: Fri Jun 04, 2010 10:57 pm
Projects :: Korsava IV - Pre WIP
Games I'm Playing :: MW2-Reach-BF2
Location: Seattle Area
Post
by Press_Tilty » Tue Nov 02, 2010 8:13 pm
Ninja wrote: Press_Tilty wrote: He has a holster...
Ninja wrote: I need it to make a skin based on this.
The holsters look different, and I don't want it to look that much like Jango Fett anyway.
I was saying, why remove the holster when your original has one?
Is it good here, Mav?
Will someone take screenshots for me? I can't take them. Just PM, and I'll send you the files, you'll get readme credit.
Tardis
I got banned!
Posts: 18 Joined: Wed Oct 27, 2010 4:50 am
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2-SWRC-SWEAW
Post
by Tardis » Wed Nov 03, 2010 3:25 am
Hey, I just found that medic kit gun but the texture is just a tiny white square for me...
EDIT: Okay... I just went and rechecked the texture and it is how its meant to be... It's all good now.
Last edited by
Tardis on Wed Nov 03, 2010 3:43 am, edited 1 time in total.
AQT
Gametoast Staff
Posts: 4910 Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Post
by AQT » Wed Nov 03, 2010 3:39 am
I don't think the original texture was included with the SWBF2 assets (I can't seem to find it myself), but it was with the SWBF1 assets. It's called all_medical_kit.tga. Here it is in JPEG format:
Tardis
I got banned!
Posts: 18 Joined: Wed Oct 27, 2010 4:50 am
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2-SWRC-SWEAW
Post
by Tardis » Wed Nov 03, 2010 3:46 am
Yeah, Just found it, and it is here: \BF2_ModTools\assets\sides\all\msh\PC
Tricky one to find!
EDIT: It looks like you would switch it with the underhand chaingun... So keep the chaingin where it sits but just change the MSH.
AQT
Gametoast Staff
Posts: 4910 Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Post
by AQT » Wed Nov 03, 2010 3:49 am
Whoops, must have missed it, then. My mistake.
Slime615
Lieutenant General
Posts: 704 Joined: Thu Jan 07, 2010 9:38 am
Post
by Slime615 » Wed Nov 03, 2010 3:50 am
I can't seem to edit though....
Evnen when I change the texture it stays the same in the Mshviewer...
DarthD.U.C.K.
Master of the Force
Posts: 6027 Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany
Post
by DarthD.U.C.K. » Wed Nov 03, 2010 4:03 am
you must load the model again in order to see texturechanges in swbfviewer as far as i know. once you open a model it loads the texture into the memory and doesnt look whether it was changed.
Slime615
Lieutenant General
Posts: 704 Joined: Thu Jan 07, 2010 9:38 am
Post
by Slime615 » Wed Nov 03, 2010 12:44 pm
Yes... I know, that is what I did...
Never then less, it retained its previouse appearence
DarthD.U.C.K.
Master of the Force
Posts: 6027 Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany
Post
by DarthD.U.C.K. » Wed Nov 03, 2010 1:37 pm
was the edited texture probably in another folder than the msh or did you change the name?
Marvel4
Rebel Colonel
Posts: 556 Joined: Mon Jun 21, 2010 12:57 pm
Projects :: Marvel4s BF1 Conversion Pack + Era Mod
Post
by Marvel4 » Thu Nov 04, 2010 4:30 pm
Hi, I'm in need of some endor rebel trooper skins/models, because the stock skin is not very accurate to the movie, and a Raymus Antilles skin/model.
Some reference pictures:
AQT
Gametoast Staff
Posts: 4910 Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Post
by AQT » Thu Nov 04, 2010 5:45 pm
How's this for one variation of the Rebel Endor Trooper?
If it's okay, I'll start on the old man variant.