Mustafar: Valley v1.0!!!!! See Bottom of 1st Page!!

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Sheilds on Commander and MagnaGuard, What do you think?

COOL!! Keep it!
21
91%
Cheap!! Take it OUT!!
2
9%
 
Total votes: 23
Hebes24
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Mustafar: Valley v1.0!!!!! See Bottom of 1st Page!!

Post by Hebes24 »

This is my frst map:!: It is a valley on the planet Mustafar near the energy collection facility/seperatist HQ.

Story: Clone Wars:
The Republic is about to attack the CIS droid factory on Mustafar, but is suddenly ambushed and must defeat the Seperatist army before moving to the factory....
Galactic Civil War:
The Empire has found a small rebel force on Mustafar on their way to put down Gizor Delso's droid rebellion. The empire must defeat these rebels to maintain peace and order in the galaxy....

Screenies!

Image

Image

Image

Image

Beta 0.1
Beta 0.2
Features!
Heroes:
CW: Ki-adi-mundi and Darth Maul
GCW: Luke (jedi) and Darth Vader

Vehicles:
Alliance: 2 a-wings, 2combatspeeders
Imp: 2 TIE interceptors, 2 IFT-T's
rep: 2 JSF's, 2 IFT-X
CIS: 2 Tri-fighters, 2AAT

Units:
added pilot and marines for all teams!!
Last edited by Hebes24 on Fri Jul 21, 2006 5:21 pm, edited 7 times in total.
obiwan22

RE: Mustafar: Valley

Post by obiwan22 »

Well it looks kind of crappy. But don't feel bad! I think you should add flyable vechicles, different skins and maybe even try to put an empire and rebel captital ship! If u do that it will look good!
Squirrel7Hunter

Re: RE: Mustafar: Valley

Post by Squirrel7Hunter »

obiwan22 wrote:Well it looks kind of crappy.
well he did say it was his first map. At least he's gotten some basics down such as vehicles and the sky. I was wondering, is that lava moving or is it just a texture. It does need some objects though rocks, buildings. I didnt even know how to get vehicles on my first map. Not bad
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RE: Re: RE: Mustafar: Valley

Post by Hebes24 »

obiwan22 wrote: I think you should add flyable vechicles,
Maybe
obiwan22 wrote:different skins
I can't do that.

in terms of capital ships, i don't know how to do that either.:?

Squirrel7Hunter yes the lava is moving, and I put in a death region :twisted:
Aksel3

RE: Re: RE: Mustafar: Valley

Post by Aksel3 »

Looking good so far :)
Royal_Assassin

Post by Royal_Assassin »

Game crashes everytime I try to play this one. I even took a few mod maps out of my folder just in case this was one too many. Still didn't work. :?
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Re: RE: Mustafar: Valley

Post by PR-0927 »

obiwan22 wrote:Well it looks kind of crappy.

Not to be a "poser-moderator," but I think I should tell you to be nice. That's not gonna help this new mapper in learning new skills, but will put his hopes down.

Please, be kind and don't put anyone's spirits down.

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Post by Vyse »

I would sugjest that you change the fog color to something more red. (Look in the .sky file)

Congrats on your first map. :)
Schizo

Post by Schizo »

Not bad for a first map. The only things I can suggest is adding more of a black cooled lava-looking texture instead of multiple reds, yellows, and oranges. It would really improve the look of the map, and tone it down just a bit. Also, I'd suggest adding some things like rocks and stuff around the map, just to kinda make things a little less flat and bland. But overall, it's good for a first map. You've definitely got the basics down. With a little bit of practice, you'll be making some great maps. :)
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Post by EraOfDesann »

Be sure to use the "blend" tool when in Height Mode. It smooths the elevation so that it isn't so pointy/jagged and it makes it much more natural and realistic.

Also whenever you increase elevation I recommend using a "bell-shaped" paint brush. The square brush just makes it look artificial and blocky.

Like Schizo said I suggest coloring the terrain black so that it looks more like Mustafar. So you're off to a great start and I'm looking forward to more maps from you! :D
^Destroyer^

Re: RE: Mustafar: Valley

Post by ^Destroyer^ »

obiwan22 wrote:Well it looks kind of crappy.
If you think it does, try making a map urself then.
It looks good for a first map, but actually i found that stone texture a bit out of place for mustafar :?. Ah, thats just my opinion. Welcome to the modding world!

^Destroyer^
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Post by Hebes24 »

Royal_Assassin wrote:Game crashes everytime I try to play this one. I even took a few mod maps out of my folder just in case this was one too many. Still didn't work. :?
Is it the first map on the playlist? this map, for some odd reson needs to be first! I have noticed this on many mod maps. other than this, it works fine for me.:?

here is the fog part of the .sky file:

SkyInfo()
{
Enable(1);
FogColor(85,108,142,128);

which numbers do i change to what?
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Post by AlexSecura »

I try to download the map @ Filefront.But I think the Link doesn`t work right now. with it i came to the Main Filefront Page.Please make an other download Link @ Savefile or Rapidshare.
Thx Alex Secura
Hebes24
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Post by Hebes24 »

that's because I deleted it to put up a new version! link in first post!

Edit: Apparantly no one cares. Fine!!
Hebes24
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Mustafar Valley v1.0!!!

Post by Hebes24 »

OK, It took me a while. But I think I have alot better of a map now.

Features:
CW:
Vehicles: Republic: 2 JSF's, 2 IFT-X's
CIS: 2 Tri-Fighters, 2 AAT's

Class Changes:
Added Marine, Replaced Engineers w/ Pilots
Pilot's Equipment- Normal + Rifle and Thermal Detonators
Clone Commanders and MagnaGuards have personal Shields (Tell me what you think)

GCW:
Vehicles: Empire: 2 TIE Interceptors, 2 IFT-T's
Alliance: 2 A-Wings, 2 Combatspeeders

Class Changes:
Added Marine, Replaced Engineers w/ Pilots
Pilot's Equipment- Normal + Rifle and Thermal Detonators
Imperial Officer now has Fleet Commander skin :D
Rebel Soldier, Marksman, and Vanguard have urban skins

General Changes:
Accurate weapon names (thanks to the weapon guide by Fiminopter)
Gave Snipers and Anti-Armor classes Commando Pistols (both eras)
Changed fog color to a red (one of my biggest complaints)
Changed terrain texture to the mustafar ground texture.
Changed lava texture to muastafar lava texture
Improved shapeof Volcano and terrain

Issues:
*I need the Lava to Glow.*
I used water to make the lava, but water does not glow. Is it something in the .fx file?

Screenies!!

Imperial Fleet Commander
Image


Image

Volcano and Lava
Image

Download Link:
Mustafar Valley 1.0
Last edited by Hebes24 on Fri Jul 21, 2006 5:26 pm, edited 1 time in total.
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Post by EraOfDesann »

It looks much better now! I just recommend making the terrain a bit more unevenly elevated because right now some spots look kinda flat.
Hebes24
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Post by Hebes24 »

I'm glad to see that at least one person has even looked at this thread. I'll try that Era'.

ALSO: I have fixed the SBD chunks as well :D

AND I STILL NEED THE WATER QUESTION ANSWERED!!!!!!:evil:
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Post by Teancum »

Are you talking about glow for the water? I don't think it's possible. The lava on the Mustafar level that came with the game is an object, which is why it can glow. The best way to do it is to 'cheat'. You should be able to lay the Mustafar lava down instead of actual water, then keep your death region below. You could even replace the Mustafar texture for the lava object with your own.

Sorry, I didn't see your question before, or I would have answered it.
2_lowiq_clone

Post by 2_lowiq_clone »

I'm glad to see that at least one person has even looked at this thread.
hey, your doing better than some of us. i've tried at least 10 times to make a map, but have failed miserably in all attempts. keep it up!!!!
Hebes24
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Post by Hebes24 »

is it mus1_bldg_lava_lava? because that's the only thoing I can see that is lava. I'll try it.

Edit: :? Every time I place a mus1_bldg_lava_lava I get an error message (Zeroeditor has encountered a problem and needs to close....). How would you go about placing mustafar lava, I think i'm doing this wrong. I copied the odf from assets\worlds\MUS\common\odfs to data_TST\common\odfs. when I tried to place it, I got the error message (right after I ckicked to place it).
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