Adding 'Mini-Star Destoyers' to map results in crash[Solved]

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RubikPanda
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Adding 'Mini-Star Destoyers' to map results in crash[Solved]

Post by RubikPanda »

Hi there, first of all, I'm new here (despite me making my account eons ago)

At the moment I'm working on a 'Jakku' map, but its more bland than I would like. So I decided to put Star Destroyers in the sky, however, when i do so, the game just crashes for no apparent reason. No error window, no nothing, it just crashes when I try to play the map.
The specific .odf is "spa1_prop_minidestroyer2"

Is there a way that I can stop this from happening?

Cheers,

RubikPanda
Last edited by RubikPanda on Thu Dec 03, 2015 3:41 pm, edited 1 time in total.
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AceMastermind
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Re: Adding 'Mini-Star Destoyers' to map results in crash

Post by AceMastermind »

If the only purpose it serves is visual, I would just give it a simple prop ODF to rule out anything else.

Code: Select all

[GameObjectClass]       

ClassLabel      =   "prop"
GeometryName    =   "spa1_prop_minidestroyer2.msh"


[Properties]        

GeometryName    =   "spa1_prop_minidestroyer2"
RubikPanda
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Posts: 34
Joined: Sat May 04, 2013 10:43 am
Projects :: Jakku Salt Flats
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set

Re: Adding 'Mini-Star Destoyers' to map results in crash

Post by RubikPanda »

I can't stress enough how thankful I am :D

Thanks so much.

I assume this would work for say a Rebel spaceship too, if I put in the appropriate things (Like its .msh and stuff)

Thank you again :)

RubikPanda
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