Farash: Mountain Temple
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- sim-al2
- 2nd Lieutenant

- Posts: 412
- Joined: Mon Jul 06, 2009 10:26 pm
- Projects :: Mapping on occasion
- Location: In the cockpit of some vehicle...
Re: Farash: Sultan of Death
Lightings much better (still a tad dark though) but the specks on the terrain don't fit... maybe make darker?
- SAMofBIA
- Major General

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Re: Farash: Sultan of Death
it is dark, much like Agentsmith_#27's map, but i like his map and your map looks great also, (also, the blue lighting looks cool, i dont care what other people say.
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CressAlbane
- Master Bounty Hunter

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Re: Farash: Sultan of Death
OK, Beta will be held after I get back from vacation.
- SAMofBIA
- Major General

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Re: Farash: Sultan of Death
im definately diggin the water design
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CressAlbane
- Master Bounty Hunter

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Re: Farash: Mountain Temple
UPDATE:
---------
I had not been working on this map for a while, but nnow I have some free time. I added a small spire in the middle of the map because the forces in the valley were able to easily shoot upwards at the attackers.
Campaign will not be included in the beta. The GCW sides are not started yet, I was originally going to use that era/mode for the Campaign.
The ground texture is changed to look like stone, the map has changed visually quite a bit. I can't post new pictures now but will soon.
The republic side is almost complete, I need to finish it off and polish out a few bugs. The CIS side is next on the to-do list.
There is also one rock that has no colision and therefore can be used to get into non-complete areas of the map. However it is not a pressing issue.
Beta will be online with a closed password when I am ready for it.
To-do:
Finish rep side
-CIS side
-GCW era
-fix collisionless rock bug
UPDATED PICTURES
Progress:
The map is mostly done. I need to polish a few things up. The sides are also near completion for CW era.
First post updated!
(Bump for new pictures)
---------
I had not been working on this map for a while, but nnow I have some free time. I added a small spire in the middle of the map because the forces in the valley were able to easily shoot upwards at the attackers.
Campaign will not be included in the beta. The GCW sides are not started yet, I was originally going to use that era/mode for the Campaign.
The ground texture is changed to look like stone, the map has changed visually quite a bit. I can't post new pictures now but will soon.
The republic side is almost complete, I need to finish it off and polish out a few bugs. The CIS side is next on the to-do list.
There is also one rock that has no colision and therefore can be used to get into non-complete areas of the map. However it is not a pressing issue.
Beta will be online with a closed password when I am ready for it.
To-do:
Finish rep side
-CIS side
-GCW era
-fix collisionless rock bug
UPDATED PICTURES
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
The map is mostly done. I need to polish a few things up. The sides are also near completion for CW era.
First post updated!
(Bump for new pictures)
- martin105038
- First Lance Corporal

- Posts: 126
- Joined: Wed Jul 15, 2009 2:28 pm
- Location: Argentina
Re: Farash: Mountain Temple
I tried your map and I like it, it´s small and nice, but there are a couple of things you can fix:
- It´s too dark. I don´t know what the rest of the people think, but personally, I don´t like too dark maps. You miss a lot of details, besides that sometimes you can´t even see who is shooting at you (you only see the beams going around)
- Part of the building in the hidden area through the rock in CP3 is floating
- The building where CP2 is floating in some areas, and depending on what door you walk through, you can end up in a hole under the building. Try raising the floor outside. Also, the door is not aligned with the rest of the building
- There´s a problem with the height limit. I was able to fly over the walls and mountains with Boba Fett and got to the "backstage" of the map. Just lower the max height limit in the lua
Besides this, I think the rest is correct, planning works fine (or at least I haven´t noticed anyone stuck against any objects) and the map looks good. Just try changing the lightning so it doesn´t look so dark and you can appreciate more the details.
- It´s too dark. I don´t know what the rest of the people think, but personally, I don´t like too dark maps. You miss a lot of details, besides that sometimes you can´t even see who is shooting at you (you only see the beams going around)
- Part of the building in the hidden area through the rock in CP3 is floating
- The building where CP2 is floating in some areas, and depending on what door you walk through, you can end up in a hole under the building. Try raising the floor outside. Also, the door is not aligned with the rest of the building
- There´s a problem with the height limit. I was able to fly over the walls and mountains with Boba Fett and got to the "backstage" of the map. Just lower the max height limit in the lua
Besides this, I think the rest is correct, planning works fine (or at least I haven´t noticed anyone stuck against any objects) and the map looks good. Just try changing the lightning so it doesn´t look so dark and you can appreciate more the details.
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MrCrayon
- Jedi Knight

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Re: Farash: Mountain Temple
looking GOOD! I can't believe it! You are still working on it! This ought to be good when it comes out! I really think some custom sides are in order (with some cool skins too)
and maybe the good old double hand pistol animation (please?)
and maybe the good old double hand pistol animation (please?)
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CressAlbane
- Master Bounty Hunter

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Re: Farash: Mountain Temple
Thanks for the reply Martin.
I knew about the "backstage" area and I think I mentioned that the rock isnt supposed to be no collision.
The building- Yeah, that one is pretty hard to fix.
Height limit- Ok, will do.
Lighting- Ok, I have been thinking that myself. I might change to a day map.
I knew about the "backstage" area and I think I mentioned that the rock isnt supposed to be no collision.
The building- Yeah, that one is pretty hard to fix.
Height limit- Ok, will do.
Lighting- Ok, I have been thinking that myself. I might change to a day map.
- martin105038
- First Lance Corporal

- Posts: 126
- Joined: Wed Jul 15, 2009 2:28 pm
- Location: Argentina
Re: Farash: Mountain Temple
Sorry, I did´t see this.CressAlbane wrote: I knew about the "backstage" area and I think I mentioned that the rock isnt supposed to be no collision.
As for the darkness, maybe you can still make it a night map but make less darker the ambient lights. Also, maybe adding fire in some places with lights attached could help.
I hope you make a definite version of this map because I really like it.
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MrCrayon
- Jedi Knight

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Re: Farash: Mountain Temple
fire? That won't work if it is raining will it?
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AQT
- Gametoast Staff

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- Joined: Sat Nov 03, 2007 4:55 pm
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Re: Farash: Mountain Temple
Off-topic: Of course it will work; particle effects can't interact like that in SWBF2. Unless you're asking in a realistic sense, then it all depends how large the fire is and how heavy the rain is.
- martin105038
- First Lance Corporal

- Posts: 126
- Joined: Wed Jul 15, 2009 2:28 pm
- Location: Argentina
Re: Farash: Mountain Temple
This is what I meant. Maybe some fire under a tree or under a place with some cover from the rain, or maybe a bigger fire somewhere.AQT wrote:Unless you're asking in a realistic sense, then it all depends how large the fire is and how heavy the rain is.
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MrCrayon
- Jedi Knight

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Re: Farash: Mountain Temple
I didn't suggest that battlefront had a physics engine for background stuff or objects. If it did, it would be amazing.
battlefront 3 will rise again
battlefront 3 will rise again
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CressAlbane
- Master Bounty Hunter

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- SAMofBIA
- Major General

- Posts: 649
- Joined: Tue Jun 15, 2010 3:38 pm
- Projects :: Nothing....nothing at all.
- xbox live or psn: No gamertag set
- Location: MIA and not stopping in often anymore.
Re: Farash: Mountain Temple
im really srry that i wasnt on when the beta was released =( , anyway looks great, im DL as i type
