WIP-Republic Dooms Day

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply

Name for the troopers?

15th
9
15%
254th
28
46%
Zero-G
24
39%
 
Total votes: 61
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

I figured out the pathing I just don't understand how to connect them to spawn paths...
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

oh I forgot the most buggiest thing of all the bugs, whenever you land in a ship the effects are blocks and slow the game down about 20 fps...
Sniper_eye
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 306
Joined: Sun Apr 02, 2006 6:36 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere I should know
Contact:

Post by Sniper_eye »

ouch :o
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

Is there any way of fixing this?
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

Should I make everything so it is very close combat, or should this be a vehicle map?
Rekubot
Jedi
Jedi
Posts: 1080
Joined: Wed Apr 05, 2006 12:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: Shadow Complex
xbox live or psn: Rekubot
Location: UK

Post by Rekubot »

It depends what size the map is, if it's small, it should be infantry-only. To fix the landing effect, make sure that the .fx file is where it should be.
2_lowiq_clone

Post by 2_lowiq_clone »

The star wars battlefront 2 conversion maps have the same problem, with the black block landing effects. Teancum might know how to fix that.

also, can you do both, like bespin: platforms (the greatest shipped-map ever!)
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

thanks, more pics *updated*
ImageImage
ImageImage
ImageImage
ImageImage
2_lowiq_clone

Post by 2_lowiq_clone »

Again, very nice work. May I suggest the middle of the AT-TE be skinned a little darker, to blend in?
Other than that, the map is making awesome peogress. I like the spire-type thing in one of the pics,
and the LAAT/I gunship looks very weathered. The terrain looks about perfect. Very nice work!
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

thanks, I'll blend the skin more, but I still want a rust color because it's in the rain....
2_lowiq_clone

Post by 2_lowiq_clone »

true. if your going for a rust-effect, try placing holes rusted-out in the armor aroung the AT-TE.
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

yeah, I'll do that...
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

.88 is released! HERE
Protector_Pulch

Post by Protector_Pulch »

Cool.
Downloading now, bug report and review to come.
2_lowiq_clone

Post by 2_lowiq_clone »

bug report to come after school's out for the day. I've got to go. Very cool man!!
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

Thanks, just remember about the landing fx they seem to be "different" a bug to fix in future....
2_lowiq_clone

Post by 2_lowiq_clone »

k, will do. I just got back from school. downloading now.
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

Cool I just got back from school, any bug report?
Protector_Pulch

Post by Protector_Pulch »

Not from him, but from me:
RDD bug report, part 1.
Clone Commander's lower tunic is still red
ARC-170 and Jedi Interceptors self destruct
destructable Frigates
stupid AI always run against the walls
AT-TE weapons sounds missing
Part 2 still to come
2_lowiq_clone

Post by 2_lowiq_clone »

I posted my bug report on the released thread.

here's one more I found. the CIS bombers don't have sounds.
Post Reply