Low Rez Blender problem

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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THEWULFMAN
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Re: Low Rez Blender problem

Post by THEWULFMAN »

FragMe! wrote:Quick question, what is the model you are trying to keep from disappearing?
If it is bigger than say a building on Tatooine try changing the lodgroup to big model.
You can also try changing the nearscene/farscene settings in the sky file.

As for what you entered it should be fine, wouldn't go so drastic with the numbers but, as long as the file name format is correct, nameofthemodel.msh.option then it should work.
sorry for double posting, still new. :oops:
it is A modded version of tat2_bldg_two_stories1 with a interior, so ill change to a big model.
apprieciate the help FragMe! ( i love your location, check out mine 8) )

thanks in advance
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Re: Low Rez Blender problem

Post by Jaspo »

I've never had any luck exporting lowrez with blender, since blender's file structure is very different than XSI's and from what I've seen it can't be successfully replicated manually. XSI has a dummy root from which all the various aspects of the model originate (full poly model, lowrez, attach points, fire points, etc), and blender simply doesn't have anything like that, nor does it have any way of exporting animations so far as I can tell, let alone in a format usable by SWBF2. I just use full rez models and change the view distance settings in the sky file, as is recommended two or so posts back.
THEWULFMAN
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Re: Low Rez Blender problem

Post by THEWULFMAN »

Can someone show me an example of what they changed in the near/far range settings. i dont know what does what or anything but, i never messed with them much.
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DarthD.U.C.K.
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Re: Low Rez Blender problem

Post by DarthD.U.C.K. »

look for "sky" n the everythingyouneedhtread, the first place to look when searching for informations
Jaspo
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Re: Low Rez Blender problem

Post by Jaspo »

I noticed that when swbfviewer creates a msh file it names the file blahblah.msh but inside the file calls it blahblah.wrl. perhaps if this could be changed to just blahblah and then for a lowrez version blahblah_lowrez (via hexediting without corrupting the msh file, somehow...good luck) it might just work. Except, of course, for the observation that someone made a while back that buildings and props have the lowrez model included in the same msh file (which blender/swbfviewer can't seem to produce), rather than a seperate one, like the units have. Still, you could see if the geometrylowrez line in the odf file works then. Haven't tried it yet.
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