Foliage in the REQ Help???

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(Anonymous)
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Foliage in the REQ Help???

Post by (Anonymous) »

How do I put foliage in the REQ file? I know he PRP goe in the world one file and rename it to my mod id but what else do I do? Thanks in advance :D
Last edited by (Anonymous) on Thu Nov 05, 2009 7:34 pm, edited 1 time in total.
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Eggman
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Re: Foliage in the REQ

Post by Eggman »

Use the .req files from shipped worlds for comparison.
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Re: Foliage in the REQ Help???

Post by (Anonymous) »

So I put it here:
Hidden/Spoiler:
ucft
{
REQN
{
"config"
}

REQN
{
"config"
"platform=ps2"
"end1_decals"
}

REQN
{
"texture"
"end1_map"
"bird"
"bird2"
"bunker_lightning"
"end_worldshadow"
}

REQN
{
"texture"
"platform=ps2"
}

REQN
{
"path"
"end1"
}
REQN
{
"congraph"
"end1"
}
REQN
{
"envfx"
"end1"
}
REQN
{
"world"
"end1"
"end1_Design01"
"end1_Sound"
}
REQN
{
"prop"
"end1"
}
REQN
{
"boundary"
"end1"
}
REQN
{
"class"
"bluelight"
"redlight"
"greenlight"
"whitelight"
}
REQN
{
"config"
"flyerspray"
"walkerstomp"
"hailfire_wake"
"bunker_lightning"
}
REQN
{
"lvl"
"end1_conquest"
"end1_hunt"
"end1_1flag"
}
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Eggman
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Re: Foliage in the REQ Help???

Post by Eggman »

That should be fine.
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Re: Foliage in the REQ Help???

Post by (Anonymous) »

okay......
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