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Dakota
Field Commander
Posts: 991 Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space
Post
by Dakota » Sat Jul 30, 2011 12:50 pm
i was just wondering, what do you think would be better alot of regular ai or one super ai.
i was just modding for my server and found that too many ai indeed do cause lag so i decided to give the ai super aim with the aibubblesizemultiplyer line for all units setting the bubble to 0.0 so now when ever they shoot they always seem to hit you. i think it lags less and its a bit funny to have a bot that can beat probably 90% of people who play the game... now i just have just one super bot per team instead of 10 elite bots per team. i just want to know: what do you think of this?
(also before you vote on 1 super ai or many weaker ai just think about alot of super ai, i had ten of my mega bots per team and they drove people insane
)
Noobasaurus
Droid Pilot Assassin
Posts: 2006 Joined: Tue Aug 17, 2010 5:56 pm
Post
by Noobasaurus » Sat Jul 30, 2011 6:53 pm
I like super AI...it would create a whole new aspect in the game. You'd actually have to work to get kills.
Dakota
Field Commander
Posts: 991 Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space
Post
by Dakota » Sat Jul 30, 2011 9:40 pm
especally with the guns i gave them.
Noobasaurus
Droid Pilot Assassin
Posts: 2006 Joined: Tue Aug 17, 2010 5:56 pm
Post
by Noobasaurus » Sat Jul 30, 2011 10:02 pm
Dakota wrote: especally with the guns i gave them.
I can bet they're powerful, knowing what weapons you've made before.
Dakota
Field Commander
Posts: 991 Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space
Post
by Dakota » Sat Jul 30, 2011 10:23 pm
Noobasaurus wrote: Dakota wrote: especally with the guns i gave them.
I can bet they're powerful, knowing what weapons you've made before.
well these weapons are strong but not as good as my other ones since this is just a server modification thats online compatable (sorta, others don't need to download).
offtopic: weird how we are the only two posting.
THEWULFMAN
Space Ranger
Posts: 5557 Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:
Post
by THEWULFMAN » Sat Jul 30, 2011 10:33 pm
Dakota wrote: weird how we are the only two posting.
Not anymore!
Ontopic: I would prefer 5 Great AI, rather than 1 Impossible to beat AI.
Dakota
Field Commander
Posts: 991 Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space
Post
by Dakota » Sat Jul 30, 2011 10:34 pm
THEWULFMAN wrote: Dakota wrote: weird how we are the only two posting.
Not anymore!
Ontopic: I would prefer 5 Great AI, rather than 1 Impossible to beat AI.
5 isn't an option
THEWULFMAN
Space Ranger
Posts: 5557 Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:
Post
by THEWULFMAN » Sat Jul 30, 2011 10:55 pm
Dakota wrote: 5 isn't an option
I didn't know there were any options to begin with. Oh wait, yes there were.
Dakota wrote: vote on 1 super ai or many weaker ai
"Many" can be any number (other than o, 1, or 2). You asked what we thought and I answered. I guess my opinion isn't worth noting.
1FGR1NightGhost
Don't feed the troll (that's me)
Posts: 85 Joined: Wed Jun 08, 2011 12:01 pm
Projects :: Bornesia Kastarian Docks
Games I'm Playing :: swbf2
xbox live or psn: No gamertag set
Post
by 1FGR1NightGhost » Sat Jul 30, 2011 11:26 pm
A few Super-AI would be better (but not with increased health)
But they would still be easy to kill cus all AI will just pause momentarily when they dont see a target... This makes AI almost defensless against anyone who understands the word "snipe" or "ambush"
Dakota
Field Commander
Posts: 991 Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space
Post
by Dakota » Sat Jul 30, 2011 11:49 pm
THEWULFMAN wrote: Dakota wrote: 5 isn't an option
I didn't know there were any options to begin with. Oh wait, yes there were.
Dakota wrote: vote on 1 super ai or many weaker ai
"Many" can be any number (other than o, 1, or 2). You asked what we thought and I answered. I guess my opinion isn't worth noting.
re read my message and you will see that i said ten elite ai at one point, anyway i was joking with the options thing.
hmm i just tryed it with 10 super ai and three people all rage quit...
EDIT: i have decided to make two version of my mod, one with regular ai and the other with super ai.
Noobasaurus
Droid Pilot Assassin
Posts: 2006 Joined: Tue Aug 17, 2010 5:56 pm
Post
by Noobasaurus » Sun Jul 31, 2011 2:13 pm
Dakota wrote: THEWULFMAN wrote: Dakota wrote: 5 isn't an option
I didn't know there were any options to begin with. Oh wait, yes there were.
Dakota wrote: vote on 1 super ai or many weaker ai
"Many" can be any number (other than o, 1, or 2). You asked what we thought and I answered. I guess my opinion isn't worth noting.
re read my message and you will see that i said ten elite ai at one point, anyway i was joking with the options thing.
hmm i just tryed it with 10 super ai and three people all rage quit...
EDIT: i have decided to make two version of my mod, one with regular ai and the other with super ai.
Ahahahahaha...rage quit!
All you gotta do is snipe them...before they snipe you!