Help with munge freezing (SOLVED!) :)

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elfie
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Help with munge freezing (SOLVED!) :)

Post by elfie »

Okay, this is really wierd. I have never experienced this problem before, but the munge has randomly stopped on
Hidden/Spoiler:
_ReduceShadowMesh: reduced edge count from 2476 to 2340
eddie_prop_grass01 has 264 vertices and no collision geometry - using normal geometry
for about 15 minutes now, which is way to long for just one file. What should I do? Should I stop the munge eventhough Teancum constantly says not to? I would really appreciate any help on this matter because I have no clue of what to do. Thanks in advanced.
Last edited by elfie on Sun Jan 11, 2009 1:09 pm, edited 1 time in total.
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Maveritchell
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Re: Help with munge freezing

Post by Maveritchell »

If you see that, it's probably not munging that. It usually doesn't show what it's working on. What new things did you add when you started munging?

(And yes, munging can take far longer than 15 minutes, if you haven't seen it before consider yourself lucky.)
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Culvar
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Re: Help with munge freezing

Post by Culvar »

That particular prop takes a LONG time to munge, but it will eventually.
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elfie
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Re: Help with munge freezing

Post by elfie »

Yeah, thanks Culvar you were right, it did take a very long time to munge, 1 and a half hours, on my computer but finally it worked, so thanks mav & culvar. This topic has been solved, so it can be locked i guess.
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