Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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Gogie
Modeling Master
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Location: alberta, canada
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by Gogie » Tue Oct 24, 2006 8:18 pm
Thanks epena but im already working on my own centre peice.
ill post a pic when im done.
Protector_Pulch
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by Protector_Pulch » Wed Oct 25, 2006 12:24 am
I think Rhen Var building would fit this one perfectly.
Gogie
Modeling Master
Posts: 708 Joined: Fri Mar 31, 2006 11:02 pm
Projects :: Tinkering away with LEGO
Location: alberta, canada
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by Gogie » Thu Oct 26, 2006 9:14 pm
Here's a picture of the arena (bigger than it looks)
it will be placed in the lower left corner of the map.
Protector_Pulch
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by Protector_Pulch » Fri Oct 27, 2006 12:50 am
Holy...
Man, this is huge.
I assume that you can enter through the gap at the front, and that you actually be in the tower ... Am I right ?
Bird-Kid
2007 Christmas Avatar of the Year 3rd Runner-up
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by Bird-Kid » Fri Oct 27, 2006 8:48 am
Wow!
A further great map by you, Gogie!!
Hope, this and Malachor will be soon finished...
- Bird-Kid
Redneck-Alcatraz
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by Redneck-Alcatraz » Fri Oct 27, 2006 2:47 pm
Wow! A further great map by you, Gogie!!
Hope, this and Malachor will be soon finished...
- Bird-Kid
I am in total agreement with Bird-Kid
Epena
Old School Staff
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by Epena » Fri Oct 27, 2006 3:06 pm
Your model looks great!
One thing I'd suggest to cahnge though would be to remove those window and make them look more of archways that are open. That's more the way that buildings were constructed there.
The_Emperor
Supreme Galactic Ruler
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by The_Emperor » Fri Oct 27, 2006 4:19 pm
I wouldn't know. I've never been there.
But it looks good to me
Nissssssssssssse (nice.)
Protector_Pulch
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by Protector_Pulch » Sat Oct 28, 2006 12:12 am
And, Epena, we don't even know whether they're windows. I personnally think they're level filled with water.
The_Emperor
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Post
by The_Emperor » Sat Oct 28, 2006 7:37 am
Yeah possible
trainmaster611
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by trainmaster611 » Sat Oct 28, 2006 11:42 am
I agree with Protect, you should add some of the Rhen Var buildings, even if its in the far distnace so it acts as sort of a 'prop sky'
LordGrievous13
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by LordGrievous13 » Sat Oct 28, 2006 11:33 pm
I only have this to say, HOLY CRAP!!!!! This map looks amazing *begs to be a beta tester*.
Gogie
Modeling Master
Posts: 708 Joined: Fri Mar 31, 2006 11:02 pm
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Location: alberta, canada
Post
by Gogie » Sun Oct 29, 2006 7:34 pm
here's the new pic of the dungeon
Darth_Z13
Jedi High Council
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by Darth_Z13 » Sun Oct 29, 2006 7:42 pm
Looks creepy.
Gogie
Modeling Master
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Projects :: Tinkering away with LEGO
Location: alberta, canada
Post
by Gogie » Sun Oct 29, 2006 7:47 pm
is that a good thing or bad thing lol!
Darth_Z13
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by Darth_Z13 » Sun Oct 29, 2006 7:49 pm
For a dungeon its definitely good.
Epena
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by Epena » Sun Oct 29, 2006 11:27 pm
All I can say is this:
I'm soooo glad that I'm on friendly terms with you.
(not nessarily beta, the map will come around eventually, but sources? daaang. I've got some pillars for you.
)
Protector_Pulch
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by Protector_Pulch » Mon Oct 30, 2006 1:42 am
A bit more variety in terms of textures would be good for your map. In case of this dungeon, the ramp leading out of it and the pillars on the right sides could be in different colors. But after all, that's your decision.
Still looking forward for this map.
Droideka88
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by Droideka88 » Mon Oct 30, 2006 1:45 am
All I can say Gogie is with a little more gory detail that scene pwns a lot.
I must say you're doing too many projects. And with me, I'm too lazy (and have too much Senior school work)
Dohnutt
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by Dohnutt » Mon Oct 30, 2006 9:54 pm
Scary dungeon!
But, I'd have to agree with Protector_Pulch... It could use a bit more colour