Is it possible to convert an AT-AT for SWBF2?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
edge123455
Private Second Class
Posts: 73
Joined: Wed May 18, 2011 7:07 pm
Projects :: Hoth Battlefield
xbox live or psn: No gamertag set

Is it possible to convert an AT-AT for SWBF2?

Post by edge123455 »

Hey guys,
I'm new to this section of the forum and I want to know if it's possible:

*to export a 3DS at-at model and convert it into the required format.

*Use the animation of the original at-at and some how extend certain "bones" to make it fit the new at-at.

*And is it possible to add custom collision to the new model so nothing passes right through it.

:cpu:
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Is it possible?

Post by DarthD.U.C.K. »

yes, it can all be done but its not an easy task, you need experience with xsi and swbfmodels and you would need the at-at skeleton which can only be converted with ultimate unwrap 3d which acemastermind and fragme have.

the question(s) however is: where is the "new" model from? do you have permission to use it? is it useable for a videogame? models from sites like scifi3d are made udually for movies and have far too many polygons to be used in a game.
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: Is it possible?

Post by Eaol »

(For all you know, it could be his own model. I see many reasons to replace the current ingame one.)
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Is it possible?

Post by FragMe! »

Regardless of where it comes from, for now, what you want to do requires XSI (a version that will handle pandemic exports, or a friend that will export it for you)

This is for enveloping, adding collision primitives and adjusting the bones.
User avatar
edge123455
Private Second Class
Posts: 73
Joined: Wed May 18, 2011 7:07 pm
Projects :: Hoth Battlefield
xbox live or psn: No gamertag set

Re: Is it possible?

Post by edge123455 »

Yeah the model I'm trying to use is the one from sci-fi 3D.

Here's the link so you guys can see what I'm talking about:

http://www.scifi3d.com/details.asp?intG ... =8&key=282
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Is it possible to convert an AT-AT for SWBF2?

Post by DarthD.U.C.K. »

like i said, the models on sfcifi3d are made for movies, not games. the model has far too many polygons to be used in swbf2. (and no, polygon reduction wont work)
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Is it possible to convert an AT-AT for SWBF2?

Post by THEWULFMAN »

DarthD.U.C.K. wrote:like i said, the models on sfcifi3d are made for movies, not games. the model has far too many polygons to be used in swbf2. (and no, polygon reduction wont work)

In addition to that, the model looks like it has a bad texture or no texture. I suggest you stick with the stock model, and scale it and its animations up if you want a bigger AT-AT.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Is it possible to convert an AT-AT for SWBF2?

Post by DarthD.U.C.K. »

THEWULFMAN wrote:In addition to that, the model looks like it has a bad texture or no texture.
that is also because its made for movies. textures for models like this are usually flat textures without any shading or details because all details are modeled on and the shading is generated when gets rendered.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Is it possible to convert an AT-AT for SWBF2?

Post by THEWULFMAN »

DarthD.U.C.K. wrote:
THEWULFMAN wrote:In addition to that, the model looks like it has a bad texture or no texture.
that is also because its made for movies. textures for models like this are usually flat textures without any shading or details because all details are modeled on and the shading is generated when gets rendered.

I figured as much, I personally think its a cop out to model the details on rather than make a good texture.
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: Is it possible to convert an AT-AT for SWBF2?

Post by Eaol »

I personally would make my own model. The size isn't the only problem with the BF2 model.
Post Reply