game freeze after map loads second time
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game freeze after map loads second time
Anyone have an idea?
My Coruscant maps runs ok first time but if it loads a second time the Game freeze in "loading" screen and the taskmanager says that battlefront runs at 100 percent CPU time.
Bfront error message doesn´t report something usefull about this bug:
Opened logfile BFront.log 2005-07-07 0013
Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0xb4da9edb does not exist in movie 0xb86e8e36
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
I have no idea where to start searching for the bug?
My Coruscant maps runs ok first time but if it loads a second time the Game freeze in "loading" screen and the taskmanager says that battlefront runs at 100 percent CPU time.
Bfront error message doesn´t report something usefull about this bug:
Opened logfile BFront.log 2005-07-07 0013
Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0xb4da9edb does not exist in movie 0xb86e8e36
Message Severity: 2
.\source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
I have no idea where to start searching for the bug?
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Leviathan
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RE: game freeze after map loads second time
I do not want to be pessimistic, but maybe there are too many entities on your map... 
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Lord-Bandu
RE: game freeze after map loads second time
If so then it wouldnt load the 1st time ..or at least it would crash.
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Leviathan
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RE: game freeze after map loads second time
It could work the first time, but the CPU charge would be "full". Reload this map a second time - while memory has not been cleaned yet - may crash the computer...
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RE: game freeze after map loads second time
Leviathan,
what do you mean with entities?
I´ve no 3rd fraction caracters on the map. Only the Coruscant dome vehicles are 3rd party. From regular troops CIs and Rebs there are only 30 per side on the map.
what do you mean with entities?
I´ve no 3rd fraction caracters on the map. Only the Coruscant dome vehicles are 3rd party. From regular troops CIs and Rebs there are only 30 per side on the map.
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Leviathan
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RE: game freeze after map loads second time
Excuse me, I considered entities as Spawn points, Turrets, etc... And buildings ! Maybe those constructions have too many details, or they are two many... 
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RE: game freeze after map loads second time
ok thx for clarifying. Hm, will there be a way to check this in sbtest.exe?
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Qdin
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actually 12 attes was still okay... look at this pic first of all
http://i15.photobucket.com/albums/a391/ ... t_0518.jpg
P.S. if u saw this pic on swbffiles, this is MY pic, so dont worry about me stealing someone's pic.
http://i15.photobucket.com/albums/a391/ ... t_0518.jpg
P.S. if u saw this pic on swbffiles, this is MY pic, so dont worry about me stealing someone's pic.
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Lord-Bandu
iv noticed that shadowvolumes make a big difference in 'lag' . Especially complex models ....im currently editing mine so have much less polygons / edges .
Iv noticed in munge that my models have sometimes 4000 edges ...what i was doin was duplicating my model for the shadowvolume ....so thats double that for 1 prop!!!
I should really get a hold of myself when modeling ...but i cant help but add tons of details
Iv noticed in munge that my models have sometimes 4000 edges ...what i was doin was duplicating my model for the shadowvolume ....so thats double that for 1 prop!!!
I should really get a hold of myself when modeling ...but i cant help but add tons of details
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Leviathan
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Ace_Azzameen_5
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Leviathan
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Leviathan,
you put me in the right direction.
I deleted half of the odf files so only the basic building would be loaded and it seems to work fine. So i think it is either too many objects on the map or one of the objects made this problem. Now i will go on to put the files back one after one...
I don´t think it´s shadow poly count related because most shadows doesn´t have more than 100-200 edges and only 2 or 3 have more than 400 edges. I guess it will be a wrong odf file or to many cloud clusters i used on the map. we will see...
you put me in the right direction.
I deleted half of the odf files so only the basic building would be loaded and it seems to work fine. So i think it is either too many objects on the map or one of the objects made this problem. Now i will go on to put the files back one after one...
I don´t think it´s shadow poly count related because most shadows doesn´t have more than 100-200 edges and only 2 or 3 have more than 400 edges. I guess it will be a wrong odf file or to many cloud clusters i used on the map. we will see...
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Qdin
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It IS the cloud cluster.
Seems that i still miss something.
Maybe someone knows more about the needed files and entries.
I´ve copied so far from the Bespin map:
to ODF folder:
bes1_prop_cloud
bes1_prop_cloud_cluster
to MSH folder:
EDITOR_prop_cloud.msh
cloud.tga
cloud.tga option
and into sky req (dome section)
CloudLayer()
{
// Odf("bes1_prop_cloud_cluster");
Odf("bes1_prop_cloud");
Height(20.0);
}
But it still crash while second load.
Seems that i still miss something.
Maybe someone knows more about the needed files and entries.
I´ve copied so far from the Bespin map:
to ODF folder:
bes1_prop_cloud
bes1_prop_cloud_cluster
to MSH folder:
EDITOR_prop_cloud.msh
cloud.tga
cloud.tga option
and into sky req (dome section)
CloudLayer()
{
// Odf("bes1_prop_cloud_cluster");
Odf("bes1_prop_cloud");
Height(20.0);
}
But it still crash while second load.
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Leviathan
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