My Sith's codes (skinned emperor)
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[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "imp_inf_vader.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "imp_inf_darthsidious"
GeometryLowRes = "imp_inf_darthsidious_low1"
ClothODF = "imp_inf_darthsidious_robe"
SkeletonName = "sidious"
SkeletonLowRes = "sidiouslz"
SkeletonRootScale = "1.15"
UseDirectionalJumps = "0"
MaxSpeed = 6.5 // base forward speed
MaxStrafeSpeed = 6.5 // base right/left speed
MaxTurnSpeed = 3.0 // base turn speed
JumpHeight = 4.5 // base jump height in meters
JumpForwardSpeedFactor = 1.3 // boost forward part of velocity by this factor when jumping
JumpStrafeSpeedFactor = 1.0 // boost side/backward part of velocity by this factor when jumping
RollSpeedFactor = 1.7 // in forward arc, boost speed by this factor when rolling
Acceleration = 70.0 // accelerate to full run in about 7/70 = 0.1 seconds
JetAcceleration = 20.0 // for characters with jet jump, use this acceleration for in air
control
SprintAccelerateTime = 0.35 // accelerate from run to sprint in this time
JetJump = "7.0" //The initial jump-push given when enabling the jet
JetPush = "7.0" //The constant push given while the jet is enabled (20 is gravity)
JetEffect = ""
JetType = "hover"
// Vader used JetFuel to control how long he can hover, even though it's not visible in the HUD
JetFuelRechargeRate = "0.9" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.3" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "1.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 30.0
CollisionScale = "0.0 0.0 0.0"
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[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "cis_weap_inf_doublesabre"
ComboAnimationBank = "human_sabre melee cis_hero_darthmaul"
NumDamageEdges = "3"
FirePointName = "hp_fire1"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 0 0 128"
FirePointName = "hp_fire2"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "redlightsabre"
LightSaberTrailColor = "255 0 0 128"
AttachedFirePoint = "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength = "0.5"
DamageEdgeWidth = "0.1"


