RELEASED!!CONCORD DAWN

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Jawa_Killer
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RELEASED!!CONCORD DAWN

Post by Jawa_Killer »

Last edited by Jawa_Killer on Mon Aug 29, 2005 6:13 pm, edited 1 time in total.
Bobafett16

Post by Bobafett16 »

can't look at the pictures for some resone,why don't u try image shack for hosting your pics? all so when is the release of this map? sounds like it's guna be good! :D
Jawa_Killer
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Post by Jawa_Killer »

2 days i think!

hm dont know y maybe change i net browser :P
Bobafett16

Post by Bobafett16 »

oh very good can't wait,i will be looking forwerd to it,need any help/answers on any thing i might be able to help depending on what it is.
Jawa_Killer
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Post by Jawa_Killer »

i loaded up a beta version but i think i dont give u the link :P maybe i finish the map tomorrow what u see on the screens is very old the battlefield has been improved and ok i gonna load some new screens up just a sec
Jawa_Killer
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Post by Jawa_Killer »

xDarkRainx7

Post by xDarkRainx7 »

cool pics...but wouldnt it be easier just to upload the pics and post the links?...
Bobafett16

Post by Bobafett16 »

Good pictures,nice job so far,look's like this is guna be a realy good map,keep up the good work :D :D
Teff17

Post by Teff17 »

looking forwed to this map,can't wait to play it,is it comeing out soon?all so what are the unit's guna be?
Jawa_Killer
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Post by Jawa_Killer »

ok the history:

The Rebel Troopers have taken Concord Dawn but the Imperial Troopers want to conquer Concord Dawn!
Boba Fett is angry about the battle on the planet of his father.He is in game too.In the map are 2 Ioncannons situated,the imperial troopers have to take them out by winning the battle.You start in the middle of the battle
and you are the second "wave" the first wave of every side is down and dead!If you have the dino comic nr 34 you know this map already but originaly there were cord fields on the whole battlefield but i wasnt able to recolor the gras so i decided to say the weed is already destroyed by the battle!Release today,tomorrow or in 2 days!
Jawa_Killer
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Post by Jawa_Killer »

Ok originaly i wanted to release the map NOW but in the last second i saw L-5-R thread about the mostly finished hovernaut.So i wait until i get an answer wether he gives me the needes files!
Bulldog

Post by Bulldog »

Well I just played the map and I've got to say great job- really feels like the middle of a battlefield. TIE Interceptor needs localising but it's still nice to see it getting used. Oh, and there's an ammo droid by'Little Village' that's floating in the middle of the air, but otherwise nice work. Boba Fett doesn't look too bad either, given what you've got to work with

You said this is your third map- what were the others?
Jawa_Killer
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Post by Jawa_Killer »

http://starwarsbattlefront.filefront.co ... Dawn;46599 RELEASED

Naboo:Swamp first map
Kashyyyk:Airfight second map

look at "other files by jawakiller" on the right side on battlefront
deathmaster

Post by deathmaster »

all your maps come out as lotus word pro for me, endless pages of random text. anyone know what might be wrong and how i can fix it?

P.S map looks cool
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Post by Jawa_Killer »

pls explain this in another way i dont understand xD sry
Delta_57_Dash
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Post by Delta_57_Dash »

lol, deathmaster make sure you are saving it as a .rar file and not as a .txt file :wink:
Bobafett16

Post by Bobafett16 »

wow,i played your map and it is realy cool!u did a good job on that one!!!i like your smoke/sand efects they are soooo cool!!
deathmaster

Post by deathmaster »

how do ido that and change it?
Jawa_Killer
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Post by Jawa_Killer »

the solution for this was the datachainsilo from psysh0fred!He had this smoke on his ATATs and is was so facinated.......i studied how he made this and thats it:

download datachainisle,open it with zeroeditor and then look for the model which makes the smoke.....look for the name and then look up the name in the ODF folder.....copy it in your folder.......then copy also the msh from the MSH folder with the .tga and yes place it in your map...u get the same smoke like me!The dust is from geonosis.I wanted this dust just thicker and more so i placed the dust on my map (same doing like the smoke).I played a bit with the geo_prop_dust.odf and changed some references!And in my map u see the result.
Greetings JawaKiller
deathmaster

Post by deathmaster »

anyone know how? and what program is a rar.
Last edited by deathmaster on Tue Aug 30, 2005 4:06 pm, edited 1 time in total.
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