I don't want to use an obg. I'm trying to get the objects to act as one in game. All an obg does is select several objects and save their proportionate positions. I'm trying to make a capital ship destructable and to do that I would have to have them put under an ODF and nout an obg. The obg can't define properties for them and unite them. Do you see what I am saying?
Or you could script it that if one piece is destroyed, the others blow up too. That might be the fastest and easiest way to go. That might also give the illusion of a chain reaction explosion.
the way with a chain-reacion is that it's not simultaneous(sp?)
It's Secondary Animation, actually. There gotta be a little delay in the explosions as it passes 'through the chain' before it can be considered a chain reaction.
can we delay the explosion then?
and back on topic, trainmaster - what's your final comment? (since we've putted 2 further suggestions)
I think what he means is he wants a cruiser that behaves like a frigate. (one object that becomes several chunks when it blows up) My suggestion would be using the frigate odfs as an example.
edit: Btw, do you still want to get those turbolasers working? I kind of disappeared after posting in that thread. Whoops. Well, I could share what I know/have if you really want it. The only thing I didn't do was change the sound.
Ok i tried to connect the pieces so they blow up together in the game but no luck Would it be possible to name each msh as a chunk for the odf? I guess it still needs one geometry name. I want to put this together in 3D convert before XSI to make the job easier. So how would I load two mshs and stick them together?
There are different ways to do it, but for a first go at it, but I'd say try something simple first. If you don't know how to use modelling programs...well....you'll have to learn sometime.