Republic Dooms Day beta .88 need more beta testers.....

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

What do you like about the map in general?

gameplay ( I doubt it)
2
7%
visuality (graphics)
17
57%
idea
10
33%
don't like it
1
3%
 
Total votes: 30
2_lowiq_clone

Post by 2_lowiq_clone »

hmmmmm. I accidentally made one while I was trying to place some hoth trenches, but I have no Idea how. try searching that in the modding help section. And I'm glad that one of my ideas is being put to use, or you already had that idea. either way, that's good news!
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

I got the idea from you, I originally was going to make a maze of paths in the crashed capital ships,

oh, and has anyone released any great ship models I could add into this map?
t551
General
General
Posts: 791
Joined: Sat Jul 16, 2005 3:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by t551 »

Maxloef was working on a bunch of ships, you could PM him or check his topic.
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

ok i'll do that...
jedikiller32
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 313
Joined: Sun Apr 02, 2006 9:26 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Texas
Contact:

Post by jedikiller32 »

Ipodzanyman wrote: -is that a good thing or a bad thing?
I kept running into something invisible.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Post by Maveritchell »

Ipodzanyman wrote:I will be planning to put caves and underground routes, but how exactly do I force hole into a side of a mountain to get a tunnel through?
You need to place an object that has a terrain cutter; there are many, one I like to use is the hoth_bldg_tunnel_exit. There are some in Polis Massa as well. Look around, anything in-game that creates a cave is probably a terrain cutter. You'll know a terrain cutter by the fuschia lines trailing behind the entrance/exit.
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

oh, ok thanks....
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Post by RevanSithLord »

Beta tester here if possible.
Scorch

Post by Scorch »

in my opinion this map is really great...
just the bots are too stupid and the clones are too overpowered...GOOD JOB!!! :wink:
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

ok thanks guys..... But is there anything that you think will give the map a little more "pizzaz" (if you know what I mean) we have the tunnels idea.

EDIT
should I get rid of the asteroids? because I cannot get them to have collision...
t551
General
General
Posts: 791
Joined: Sat Jul 16, 2005 3:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by t551 »

Have you checked any option files they may have for "-nocollision"?
AlexSecura
Sith
Sith
Posts: 1263
Joined: Tue Jun 06, 2006 5:24 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Post by AlexSecura »

The Map is very good,but for me a little Bit to Big and not enough Bots.
To play the Jet Trooper with unlimited Ammo is very cool.I play him in every Map but the Blaster Rifle as Second Weapon thats great.The Flammethrower is not my Thing.
This Version is much better than V.66 but at the 2nd Checkpoint the AT-TE is walking stupid on the CP and much of the Bots,dont know what they do here :wink: ,otherwise i dont found any Bugs.
Good Work
Last edited by AlexSecura on Sat Aug 26, 2006 10:56 pm, edited 1 time in total.
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

thanks, doy oops I forgot to check it looks like it has that thing in the file....
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Post by FragMe! »

Concerning the asteroids, I noticed they are from Polis Massa have you tried the ones from the space template folder?
Theses are the ones that are used in Felucia space map and they do hurt when you run into them. I haven't tried flying into
them on my test map but I have destroyed them by shooting at them. They are in BFmodtools\space_template\worlds\@#$\worlds
They aren't as pretty but they may get the job done. Oh and don't forget to copy the FX files if you want to see the dust clouds when they get destroyed.
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

ok thanks....
vaders_Legion

Post by vaders_Legion »

hey i like the caves idea, by the way can you make the republic have some eta 2s and arc 170s, there are bugs in the map, such as
republic has unlimited ammo and jetpack,
there are places where you can fall through the map,
there are also bugs with death regions such as under the map,(yes i managed to fall through a hole to get there)
you need to make a leaving the battlefeild place.
republic is underpowered :) just how the name says.
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

I told everyone the side is still being worked on, and what do you mean by
republic is underpowered just how the name says.
...?
cloneknight
Chief Warrant Officer
Chief Warrant Officer
Posts: 357
Joined: Sun Aug 20, 2006 11:39 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by cloneknight »

could the jet trooper have a chane gun that would be so cool!
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

yes it could, but I would not want everyone over powered...

EDIT
BTW I got those asteroids to have collision with vehicle, only problem, it doesn't for units.....
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Post by Maveritchell »

Ipodzanyman wrote:I told everyone the side is still being worked on, and what do you mean by
republic is underpowered just how the name says.
...?
He meant the name "Republic Dooms Day," as in it actually is their doomsday, because they're underpowered.
Post Reply