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Thanks, but those were listed in the Readme. I'd fix this stuff, but I cant. As explained in the Readme: ZeroEditor keeps crashing every time I try to edit Wintos. If anyone has any ideas on how to fix this, please let me know. As for bug #1, sometimes they move, while others they don't. There aren't any AI paths, etc. yet. And I can't add them as of this time.JK514 wrote:Few bugs:
-AI. On assault bots don`t moved
-some building (tatooine buildings were blacky)
Thanks, I'm aware of that too. I'm a huge Star Wars fan and I'm really into the EU (in fact, I've read all the books and played almost all the games. I'm now working on the comics). Again, I can't edit anything until I get ZeroEditor fixed.Leviathan wrote:Devwi', are you sure placing Incom T-65 X-Wings models on a level calling Sides belonging to the "Clone Wars" Era is a relevant choice ?
No problem! Thanks! I'll upload it and post it ASAP.
No. I don't remember exactly what the error message says. But I can easily recreate it!Leviathan wrote:Master', do you remember the exact content of the "error message" you've mentioned ?
PS : I'll study the Star Wars Battlefront II project you've uploaded as soon as I'll get more time...
I haven't made any other complex maps. Are you talking about the assets? If so, than are you thinking of a specific map?Leviathan wrote:Have you tried to open other complex projects into ZeroEditor, so as to check whether the problem isn't inherent to SWBF Mapping Tool itself, Devwi' ?
Thanks, I'll try that. Oh, and about the resolution, I have a widescreen computer so when I bought it, it was automatically set to 1440 x 900. I know it's not the standard resolution, but it's my computer's default because of my screen size and shape. I'll let you know if it works!Leviathan wrote:I equally think it isn't caused by your current computer's specifications, Master', but your actual screen resolution isn't really "standardized". So, if I were you, I'd try getting it back to either [1024 x 768] or [800 x 600] pixels... Also, as ZeroEditor seems to crash during the loading of the file named "WIN.wld", I'd try to copy a WorLD file - Located into SWBF II Mod Tools "Assets" folder - in your "Wintos Forest Battlefield" project's path containing the "accused" file, renaming it as "WIN.wld" (In order to replace the existing one, of course !) and trying to open it through SWBF II Mapping Tool, to check whether the previous one wasn't simply corrupted...
PS : Also, do not forget to make a back-up of the original "WIN.wld" file...