Since I've been posting so many topics lately, I decided to save you all some trouble and pile my current troubles into one post.
A) I'm getting a TerrainMunge error whenever I try to munge my map. I think it's because I'm using terrain-cutting objects (bunkers and trenches from Hoth), because I read somewhere that placing too many will cause problems. By my last count, I think I have 5 or 6 placed. I don't think I'm over the limit, but I don't know for sure.
B) I'm also working on a space map, and I have both a planet sky prop and a Death Star sky prop. When I load the game, however, the Death Star prop looks like it's merged somehow with the planet. How do I move sky props in my .sky file?
If anyone can help, that would be great. Thanks.
List of problems
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YTF
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- Laserblast
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Re: List of problems
My best guess for the second one is perhaps the offset has to do with location of the objects. Honestly, I never really messed with it, but I doubt MovementScale is significant to location. As to where I am getting this from:
Unfortunately, I have no idea about there munge error. In any case, good luck with the maps.
Code: Select all
DomeModel()
{
Geometry("geo_sky_arena");
Offset(-20.0);
MovementScale(0.995);
}- ANDEWEGET
- Ancient Force

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Re: List of problems
try to delete some of the terraincutters and see if this works. have you tested with sptest?
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YTF
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Re: List of problems
I deleted most of the terrain cutters and it works now. Turns out I had about 5 hidden underground 0_o. So we can scratch problem A. Thanks for all the help.
Still don't know how to move the Death Star prop, though . . . I just want to move it to the other side of the sky, but it isn't moving at all whenever I change my .sky file. Any ideas?
Still don't know how to move the Death Star prop, though . . . I just want to move it to the other side of the sky, but it isn't moving at all whenever I change my .sky file. Any ideas?
- ANDEWEGET
- Ancient Force

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Re: List of problems
it should work with offset, type for Offset(-20.0); for example 300 to try what happens
