Madness Incorporated R.I.P.

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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trainmaster611
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Post by trainmaster611 »

Looking cool! :D Did you have to model no rooms for this one? :|
kajong

Post by kajong »

I know this is supposed to be the 'realm of chaos' or something, but magma spewing factory surrounded by frozen mountains? :|
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SBF_Dann_Boeing
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Post by SBF_Dann_Boeing »

trainmaster611 wrote:Looking cool! :D Did you have to model no rooms for this one? :|
what do you mean? i didn't model anything in xsi
kajong wrote:I know this is supposed to be the 'realm of chaos' or something, but magma spewing factory surrounded by frozen mountains? :|
exactly. don't forget the rivers of lava on the frozen mountains :wink:
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Post by SBF_Dann_Boeing »

i really just don't think the mod tools like me. i'm getting a serious error already, even tho i haven't started doing sides or vamping ai or anything. i just finished the design and i'm getting this...
Message Severity: 3
.\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!
i got rid of it once by deleting some doors but now i added cps, planning, and such and now i can't seem to get rid of it. please does anyone know how to get rid of this!!!??!?

If i can't fix it. this project is in the trash can.
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Post by SBF_Dann_Boeing »

well....i'm trying to delete all unnecessary objects.....so far it isn't working...i'll post either if i fix the problem or I cancel or change the status of the project.

Btw: I am working on 3 other projects as well, but I don't have enough info on em yet to make a WIP but they include a new version of my Cage Map as well as a new version of Hypori: Grievous Attacks, as well as a possible Pepperland: Acid Trip.
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Post by FragMe! »

Where does the error occur in relation to the other parts of the log? Is there any things around it that may give a hint as to what it is trying to load?
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Post by SBF_Dann_Boeing »

the thing is that there isn't anything that hints what its being affected by. It's an extremely general error, and i basically ahve to keep removing objects until it works or until i can't remove anymore with out taking out major parts of the map, at which point, it has to be cancelled
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Post by FragMe! »

This may not be related to the amount of objects, it is a stringDB error which would be more function related and not the normal memory pool size errors we all get at on point or another. Is it possible a decimal point or comma got deleted in something you have edited? With out knowing much about you map except for the screenies you have posted I doesn't look as though you would have many more objects than say Del would have had in his Raxus Prime or in his new one Imperial Base. I could be wrong on this I am just throwing suggestions out there as I really enjoy playing your maps and I would be a shame if you had to cancel this one it looks really good.
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Post by SBF_Dann_Boeing »

i'm pretty sure its the objects, because that's the only thing i've editted.
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Post by t551 »

Well, think back. Did you use any objects that you have never used in a map before? Do you rely heavily on any one object? Did you use any msh.option calls?
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Post by SBF_Dann_Boeing »

I have used 1 paticular wall odf quite frequently. but before the crash i added cps and planning.
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Post by t551 »

Well, you didn't say that. It is quite possible that the error occurs there. You double-checked the .lua cp section right?
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Post by SBF_Dann_Boeing »

yes, but it crashed once before with that error, and i fixed it by removing unneeded objects and some animated doors. then it crashed again when i added cps, planning and a couple barriers.
[-108-]Gen.2Biosquad

Post by [-108-]Gen.2Biosquad »

Wow, I REALLY hope you figure out this problem. It would stink SO bad if you had to cancel this map. :cry:
Btw, IMO, you really should include your "chaos" sides, (THEY PWN!!).
Maybe you could have a different "mode" for the "traditional" players. (?)
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Post by Hebes24 »

Maybe removing the planning and barriers? :?
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Post by SBF_Dann_Boeing »

I am sad to announce that this project is now dead. There will be no map release of any kind for this map, except a possible release of its assets. When I release its assets, if someone is able to get it to not crash contact me immediately.


R.I.P.
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Post by phazon_elite »

R.I.P huh?
Oh Madness Incorparated, we hardly knew ye!

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CamandoMichael

Post by CamandoMichael »

What? :( Are you going to make any other maps? :lol:
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Post by SBF_Dann_Boeing »

oh yes of course, The Cage Map 3.0 for the mappack is coming on nicely and pepperland is also make slow progress.
DarthMan

Post by DarthMan »

Well at least that is good news(about the pepperland and cage map), still sad about this it looked good. RIP
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