(Released) Geonosis: Uphill Struggle (1.0)

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sef0907

RE: (Released) Geonosis: Uphill Struggle (1.0)

Post by sef0907 »

Welcome to GameToast. What is this about, most maps/mods have a storyline behind them.
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Teancum
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RE: (Released) Geonosis: Uphill Struggle (1.0)

Post by Teancum »

Not bad for a first map -- honestly it looks like the 'learning map'. That is, everyone has a first map that they learn to do the basics on. It's nice to have another new mapper here. We're looking forward to your next project.
Blackcurrent

RE: (Released) Geonosis: Uphill Struggle (1.0)

Post by Blackcurrent »

Well, i'll check it out, but it looks good so far
Blackcurrent

RE: (Released) Geonosis: Uphill Struggle (1.0)

Post by Blackcurrent »

enlarge the map, add some more vehicles, buildings or stuff like that and some more CPs. That should make it good
Delta_57_Dash
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RE: (Released) Geonosis: Uphill Struggle (1.0)

Post by Delta_57_Dash »

Also, you need the skins for the bespin turrets... they are the tga files.
Blackcurrent

RE: (Released) Geonosis: Uphill Struggle (1.0)

Post by Blackcurrent »

What bespin turrets? What do they have to do with this?
Delta_57_Dash
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RE: (Released) Geonosis: Uphill Struggle (1.0)

Post by Delta_57_Dash »

hint: the big white turrets on the hill
Blackcurrent

RE: (Released) Geonosis: Uphill Struggle (1.0)

Post by Blackcurrent »

Didn't see any of those, i'll check closer next time i play this map.
flippy11

RE: (Released) Geonosis: Uphill Struggle (1.0)

Post by flippy11 »

I cant find the tga for the bespin turrets, i looked in the kamino file and still couldn't find anything.
Trans

RE: (Released) Geonosis: Uphill Struggle (1.0)

Post by Trans »

Try a search
flippy11

RE: (Released) Geonosis: Uphill Struggle (1.0)

Post by flippy11 »

i tryed serching too.
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RE: (Released) Geonosis: Uphill Struggle (1.0)

Post by Leviathan »

Have you hex-edited "kam_prop_antiaircraft.msh" and looked for ".tga" in this file ?
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