Released, Manaan: Murky Depths
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Penguin
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hmm, i don't really like the map at the moment, to dark for ((its pitch black in all but 1 room with some black object looking like a tree and green grass on the floor, i had lighting on medium as well in the options)) also on the map it shows all the AI in one clump doing nothing ((for both sides))
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Astute
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Hate to say it, but I think it might be differing video cards. I'm not going to get into details(since it wouldn't really matter anyway), but you'll probably have to adjust your settings to work on the level. All darkness only shows up for me on low lighting, but my medium and high settings look exactly alike.
As for the ai, they'll hopefully be fixed with my patch.
http://www.yousendit.com/transfer.php?a ... FF4BF24B0E
Here it is. Installation is simple, just replace the existing MMD.lvl in the MMD folder with my new one. You might want to rename the old one just in case. Hopefully you guys will notice a difference in the ai. I've done all I can for them, the best they'll do is run into doors for a sec, then turn around and take the correct route.
As for the ai, they'll hopefully be fixed with my patch.
http://www.yousendit.com/transfer.php?a ... FF4BF24B0E
Here it is. Installation is simple, just replace the existing MMD.lvl in the MMD folder with my new one. You might want to rename the old one just in case. Hopefully you guys will notice a difference in the ai. I've done all I can for them, the best they'll do is run into doors for a sec, then turn around and take the correct route.
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xdragon
I had the same problem the first time I played it. Since my machine sucks, I had everything on lowest quality. Its been that way since December when I got the game. Anyways, all you have to do is set the lighting quality to high. It becomes like a whole new map.Penguin wrote:hmm, i don't really like the map at the moment, to dark for ((its pitch black in all but 1 room with some black object looking like a tree and green grass on the floor, i had lighting on medium as well in the options))
- Epena
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- Teancum
- Jedi Admin

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Astute
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Royal_Assassin
This is an excellent map, and yes I do think the AI has been improved with the patch. They seem to make better decisions now and choose different routes. One question though: I thought the lockable doors were designed so that you could close them by fixing the panel, and then open them by destroying the panel. Am I wrong about that? I'm confused because I found one door that worked that way but the one to the atrium doesn't seem to. It starts out open and then stays shut for the rest of the battle. I know you guys have been discussing this so sorry for the redundancy, but I'm still a little uncertain about the design. 
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Astute
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Royal_Assassin
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vaylon
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Astute
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Royal_Assassin
Either era on conquest mode, but I just figured out what the problem was. I had the friendly fire turned off, and once you fix a panel it becomes like a vehicle on your side. The other team can damage it but you can't. When I switched sides, the panel showed up red in my sites and I could destroy it with no problem. Mystery solved.
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Astute
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Aksel3
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Aksel3
- Teancum
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Chamboozer
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- Epena
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http://starwarsbattlefront.filefront.co ... pths;66798
That's the right URL. However, it does give an error message. just go tot he right and click on the 1.1 MMD link there, and all should be fine. Wierd glitch...
That's the right URL. However, it does give an error message. just go tot he right and click on the 1.1 MMD link there, and all should be fine. Wierd glitch...
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Chamboozer
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