RELEASED!! ROGUE CLONES: FIRST ASSAULT Version 1.7 is out!!!
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Chamboozer
- Rebel Colonel

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i always thought thats this would be a cooler map if it were not crazy, with all the emp lasers, odd weapons and such, if i were you id make a base out of boxes for one team
like 1 layer of boxes all around and an opening 4 boxes wide, backed away from thw opening are 4 boxes, and places to hide are where 2 boxes r on top of each other. that'd be cool.
like 1 layer of boxes all around and an opening 4 boxes wide, backed away from thw opening are 4 boxes, and places to hide are where 2 boxes r on top of each other. that'd be cool.
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-_-
- Gametoast Staff

- Posts: 2678
- Joined: Sat May 07, 2005 1:22 pm
agreed!Chamboozer wrote:i always thought thats this would be a cooler map if it were not crazy, with all the emp lasers, odd weapons and such, if i were you id make a base out of boxes for one team
like 1 layer of boxes all around and an opening 4 boxes wide, backed away from thw opening are 4 boxes, and places to hide are where 2 boxes r on top of each other. that'd be cool.
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Chamboozer
- Rebel Colonel

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dipstick555
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fruitymarshmallow
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MasterNoth
OH YEAH! I like it. Only a couple things. But some have been addressed. I LOVE the barrage of weaponry!!! Each side needs similar coloration. I caught myself killing teammates left and right! But I think that was addressed.
Also, you should consider spacing it out just a little more. I am ALL FOR close-quarters combat, but something tells me there should be more strategy to it. Work some with the geography and possibly alter the location a little. I know this map was probably made quickly, but you've REALLY got something here! And the black under my feet. That's about it from me! This map rules!
Also, you should consider spacing it out just a little more. I am ALL FOR close-quarters combat, but something tells me there should be more strategy to it. Work some with the geography and possibly alter the location a little. I know this map was probably made quickly, but you've REALLY got something here! And the black under my feet. That's about it from me! This map rules!
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fruitymarshmallow
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MasterNoth
Nah, my machine can handle it. What I've come to realize is that there is a certain way to make the black disappear. In the map I'm working on, I have no problems seeing the ground with no black to speak of. It's that way for several other maps, too. Only certain ones. Ones that might need to still be updated or are not "final". Ever since I talked with psych0fred, I have not had that black problem on the maps I create or most others.
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Delta_57_Dash
- Jedi

- Posts: 1187
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I am gonna make a new map with hills, etc, more spread out and maybe some vehicles... but I have a lil problem where my map crashes halfway thru if you are teh imp pilot... I have to test the map some more it might be any imperial I have no clue but sptest gives me this for why it crashes:
Opened logfile BFront.log 2005-08-16 1442
Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0x4c14b975 does not exist in movie 0xcec0c8d4
Message Severity: 2
.\source\EntitySoldier.cpp(6112)
Soldier tat_inf_jawa_low1 has geometry collision
Message Severity: 2
.\source\Weapon.cpp(1774)
Weapon "all_weap_inf_flamer" missing fire point "hp_fire"
Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (2e48181b)!
Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.cis.weap.magnastaff' is not localized for stats page
Message Severity: 2
.\source\Weapon.cpp(1774)
Weapon "all_weap_inf_flamer" missing fire point "hp_fire"
Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.hoth.weap.bldg_minigun' is not localized for stats page
Message Severity: 3
.\source\MountedTurret.cpp(1161)
Mounted turret "hoth_bldg_minigun_turret TURRET1" node "turret_y" not found
Message Severity: 3
.\source\Aimer.cpp(719)
Aimer "hoth_bldg_minigun_turret TURRET1 WEAPON1" mount node "trigger" not found
Message Severity: 3
.\source\Aimer.cpp(751)
Aimer "hoth_bldg_minigun_turret TURRET1 WEAPON1" barrel node "barrel" is not a child of aimer node
any help would be most appreciated!
Opened logfile BFront.log 2005-08-16 1442
Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0x4c14b975 does not exist in movie 0xcec0c8d4
Message Severity: 2
.\source\EntitySoldier.cpp(6112)
Soldier tat_inf_jawa_low1 has geometry collision
Message Severity: 2
.\source\Weapon.cpp(1774)
Weapon "all_weap_inf_flamer" missing fire point "hp_fire"
Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (2e48181b)!
Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.cis.weap.magnastaff' is not localized for stats page
Message Severity: 2
.\source\Weapon.cpp(1774)
Weapon "all_weap_inf_flamer" missing fire point "hp_fire"
Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.hoth.weap.bldg_minigun' is not localized for stats page
Message Severity: 3
.\source\MountedTurret.cpp(1161)
Mounted turret "hoth_bldg_minigun_turret TURRET1" node "turret_y" not found
Message Severity: 3
.\source\Aimer.cpp(719)
Aimer "hoth_bldg_minigun_turret TURRET1 WEAPON1" mount node "trigger" not found
Message Severity: 3
.\source\Aimer.cpp(751)
Aimer "hoth_bldg_minigun_turret TURRET1 WEAPON1" barrel node "barrel" is not a child of aimer node
any help would be most appreciated!
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Leviathan
- Missing Jedi Admin
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Delta_57_Dash
- Jedi

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Gynt_Ryles
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Leviathan
- Missing Jedi Admin
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Bobafett16
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Gynt_Ryles
Whenever I try to get the new version, it never works. I click the Download Now, and it takes me to another page with the link Download File Now. I click it, and it takes me to the original to page with Download Now. I'm going in circles! It worked once, but the file was corrupt or incomplete or something and it wouldn't even unzip.
I got the old version of filefront. The E-WEBs are really wierd; they must have never been finished or polished. It's a lot easier to use them in 1st person view.
I got the old version of filefront. The E-WEBs are really wierd; they must have never been finished or polished. It's a lot easier to use them in 1st person view.
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Chamboozer
- Rebel Colonel

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