RELEASED!! ROGUE CLONES: FIRST ASSAULT Version 1.7 is out!!!

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Chamboozer
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Post by Chamboozer »

i always thought thats this would be a cooler map if it were not crazy, with all the emp lasers, odd weapons and such, if i were you id make a base out of boxes for one team
like 1 layer of boxes all around and an opening 4 boxes wide, backed away from thw opening are 4 boxes, and places to hide are where 2 boxes r on top of each other. that'd be cool.
-_-
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Post by -_- »

Chamboozer wrote:i always thought thats this would be a cooler map if it were not crazy, with all the emp lasers, odd weapons and such, if i were you id make a base out of boxes for one team
like 1 layer of boxes all around and an opening 4 boxes wide, backed away from thw opening are 4 boxes, and places to hide are where 2 boxes r on top of each other. that'd be cool.
agreed!
Chamboozer
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Post by Chamboozer »

jabba i love your new avatar!
dipstick555

Post by dipstick555 »

the emp blast should be smaller or some of the emp blasts should be replaced with small explosions
fruitymarshmallow

Post by fruitymarshmallow »

man then it would be SLOW!!!! oh well still fun, and by the jabba, that knight has skillz
MasterNoth

Post by MasterNoth »

OH YEAH! I like it. Only a couple things. But some have been addressed. I LOVE the barrage of weaponry!!! Each side needs similar coloration. I caught myself killing teammates left and right! But I think that was addressed.

Also, you should consider spacing it out just a little more. I am ALL FOR close-quarters combat, but something tells me there should be more strategy to it. Work some with the geography and possibly alter the location a little. I know this map was probably made quickly, but you've REALLY got something here! And the black under my feet. That's about it from me! This map rules!
fruitymarshmallow

Post by fruitymarshmallow »

the black, I don't have that problem, its when ur compy can't take it. Just set the terrain quality in video options lower, no matter what, LOWEST should never have the black. I only have that black stuff in some of Majins HUGE maps, lol, on Highest quality
MasterNoth

Post by MasterNoth »

Nah, my machine can handle it. What I've come to realize is that there is a certain way to make the black disappear. In the map I'm working on, I have no problems seeing the ground with no black to speak of. It's that way for several other maps, too. Only certain ones. Ones that might need to still be updated or are not "final". Ever since I talked with psych0fred, I have not had that black problem on the maps I create or most others.
Delta_57_Dash
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Post by Delta_57_Dash »

I am gonna make a new map with hills, etc, more spread out and maybe some vehicles... but I have a lil problem where my map crashes halfway thru if you are teh imp pilot... I have to test the map some more it might be any imperial I have no clue but sptest gives me this for why it crashes:

Opened logfile BFront.log 2005-08-16 1442

Message Severity: 2
.\movie\RedMovie.cpp(467)
Segment 0x4c14b975 does not exist in movie 0xcec0c8d4

Message Severity: 2
.\source\EntitySoldier.cpp(6112)
Soldier tat_inf_jawa_low1 has geometry collision

Message Severity: 2
.\source\Weapon.cpp(1774)
Weapon "all_weap_inf_flamer" missing fire point "hp_fire"

Message Severity: 2
.\source\FLEffect.cpp(180)
FLEffect::Read: duplicate effect class name (2e48181b)!

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.cis.weap.magnastaff' is not localized for stats page

Message Severity: 2
.\source\Weapon.cpp(1774)
Weapon "all_weap_inf_flamer" missing fire point "hp_fire"

Message Severity: 2
.\source\Weapon.cpp(1410)
Weapon 'weapons.hoth.weap.bldg_minigun' is not localized for stats page

Message Severity: 3
.\source\MountedTurret.cpp(1161)
Mounted turret "hoth_bldg_minigun_turret TURRET1" node "turret_y" not found

Message Severity: 3
.\source\Aimer.cpp(719)
Aimer "hoth_bldg_minigun_turret TURRET1 WEAPON1" mount node "trigger" not found

Message Severity: 3
.\source\Aimer.cpp(751)
Aimer "hoth_bldg_minigun_turret TURRET1 WEAPON1" barrel node "barrel" is not a child of aimer node

any help would be most appreciated!
Gynt_Ryles

Post by Gynt_Ryles »

Yay! E-Webs (the hoth_bldg_minigun)!
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Post by Leviathan »

Talking of it, is E-Web included in Hoth's assets ? :?
Delta_57_Dash
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Post by Delta_57_Dash »

YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

sry for the billiton !'s, but I changed the pistol to a differernt one, and now it works!!! woohoo!!!

making new map now... and I have (yet another) new skin!
Gynt_Ryles

Post by Gynt_Ryles »

Talking of it, is E-Web included in Hoth's assets ?
Yes, and for some reason it's in the Naboo assets too.
fruitymarshmallow

Post by fruitymarshmallow »

Cool!
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Post by Leviathan »

Gynt_Ryles wrote:
Talking of it, is E-Web included in Hoth's assets ?
Yes, and for some reason it's in the Naboo assets too.
Yet another mystery of SWBF ?... :o
Thanks again !...
Bobafett16

Post by Bobafett16 »

Leviathan wrote:
Gynt_Ryles wrote:
Talking of it, is E-Web included in Hoth's assets ?
Yes, and for some reason it's in the Naboo assets too.
Yet another mystery of SWBF ?... :o
Thanks again !...
Mystery's are cool :wink:
Gynt_Ryles

Post by Gynt_Ryles »

Whenever I try to get the new version, it never works. I click the Download Now, and it takes me to another page with the link Download File Now. I click it, and it takes me to the original to page with Download Now. I'm going in circles! It worked once, but the file was corrupt or incomplete or something and it wouldn't even unzip.

I got the old version of filefront. The E-WEBs are really wierd; they must have never been finished or polished. It's a lot easier to use them in 1st person view.
Chamboozer
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Post by Chamboozer »

to get rid of the black, set your options to bumpmapping, and have everything else on either low or hight, medium will mess it up again.
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