SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re: SWBF Series Model Showcase Thread v4.0

Post by Obi-Wan Kenobi »

Is anyone using version 6 or 7.5? I use 5.11.
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Re: SWBF Series Model Showcase Thread v4.0

Post by RC-1192 »

Hey GT
This is my first model so it isn't top of the line and i still have to texture it.
Untextured ACP repeater
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Comments, criticism, anything?
Thx
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

@RC-1192:
Pretty good for a first model but there are waaay too many polygons on the bumps, barrel and the handle-y thing at the front.



Generic Generator Model. Small bumps on the base will have pipes/cable bundles coming out of them.
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Texture is scratchmade except the light strips, those are grapped from a death star texture and adjusted.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Deviss »

RC-1192 wrote:Hey GT
This is my first model so it isn't top of the line and i still have to texture it.
Untextured ACP repeater
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ImageImage
Comments, criticism, anything?
Thx
i love it :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Marvel4 »

Deviss wrote:
RC-1192 wrote:Hey GT
This is my first model so it isn't top of the line and i still have to texture it.
Untextured ACP repeater
Hidden/Spoiler:
ImageImage
Comments, criticism, anything?
Thx
i love it :thumbs:
Me too, looks very close to the original! :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by RC-1192 »

thanks guys,
@sky in your opinion, what is the fastest and best and easiest way to reduce polygons?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

RC-1192 wrote:thanks guys,
@sky in your opinion, what is the fastest and best and easiest way to reduce polygons?
For an imprecise natural object like a rock, just use polygon reduction. For your model, I'd say redo the bits I mentioned. Make them out of cylinders with less sides. For the bottom handly thing imo it should only need 4 sides, the side bumps 4-6, the barrel 6-8.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Obi-Wan Kenobi »

Nice Generator, I love it! Same goes for the reapeater. :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by MsHwIz »

Particle Accelerator (kind of how I imagined it would look).
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Re: SWBF Series Model Showcase Thread v4.0

Post by Obi-Wan Kenobi »

Intresting model, that is pretty close to one I saw. :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

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Update of generator, with pipes made and a rust overlay version. :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

looks great, i like the texturestyl but the rusty version seems a bit too extesively rusted if i may say so, i reckon it will make the texture look blurred froma bigger distance, i personally prefer fever but bigger patches of rust

i suppose i sound like some guy complaining of the smallest details because he cant must find some fault :-/
anyway, feel free to ignore my advice
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

Looks good sky, what would be really cool (depending upon how the texture was laid out of course) would be to have the white parts scroll. so one white square followed by black would make it seem like the white part was rotating around the generator. And if not scrolling at least pulsing. Yes I like making little effects like that but then I am wierd, maybe :D
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Re: SWBF Series Model Showcase Thread v4.0

Post by fiddler_on_the_roof »

Sky_216 wrote:
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Update of generator, with pipes made and a rust overlay version. :)
cool, nice idea Sky!
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Re: SWBF Series Model Showcase Thread v4.0

Post by VF501 »

Not really for SWBF, but Wippity WIP all the same.

Working on a Hi-Poly sculpt for my Digital Media class.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Maveritchell »

Just a sculpt, or have you modeled it also? I assume you're not rigging in "digital media."
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

looks awesome :shock:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Obi-Wan Kenobi »

:eek: Wow, that is amazing
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Re: SWBF Series Model Showcase Thread v4.0

Post by Fiodis »

That looks very nice.

Something I've been working on for a few hours today. The house models aren't mine, but the walls and turrets are. I found it's a bit difficult to get everything to line up perfectly in ZE, so I'm making my map in XSI now.

Medieval Project, though long-dead, is starting to rise from the grave:
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The little guy standing in the chapel graveyard is the stock Republic EP2 trooper, for size comparison.

EDIT - Ah, nearly forgot. Credits to and for:
Medievalworlds for the tall white house (and RougeKnight for conversion to obj format)
Gerzi 3D ART for the chapel, graveyard, and similar house next to it
Caleb1117 for the wood drying shed.
Last edited by Fiodis on Sat Oct 02, 2010 12:00 pm, edited 6 times in total.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Deviss »

wow great work, is simil to one map from counter strike 1.5 :D
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