Getting the firgates flyable--that now are...INN news break!
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- Teancum
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Moving_Target
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Ok i took out the AnimationName line, but go figure it still crashes and from the bfront2.log i have alot of work to do (if i read/skimed correctly). Here it is....
Opened logfile BFront2.log 2006-05-30
EDIT: removed Bfront2.log for space and convenience. and that fact it's obsolete.
Opened logfile BFront2.log 2006-05-30
EDIT: removed Bfront2.log for space and convenience. and that fact it's obsolete.
Last edited by Moving_Target on Thu Jun 01, 2006 3:46 pm, edited 1 time in total.
- jangoisbaddest
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Any error with severity 3 is enough to crash the map. I spot at least five in there, all relating to missing ODF files. You might want to just copy all the assets from the space template into your world's world1/ODF folder, and any others missing (the items starting with tur are in the tur side folder in the assets). And by the way, I love your attitude! Keep up your work - it will pay off, believe me. Good luck with this crazy project!
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Moving_Target
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Thanks! I've just added the tur odf and mshs and a few other things awhile ago. The only problem is i dont understand this line..
Message Severity: 3
.\Source\EntityGeometry.cpp(619)
Entity "rep_fly_repassaultship_sc" missing geometry "rep_fly_repassaultship"
Im munging now.
Postmunge edit: still crashes...o well...i'll try tommorrow.
Message Severity: 3
.\Source\EntityGeometry.cpp(619)
Entity "rep_fly_repassaultship_sc" missing geometry "rep_fly_repassaultship"
Im munging now.
Postmunge edit: still crashes...o well...i'll try tommorrow.
- jangoisbaddest
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Geometry usually refers to a .msh file, in this case rep_fly_repassaultship.msh. Find that in the space template folder, and whatever files that go along with it (ex: the msh.option file, lowrez mshd if any) and put it in your world1/msh folder (unless you're making a new side, in which case you should put it in your side's msh folder). Debugging is a gas, ain't it?
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Moving_Target
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- Teancum
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EyePointOffset = "0.0 1.0 -2.0"
TrackCenter = "0.0 0.0 0.0"
//TrackOffset = "0.0 2.5 8.0"
TiltValue = "5.0"
These are the values you need to change: Here's a 'doc' on what they mean:
http://www.secretsociety.com/forum/down ... mented.txt
TrackCenter = "0.0 0.0 0.0"
//TrackOffset = "0.0 2.5 8.0"
TiltValue = "5.0"
These are the values you need to change: Here's a 'doc' on what they mean:
http://www.secretsociety.com/forum/down ... mented.txt
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Moving_Target
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Hello and welcome to your Imperial News Network Update. Progress has slowed on getting the new frigates flyable, due to final paperwork. The current problem is the crew miss read the plans and placed the command bay at teh wrong section of the ship. Fixes are being made, but the command bay section changes are not showing. We expect progress to start back up anywhere between 4-7 days. Thank you for tuning in to INN.
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Moving_Target
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Ok im a little confused here... i change the -2.0 to -150.0 and i see no if not very little change. Here's what i have currently. I dont know what change. I'd thought all that needed to be change is the Eyepointoffset Z-axis. Any help?
EyePointOffset = "0.0 1.0 -150.0"
TrackCenter = "0.0 0.0 0.0"
//TrackOffset = "0.0 2.5 8.0"
TiltValue = "5.0"
Thanks!
EyePointOffset = "0.0 1.0 -150.0"
TrackCenter = "0.0 0.0 0.0"
//TrackOffset = "0.0 2.5 8.0"
TiltValue = "5.0"
Thanks!
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Moving_Target
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I looked in the Bfront2 thing and i found a few interesting things that i dont completely under stand.
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_laser_auto' is not localized for stats page
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_1' [522fe620]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_4' [45ea8d4b]
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_blockaderunner"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2a68769c: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret2"
Now i still have the camera problem, but i started working on the banking clan and blockaderunner and they wont spawn. Now the Bfront2 thing is only after starting hte GCW assault so there is nothing on the Banking clan ships.
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_laser_auto' is not localized for stats page
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_1' [522fe620]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_4' [45ea8d4b]
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_blockaderunner"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2a68769c: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret2"
Now i still have the camera problem, but i started working on the banking clan and blockaderunner and they wont spawn. Now the Bfront2 thing is only after starting hte GCW assault so there is nothing on the Banking clan ships.
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xwingguy
means that it hasn't been given a name for hud usage in the EditLocalize. If this weapon is only used by autoturrets, don't worry about it.Moving_Target wrote:I looked in the Bfront2 thing and i found a few interesting things that i dont completely under stand.
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_laser_auto' is not localized for stats page
Moving_Target wrote:Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_1' [522fe620]
Your trying trying to attach an engine effect to a point that doesn't exist. (Frigates don't have any hardpoints except for damage effects.)Moving_Target wrote:Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_4' [45ea8d4b]
You haven't properly called it in your lua or it isn't mentioned in that side's req.Moving_Target wrote:Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_blockaderunner"
Happens to me all the time and it doesn't seem to do anything bad.Moving_Target wrote:Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2a68769c: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret2"
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MasterSkywalker
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Moving_Target
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Im not seeing where i havent placed the blockaderunner in the lua or side req, but ill post them aways.
EDIT: REmoved because it's out of date and a waste of space.
Thanks agian 4 all teh help!!
EDIT: REmoved because it's out of date and a waste of space.
Thanks agian 4 all teh help!!
Last edited by Moving_Target on Fri Jun 30, 2006 3:14 pm, edited 1 time in total.
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xwingguy
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Moving_Target
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Kyross
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Moving_Target
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Kyross
