Clone Wars - Space Boz Pity

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Should every ship be destroyable?

Yes man would be awesome!
82
86%
Maybe it doesn't matter.
8
8%
No that's bad.
5
5%
 
Total votes: 95
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Anakin
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Re: Clone Wars - Space Boz Pity

Post by Anakin »

Wow big hangar looks great

gibt es kilometer geld?? :mrgreen:
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Re: Clone Wars - Space Boz Pity

Post by naru1305 »

AWESOME my friend, the only word i can say is AWESOME all the time :faint:
thats what i call a big hangar on a big ship :mrgreen:
BTW maybe you can tell us how these squad is setup, cause i guess many wants to know this(me too)or show how executor made it, please
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Re: Clone Wars - Space Boz Pity

Post by DarthEste01 »

will you add hyena bombers?
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Re: Clone Wars - Space Boz Pity

Post by 212Trooper »

Darth_Spiderpig wrote:
212Trooper wrote:
Darth_Spiderpig wrote:The last one was definately not off-topic, and to answer it, they will be opened

For some updates, I had some troubles adding sound regions and some for rumble in the hangar and on the bridge, but I added a nice easteregg in the main Venator. :)
Sounds very good :thumbs:
Darth_Spiderpig wrote:I had some troubles adding sound regions
xD it was a joke, don't know what it means in english but it was
Hidden/Spoiler:
German: "Ironisch"
But very nice pic^^
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Re: Clone Wars - Space Boz Pity

Post by THEWULFMAN »

That would be "Ironically" in English.

Definition of IRONICALLY
1: in an ironic manner
2: it is ironic, curious, or surprising

That's slightly redundant Merriam-Webster :lol:
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Re: Clone Wars - Space Boz Pity

Post by Executer94 »

Darth_Spiderpig wrote:
212Trooper wrote:
Darth_Spiderpig wrote:The last one was definately not off-topic, and to answer it, they will be opened

For some updates, I had some troubles adding sound regions and some for rumble in the hangar and on the bridge, but I added a nice easteregg in the main Venator. :)
Sounds very good :thumbs:
Darth_Spiderpig wrote:I had some troubles adding sound regions
?
Hidden/Spoiler:
:P
Anyway, I thought you might want to see new screens of the updated, once empty Providence hangar:
Hidden/Spoiler:
Image
Image

I also love the squad take off the Tri fighters do, Executer set them up :D
Changes include:
  • Added MTTs
  • Added C9979 Landing Crafts
  • Added some crates
  • Changed lighting a bit (darker now)
Any thoughts?
Really nice! I might pm you about some other stuff later but it looks great so far.
I really have no clue anymore how I set up that squad take off of the Tri fighers. It might be just the path follower.
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Re: Clone Wars - Space Boz Pity

Post by The Nasal Abyss »

If you are planning on keeping it dark in that gigantic hangar, then pay no heed to this next statement. If you want to brighten it up a little, try hex-editing the materials to be emissive. The results may not be that good either, as I haven't toyed with emissive colors very much ;) But I'd say it's worth a try.

Map's looking great by the way.
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Re: Clone Wars - Space Boz Pity

Post by maxloef »

you should really add some lights it looks really bland and dull. lighting makes a map look better.
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Re: Clone Wars - Space Boz Pity

Post by Darth_Spiderpig »

The Nasal Abyss wrote:If you are planning on keeping it dark in that gigantic hangar, then pay no heed to this next statement. If you want to brighten it up a little, try hex-editing the materials to be emissive. The results may not be that good either, as I haven't toyed with emissive colors very much ;) But I'd say it's worth a try.
Not sure if I will keep the hangar dark too, so I could try, but it would help to know what emissive actually does. I know I know, this may sound noobish, but I have no clue... :(
maxloef wrote:you should really add some lights it looks really bland and dull. lighting makes a map look better.
Yeah I know, I only need some light sources in the hangar :P
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Re: Clone Wars - Space Boz Pity

Post by AQT »

Darth_Spiderpig wrote:
The Nasal Abyss wrote:If you are planning on keeping it dark in that gigantic hangar, then pay no heed to this next statement. If you want to brighten it up a little, try hex-editing the materials to be emissive. The results may not be that good either, as I haven't toyed with emissive colors very much ;) But I'd say it's worth a try.
Not sure if I will keep the hangar dark too, so I could try, but it would help to know what emissive actually does. I know I know, this may sound noobish, but I have no clue... :(
Enabling Emissive colors makes an object unreactive to all lighting and all casted shadows. The object will always appear as if all the lighting around it were white in color.
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Re: Clone Wars - Space Boz Pity

Post by Executer94 »

I will be back in Germany this Sunday and will continue working on this map with Darth_Spiderpig then. So look forward to next week guys and sorry for this long wait.
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Re: Clone Wars - Space Boz Pity

Post by DarthEste01 »

will-you-add-the-hyena-bombers? please just say yes or no but answer me,this is the fourth time i ask the same thing.
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Re: Clone Wars - Space Boz Pity

Post by Darth_Spiderpig »

DarthEste01 wrote:will-you-add-the-hyena-bombers? please just say yes or no but answer me,this is the fourth time i ask the same thing.
I thought I already answered once, answer is still "not sure".

We'll see. :wink:
AQT wrote:
Darth_Spiderpig wrote:
The Nasal Abyss wrote:If you are planning on keeping it dark in that gigantic hangar, then pay no heed to this next statement. If you want to brighten it up a little, try hex-editing the materials to be emissive. The results may not be that good either, as I haven't toyed with emissive colors very much ;) But I'd say it's worth a try.
Not sure if I will keep the hangar dark too, so I could try, but it would help to know what emissive actually does. I know I know, this may sound noobish, but I have no clue... :(
Enabling Emissive colors makes an object unreactive to all lighting and all casted shadows. The object will always appear as if all the lighting around it were white in color.
Okay, thanks for clearing things up. I think I will let the lighting be like it is, keeping the hangar pretty dark, I think I'll be making the shield glow in a light blue tone, also illuminating the inside of the hangar a bit. right now it looks all grey.
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Re: Clone Wars - Space Boz Pity

Post by Executer94 »

I am back. So Darth_Spiderpig just has to upload some files we will work on and we can continue this project.
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Re: Clone Wars - Space Boz Pity

Post by Darth_Spiderpig »

Executer94 wrote:I am back. So Darth_Spiderpig just has to upload some files we will work on and we can continue this project.
Let the awesomeness commence!
JadenWolf32

Re: Clone Wars - Space Boz Pity

Post by JadenWolf32 »

Darth_Spiderpig wrote:
Executer94 wrote:I am back. So Darth_Spiderpig just has to upload some files we will work on and we can continue this project.
Let the awesomeness commence!
:yes: Yes!
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Re: Clone Wars - Space Boz Pity

Post by 212Trooper »

Executer94 wrote:I will be back in Germany this Sunday and will continue working on this map with Darth_Spiderpig then. So look forward to next week guys and sorry for this long wait.
Home , sweet Home ....

Welcom back here my friend!
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Re: Clone Wars - Space Boz Pity

Post by Darth_Spiderpig »

Darth_Spiderpig wrote:
Executer94 wrote:I am back. So Darth_Spiderpig just has to upload some files we will work on and we can continue this project.
Let the awesomeness commence!

Results:
  • Scrapped the old Providence aka Invisible Hand
  • Scrapped the old Munificents
  • Scrapped the old Recusants
Images:
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Image
Image
Image
Image
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Re: Clone Wars - Space Boz Pity

Post by acryptozoo »

i love those lights :O
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Re: Clone Wars - Space Boz Pity

Post by Darth_Spiderpig »

acryptozoo wrote:i love those lights :O
In the hangar or on the ships in general? :P
I just converted those ships and found out how to add these lights the right way, so this opens a new door of graphically awesome ships from EaW imo. :)

While converting I felt sad that I couldn't make such great models + textures, but I'll try one day. :lol:
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