Ptegia: Tomb Tunnels

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commander501stappo
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Re: Ptegia: Tomb Tunnels

Post by commander501stappo »

Lagomorphia wrote:
a Jedi/Sith would use the saberthrow all the time
Then give them a different power.
Or(when I get to think of it), make the sabrthrow overheat.

we're getting oftopic!
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Re: Ptegia: Tomb Tunnels

Post by CressAlbane »

The Fett/Han thing was supposed to be a joke because those are the stock heroes.

Anyway, I am thinking about adding Kyle Katarn from the Convo pack assets and sending him against Boba.

For CW, I have Anakin and Jango Fett (who is modified).
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commander501stappo
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Re: Ptegia: Tomb Tunnels

Post by commander501stappo »

sounds good :yes:
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Re: Ptegia: Tomb Tunnels

Post by CressAlbane »

I added some barriers. I am going to add a survival mode with the rebels vs. death troopers.
I might need some help scripting, though.
NOTICE: Work on this map may suddenly cease do to computer issues.
NOTICE2: Work on this map has sudddenly ceased do to computer issues. This thread can be locked as there is no way to recover the map.

EDIT/BUMP: Released!
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Tears2Roses
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Re: Ptegia: Tomb Tunnels

Post by Tears2Roses »

How do you guys build indoors? That would personally drive me nuts trying to move in ZE and build inside...

Anyways the map is looking good :D
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Re: Ptegia: Tomb Tunnels

Post by acryptozoo »

Tears2Roses wrote:How do you guys build indoors? That would personally drive me nuts trying to move in ZE and build inside...

Anyways the map is looking good :D
its alot easier if you turn off the grid movement :P
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