KASHYYYK:VILLAGE v3.0 RELEASED :)

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Teancum
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Post by Teancum »

What error specifically does it give? (look at bfront.log in your /gamedata folder)
Emperor_Syndacyte

Post by Emperor_Syndacyte »

Great Job Looks Fun!
Alpha

Post by Alpha »

did he get the SPTest update from psychofred's site? That might be the problem.
Kaos66

Post by Kaos66 »

actually i got the SPtest out of a zerodeitor update and i think i found wats wrong
ill post later telling if it wrks or not
Kaos66

Post by Kaos66 »

k i fixed the problem but have a new 1
wen i start the game 4 evry one vehicle 2 spawn
wat do i do????
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Teancum
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Post by Teancum »

When you're filling in the vehicle names in ZeroEdit, make sure you hit the PageDown button. There's more to fill out. Fill out the IMP,CIS,REP,ALL blanks for both ATK and DEF.
Kaos66

Post by Kaos66 »

thx tean but i still have the problem
Kaos66

Post by Kaos66 »

can some1 pls HELP!!!!!!
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Post by Leviathan »

What have you written in the fields Tean' has indicated ? Also, what sort of vehicles (Hover, Walker, Flyer, etc...) are you trying to load on your map ?
Kaos66

Post by Kaos66 »

Leviathan wrote:What have you written in the fields Tean' has indicated ? Also, what sort of vehicles (Hover, Walker, Flyer, etc...) are you trying to load on your map ?
4 teams i rote watevr team was reight(1 or 2)
and im trin 2 load hover, walkers, flyers and 1 tread
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Teancum
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Post by Teancum »

Do me a favor, post your LUA script. You say you're getting twice as many vehicles as you need?
Kaos66

Post by Kaos66 »

HERE IT IS

--start header
function ScriptInit()
local CIS = 1
local REP = 2
local ATT = 1
local DEF = 2
--end header
--start objectives
AddMissionObjective(REP,"red", "level.kash1.objectives.1");
AddMissionObjective(REP,"orange", "level.kash1.objectives.2");
AddMissionObjective(REP,"orange", "level.kash1.objectives.3");
AddMissionObjective(CIS,"red", "level.kash1.objectives.1");
AddMissionObjective(CIS,"orange", "level.kash1.objectives.2");
AddMissionObjective(CIS,"orange","level.kash1.objectives.3");
--end objectives
--start soundlvl
ReadDataFile("sound\\tat.lvl;tat1cw");
--end soundlvl

-- Start sidelvls
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_basic",
"cis_fly_geofighter",
"cis_tread_hailfire",
"cis_walk_spider",
"cis_hover_mtt",
"cis_inf_countdooku",
"cis_inf_droideka");
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_basic",
"rep_walk_atte",
"rep_hover_fightertank",
"rep_fly_jedifighter",
"rep_inf_macewindu",
"rep_inf_jet_trooper");
--end sidelvls
--start loadouts
SetTeamName(CIS, "CIS")
SetTeamIcon(CIS, "cis_icon")
AddUnitClass(CIS, "cis_inf_battledroid",10)
AddUnitClass(CIS, "cis_inf_assault",1)
AddUnitClass(CIS, "cis_inf_pilotdroid",2)
AddUnitClass(CIS, "cis_inf_assassindroid",2)
AddUnitClass(CIS, "cis_inf_droideka",1)
SetHeroClass(CIS, "cis_inf_countdooku")
SetTeamName(REP, "Republic")
SetTeamIcon(REP, "rep_icon")
AddUnitClass(REP, "rep_inf_clone_trooper",10)
AddUnitClass(REP, "rep_inf_arc_trooper",1)
AddUnitClass(REP, "rep_inf_clone_pilot",2)
AddUnitClass(REP, "rep_inf_clone_sharpshooter",2)
AddUnitClass(REP, "rep_inf_jet_trooper",1)
SetHeroClass(REP, "rep_inf_macewindu")
--end loadouts
--start teamstats
SetUnitCount(ATT, 16)
SetReinforcementCount(ATT, 200)
SetUnitCount(DEF, 16)
SetReinforcementCount(DEF, 200)
--end teamstats
--start alliances
SetTeamAsFriend(ATT, 1)
SetTeamAsEnemy(ATT, 2)
SetTeamAsFriend(DEF, 2)
SetTeamAsEnemy(DEF, 1)
SetAttackingTeam(ATT);
--end alliances

--Level Stats
ClearWalkers()
--ADD WOOKIES
ReadDataFile("SIDE\\wok.lvl",
"wok_inf_basic");
SetTeamName(3, "locals")
SetTeamIcon(3, "all_icon")
AddUnitClass(3, "wok_inf_mechanic", 2)
AddUnitClass(3, "wok_inf_rocketeer", 2)
AddUnitClass(3, "wok_inf_warrior", 3)
SetUnitCount(3, 7)
SetTeamAsEnemy(3,ATT)
SetTeamAsFriend(3,DEF)
SetTeamAsFriend(DEF,3)
SetTeamAsEnemy(ATT,3)
--DONE ADDING WOOKIES

ClearWalkers()
SetMemoryPoolSize("EntityWalker", -4)
AddWalkerType(0, 8) -- 8 droidekas (special case: 0 leg pairs)
AddWalkerType(2, 2) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 4) -- 4 attes with 3 leg pairs each
AddWalkerType(1, 4)
SetMemoryPoolSize("WalkerBlendUnit", 236)
SetMemoryPoolSize("CommandHover", 6)
SetMemoryPoolSize("CommandWalker", 4)
SetMemoryPoolSize("EntityHover", 20)
SetMemoryPoolSize("EntityFlyer", 20)
SetMemoryPoolSize("EntityCarrier", 10)
--SetMemoryPoolSize("EntityBuildingArmedDynamic", 16)
--SetMemoryPoolSize("MountedTurret", 100)
--SetMemoryPoolSize("SoundSpaceRegion", 81)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("Aimer", 160)
SetMemoryPoolSize("Obstacle", 725)
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:Kash1\\kash1.lvl")
SetDenseEnvironment("true")
--AddDeathRegion("Sarlac01")
--SetMaxFlyHeight(90)
--SetMaxPlayerFlyHeight(90)

ClearWalkers()
-- SetMemoryPoolSize ("EntityWalker",-0)
AddWalkerType(0, 8) -- 8 droidekas (special case: 0 leg pairs)
AddWalkerType(1, 0) --
AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 4) -- 2 attes with 3 leg pairs each
SetMemoryPoolSize ("Weapon", 280)
SetMemoryPoolSize ("MountedTurret",55)
SetMemoryPoolSize("EntityFlyer", 1)
-- SetMemoryPoolSize("EntityTauntaun", 0)
SetMemoryPoolSize("EntityHover", 8)
SetMemoryPoolSize("EntityCarrier", 0)
SetMemoryPoolSize("PowerupItem", 40)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("Aimer", 220)

ClearWalkers()
SetMemoryPoolSize ("EntityWalker",0)
AddWalkerType(0, 8) -- 8 droidekas (special case: 0 leg pairs)
AddWalkerType(1, 0) --
AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 0) -- 2 attes with 3 leg pairs each
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("FlyGotoHelper", 64)
SetMemoryPoolSize("EntityCarrier", 0)
SetMemoryPoolSize("MountedTurret", 36)
SetMemoryPoolSize("EntityBuildingArmedDynamic", 0)
SetMemoryPoolSize("PowerupItem", 40)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("Aimer", 210)
SetMemoryPoolSize("Obstacle", 550)

--start memorypools
ClearWalkers()
AddWalkerType(0, 4)-- special -> droidekas
AddWalkerType(1, 4)-- 1x2 (1 pair of legs)
AddWalkerType(2, 0)-- 2x2 (2 pairs of legs)
AddWalkerType(3, 0)-- 3x2 (3 pairs of legs)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)

--end memorypools
--start worldlvl
ReadDataFile("dc:kash1\\kash1.lvl")
--end worldlvl
--start spawndelay
SetSpawnDelay(10.0, 0.25)
--end spawndelay
--start flyheight
--end flyheight
--start ainotify
--end ainotify
--start stayinturrets
--end stayinturrets
--start denseenvironment
SetDenseEnvironment("false")
--end denseenvironment
--start birdsandfish
--end birdsandfish
--start deathregions
--end deathregions

--start soundconfig
OpenAudioStream("sound\\tat.lvl","tatcw_music");
OpenAudioStream("sound\\tat.lvl","tat1");
OpenAudioStream("sound\\tat.lvl","tat1");
OpenAudioStream("sound\\cw.lvl","cw_vo");
OpenAudioStream("sound\\cw.lvl","cw_tac_vo");
OpenAudioStream("sound\\tat.lvl","tat1_emt");
SetBleedingVoiceOver(CIS,CIS,"cis_off_com_report_us_overwhelmed",1);
SetBleedingVoiceOver(CIS,REP,"cis_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(REP,CIS,"rep_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(REP,REP,"rep_off_com_report_us_overwhelmed",1);
SetLowReinforcementsVoiceOver(CIS, CIS, "cis_off_defeat_im", .1,1);
SetLowReinforcementsVoiceOver(CIS, REP, "cis_off_victory_im", .1,1);
SetLowReinforcementsVoiceOver(REP, REP, "rep_off_defeat_im", .1,1);
SetLowReinforcementsVoiceOver(REP, CIS, "rep_off_victory_im", .1,1);
SetOutOfBoundsVoiceOver(2,"Allleaving");
SetOutOfBoundsVoiceOver(1,"Impleaving");
SetAmbientMusic(CIS,1.0,"cis_tat_amb_start",0,1);
SetAmbientMusic(CIS,0.99,"cis_tat_amb_middle",1,1);
SetAmbientMusic(CIS,0.1,"cis_tat_amb_end",2,1);
SetAmbientMusic(REP,1.0,"rep_tat_amb_start",0,1);
SetAmbientMusic(REP,0.99,"rep_tat_amb_middle",1,1);
SetAmbientMusic(REP,0.1,"rep_tat_amb_end",2,1);
SetVictoryMusic(CIS,"cis_tat_amb_victory");
SetDefeatMusic (CIS,"cis_tat_amb_defeat");
SetVictoryMusic(REP,"rep_tat_amb_victory");
SetDefeatMusic (REP,"rep_tat_amb_defeat");
SetSoundEffect("ScopeDisplayZoomIn","binocularzoomin");
SetSoundEffect("ScopeDisplayZoomOut","binocularzoomout");
SetSoundEffect("SpawnDisplayUnitChange","shell_select_unit");
SetSoundEffect("SpawnDisplayUnitAccept","shell_menu_enter");
SetSoundEffect("SpawnDisplaySpawnPointChange","shell_select_change");
SetSoundEffect("SpawnDisplaySpawnPointAccept","shell_menu_enter");
SetSoundEffect("SpawnDisplayBack","shell_menu_exit");
SetPlanetaryBonusVoiceOver(REP,REP,0,"rep_bonus_rep_medical");
SetPlanetaryBonusVoiceOver(REP,CIS,0,"rep_bonus_cis_medical");
SetPlanetaryBonusVoiceOver(REP,REP,1,"");
SetPlanetaryBonusVoiceOver(REP,CIS,1,"");
SetPlanetaryBonusVoiceOver(REP,REP,2,"rep_bonus_rep_sensors");
SetPlanetaryBonusVoiceOver(REP,CIS,2,"rep_bonus_cis_sensors");
SetPlanetaryBonusVoiceOver(REP,REP,3,"rep_bonus_rep_hero");
SetPlanetaryBonusVoiceOver(REP,CIS,3,"rep_bonus_cis_hero");
SetPlanetaryBonusVoiceOver(REP,REP,4,"rep_bonus_rep_reserves");
SetPlanetaryBonusVoiceOver(REP,CIS,4,"rep_bonus_cis_reserves");
SetPlanetaryBonusVoiceOver(REP,REP,5,"rep_bonus_rep_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(REP,CIS,5,"rep_bonus_cis_sabotage");
SetPlanetaryBonusVoiceOver(REP,REP,6,"");
SetPlanetaryBonusVoiceOver(REP,CIS,6,"");
SetPlanetaryBonusVoiceOver(REP,REP,7,"rep_bonus_rep_training");--advanced training
SetPlanetaryBonusVoiceOver(REP,CIS,7,"rep_bonus_cis_training");--advanced training
SetPlanetaryBonusVoiceOver(CIS,CIS,0,"cis_bonus_cis_medical");
SetPlanetaryBonusVoiceOver(CIS,REP,0,"cis_bonus_rep_medical");
SetPlanetaryBonusVoiceOver(CIS,CIS,1,"");
SetPlanetaryBonusVoiceOver(CIS,REP,1,"");
SetPlanetaryBonusVoiceOver(CIS,CIS,2,"cis_bonus_cis_sensors");
SetPlanetaryBonusVoiceOver(CIS,REP,2,"cis_bonus_rep_sensors");
SetPlanetaryBonusVoiceOver(CIS,CIS,3,"cis_bonus_cis_hero");
SetPlanetaryBonusVoiceOver(CIS,REP,3,"cis_bonus_rep_hero");
SetPlanetaryBonusVoiceOver(CIS,CIS,4,"cis_bonus_cis_reserves");
SetPlanetaryBonusVoiceOver(CIS,REP,4,"cis_bonus_rep_reserves");
SetPlanetaryBonusVoiceOver(CIS,CIS,5,"cis_bonus_cis_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(CIS,REP,5,"cis_bonus_rep_sabotage");
SetPlanetaryBonusVoiceOver(CIS,CIS,6,"");
SetPlanetaryBonusVoiceOver(CIS,REP,6,"");
SetPlanetaryBonusVoiceOver(CIS,CIS,7,"cis_bonus_cis_training");--advanced training
SetPlanetaryBonusVoiceOver(CIS,REP,7,"cis_bonus_rep_training");--advanced training
--end soundconfig

--start activebonus
--end activebonus

--start camerashots
AddCameraShot(-0.404895, 0.000992, -0.914360, -0.002240, -85.539894, 20.536297, 141.699493);
AddCameraShot(0.040922, 0.004049, -0.994299, 0.098381, -139.729523, 17.546598, -34.360893);
AddCameraShot(-0.312360, 0.016223, -0.948547, -0.049263, -217.381485, 20.150953, 54.514324);
--end camerashots

--start footer
end
--end footer
User avatar
Teancum
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Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
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Post by Teancum »

First off, you're loading the memory pools four times. Replace everything from the first ClearWalkers() to --end memorypools with this:

--start memorypools
ClearWalkers()
SetMemoryPoolSize("EntityWalker", 20)
AddWalkerType(0, -- 8 droidekas (special case: 0 leg pairs)
AddWalkerType(2, 2) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 4) -- 4 attes with 3 leg pairs each
AddWalkerType(1, 4)
SetMemoryPoolSize("WalkerBlendUnit", 140)
SetMemoryPoolSize("CommandHover", 12)
SetMemoryPoolSize("CommandWalker", 12)
SetMemoryPoolSize("EntityHover", 20)
SetMemoryPoolSize("EntityFlyer", 20)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)
SetSpawnDelay(10.0, 0.25)
--end memorypools

Next, start the game in SPTest.exe (after munging and replacing the old version) and let it run for about 10 minutes. You can play along or just walk away and do something else. If errors come up in game, just hit the '~' key and it will close the console. Close out, open up bfront.log (in the same directory as the exe) and post the contents here. I want to see if there's enough memory for everything you have.

We'll go from there.
Kaos66

Post by Kaos66 »

k i did wat u said but wen iwent 2 mung this came up

read the last part of it

C:\BFBuilder\Datakash1>cd _build_pc

C:\BFBuilder\Datakash1\_BUILD_PC>echo "ENGLISH"
"ENGLISH"

C:\BFBuilder\Datakash1\_BUILD_PC>del Mungelog.txt
Could Not Find C:\BFBuilder\Datakash1\_BUILD_PC\Mungelog.txt

C:\BFBuilder\Datakash1\_BUILD_PC\Common>copy ..\..\..\Data\Common\munged\*.* mun
ged\
..\..\..\Data\Common\munged\all_inf_wookie.zafbin
..\..\..\Data\Common\munged\all_inf_wookie_lowres.zafbin
..\..\..\Data\Common\munged\cis_inf_bdroid.zafbin
..\..\..\Data\Common\munged\cis_inf_bdroid_lowres.zafbin
..\..\..\Data\Common\munged\cis_inf_ig88.zafbin
..\..\..\Data\Common\munged\cis_inf_sbdroid.zafbin
..\..\..\Data\Common\munged\cis_inf_sbdroid_lowres.zafbin
..\..\..\Data\Common\munged\human_animation.zafbin
..\..\..\Data\Common\munged\human_animation_0.zaabin
..\..\..\Data\Common\munged\human_animation_0.zafbin
..\..\..\Data\Common\munged\human_animation_1.zaabin
..\..\..\Data\Common\munged\human_animation_1.zafbin
..\..\..\Data\Common\munged\human_animation_2.zaabin
..\..\..\Data\Common\munged\human_animation_2.zafbin
..\..\..\Data\Common\munged\human_animation_3.zaabin
..\..\..\Data\Common\munged\human_animation_3.zafbin
..\..\..\Data\Common\munged\human_animation_4.zaabin
..\..\..\Data\Common\munged\human_animation_4.zafbin
..\..\..\Data\Common\munged\human_animation_alert.zaabin
..\..\..\Data\Common\munged\human_animation_fp.zaabin
..\..\..\Data\Common\munged\human_animation_fp.zafbin
..\..\..\Data\Common\munged\human_animation_lowrez.zaabin
..\..\..\Data\Common\munged\human_animation_lowrez.zafbin
..\..\..\Data\Common\munged\tat_inf_jawa.zafbin
..\..\..\Data\Common\munged\tat_inf_jawa_lowres.zafbin
25 file(s) copied.

C:\BFBuilder\Datakash1\_BUILD_PC\Common>set InputDIr1=..\..\..\Data\_SOURCE_PC\C
ommon\Localize

C:\BFBuilder\Datakash1\_BUILD_PC\Common>set InputDIr2=..\..\_SOURCE_PC\Common\Lo
calize

C:\BFBuilder\Datakash1\_BUILD_PC\Common>set InputDir3=..\..\..\Data\Localize

C:\BFBuilder\Datakash1\_BUILD_PC\Common>set MungeTemp=MungeTemp

C:\BFBuilder\Datakash1\_BUILD_PC\Common>set MungeTemp2=MungeTemp2

C:\BFBuilder\Datakash1\_BUILD_PC\Common>call ..\..\..\Data\MergeLocalize.bat ..\
..\..\Data\_SOURCE_PC\Common\Localize ..\..\_SOURCE_PC\Common\Localize MungeTe
mp
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\English.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\French.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\german.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\Italian.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\japanese.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\spanish.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\uk_english.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\english.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\french.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\german.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\italian.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\japanese.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\spanish.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\uk_english.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\Comments.cfg...

Merging MungeTemp\English.cfg...
Merging MungeTemp\French.cfg...
Merging MungeTemp\german.cfg...
Merging MungeTemp\Italian.cfg...
Merging MungeTemp\japanese.cfg...
Merging MungeTemp\spanish.cfg...
Merging MungeTemp\uk_english.cfg...
Merging MungeTemp\Comments.cfg...
Merging ..\..\..\Data\Localize\english.cfg...
Merging ..\..\..\Data\Localize\french.cfg...
Merging ..\..\..\Data\Localize\german.cfg...
Merging ..\..\..\Data\Localize\italian.cfg...
Merging ..\..\..\Data\Localize\japanese.cfg...
Merging ..\..\..\Data\Localize\spanish.cfg...
Merging ..\..\..\Data\Localize\uk_english.cfg...

Munging English.cfg
Munging French.cfg
Munging german.cfg
Munging Italian.cfg
Munging japanese.cfg
Munging spanish.cfg
Munging uk_english.cfg
Munging Comments.cfg
Munging kash1a.lua
Munging kash1c.lua
luac: `)' expected (to close `(' at line 73);
last token read: `AddWalkerType' at line 75 in file `..\..\common\.\Scripts\ka
sh1\kash1c.lua'
User avatar
Teancum
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Joined: Wed Sep 07, 2005 11:42 pm
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Post by Teancum »

Yeah, the smilies ruined the code. Replace the old one:

AddWalkerType(0, -- 8 droidekas (special case: 0 leg pairs)

With this one:

AddWalkerType(0, 8) -- 8 droidekas (special case: 0 leg pairs)

the 8) made a smiley, so when I pasted your code into my post it ignored the smiley.
Kaos66

Post by Kaos66 »

k thx it wrks now
here is the BFlog it keeps sayin somthin about godrays


Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Application\RedPath.cpp(103)
This path has zero points.

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype glow [0x6a3827bc]
Kaos66

Post by Kaos66 »

k i need a tester 4 v2
pls post here and ill let u know if u can
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
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Post by Leviathan »

Code: Select all

Message Severity: 2 
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126) 
Vehicle spawn outside command post "CP#" control region
I think the meaning of this error's report is self-evident...
User avatar
Teancum
Jedi Admin
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Posts: 11080
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Post by Teancum »

However, the "Outside command post" error is irrelevant. You can have them outside and it works fine.

@Kaos -- try adding this to your memory pools:

SetMemoryPoolSize("EntityGodray", 50)
Kaos66

Post by Kaos66 »

na it didnt wrk........... o well
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