KASHYYYK:VILLAGE v3.0 RELEASED :)
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- Teancum
- Jedi Admin

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Kaos66
-
Kaos66
- Teancum
- Jedi Admin

- Posts: 11080
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Leviathan
- Missing Jedi Admin
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Kaos66
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
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Kaos66
HERE IT IS
--start header
function ScriptInit()
local CIS = 1
local REP = 2
local ATT = 1
local DEF = 2
--end header
--start objectives
AddMissionObjective(REP,"red", "level.kash1.objectives.1");
AddMissionObjective(REP,"orange", "level.kash1.objectives.2");
AddMissionObjective(REP,"orange", "level.kash1.objectives.3");
AddMissionObjective(CIS,"red", "level.kash1.objectives.1");
AddMissionObjective(CIS,"orange", "level.kash1.objectives.2");
AddMissionObjective(CIS,"orange","level.kash1.objectives.3");
--end objectives
--start soundlvl
ReadDataFile("sound\\tat.lvl;tat1cw");
--end soundlvl
-- Start sidelvls
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_basic",
"cis_fly_geofighter",
"cis_tread_hailfire",
"cis_walk_spider",
"cis_hover_mtt",
"cis_inf_countdooku",
"cis_inf_droideka");
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_basic",
"rep_walk_atte",
"rep_hover_fightertank",
"rep_fly_jedifighter",
"rep_inf_macewindu",
"rep_inf_jet_trooper");
--end sidelvls
--start loadouts
SetTeamName(CIS, "CIS")
SetTeamIcon(CIS, "cis_icon")
AddUnitClass(CIS, "cis_inf_battledroid",10)
AddUnitClass(CIS, "cis_inf_assault",1)
AddUnitClass(CIS, "cis_inf_pilotdroid",2)
AddUnitClass(CIS, "cis_inf_assassindroid",2)
AddUnitClass(CIS, "cis_inf_droideka",1)
SetHeroClass(CIS, "cis_inf_countdooku")
SetTeamName(REP, "Republic")
SetTeamIcon(REP, "rep_icon")
AddUnitClass(REP, "rep_inf_clone_trooper",10)
AddUnitClass(REP, "rep_inf_arc_trooper",1)
AddUnitClass(REP, "rep_inf_clone_pilot",2)
AddUnitClass(REP, "rep_inf_clone_sharpshooter",2)
AddUnitClass(REP, "rep_inf_jet_trooper",1)
SetHeroClass(REP, "rep_inf_macewindu")
--end loadouts
--start teamstats
SetUnitCount(ATT, 16)
SetReinforcementCount(ATT, 200)
SetUnitCount(DEF, 16)
SetReinforcementCount(DEF, 200)
--end teamstats
--start alliances
SetTeamAsFriend(ATT, 1)
SetTeamAsEnemy(ATT, 2)
SetTeamAsFriend(DEF, 2)
SetTeamAsEnemy(DEF, 1)
SetAttackingTeam(ATT);
--end alliances
--Level Stats
ClearWalkers()
--ADD WOOKIES
ReadDataFile("SIDE\\wok.lvl",
"wok_inf_basic");
SetTeamName(3, "locals")
SetTeamIcon(3, "all_icon")
AddUnitClass(3, "wok_inf_mechanic", 2)
AddUnitClass(3, "wok_inf_rocketeer", 2)
AddUnitClass(3, "wok_inf_warrior", 3)
SetUnitCount(3, 7)
SetTeamAsEnemy(3,ATT)
SetTeamAsFriend(3,DEF)
SetTeamAsFriend(DEF,3)
SetTeamAsEnemy(ATT,3)
--DONE ADDING WOOKIES
ClearWalkers()
SetMemoryPoolSize("EntityWalker", -4)
AddWalkerType(0,
-- 8 droidekas (special case: 0 leg pairs)
AddWalkerType(2, 2) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 4) -- 4 attes with 3 leg pairs each
AddWalkerType(1, 4)
SetMemoryPoolSize("WalkerBlendUnit", 236)
SetMemoryPoolSize("CommandHover", 6)
SetMemoryPoolSize("CommandWalker", 4)
SetMemoryPoolSize("EntityHover", 20)
SetMemoryPoolSize("EntityFlyer", 20)
SetMemoryPoolSize("EntityCarrier", 10)
--SetMemoryPoolSize("EntityBuildingArmedDynamic", 16)
--SetMemoryPoolSize("MountedTurret", 100)
--SetMemoryPoolSize("SoundSpaceRegion", 81)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("Aimer", 160)
SetMemoryPoolSize("Obstacle", 725)
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:Kash1\\kash1.lvl")
SetDenseEnvironment("true")
--AddDeathRegion("Sarlac01")
--SetMaxFlyHeight(90)
--SetMaxPlayerFlyHeight(90)
ClearWalkers()
-- SetMemoryPoolSize ("EntityWalker",-0)
AddWalkerType(0,
-- 8 droidekas (special case: 0 leg pairs)
AddWalkerType(1, 0) --
AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 4) -- 2 attes with 3 leg pairs each
SetMemoryPoolSize ("Weapon", 280)
SetMemoryPoolSize ("MountedTurret",55)
SetMemoryPoolSize("EntityFlyer", 1)
-- SetMemoryPoolSize("EntityTauntaun", 0)
SetMemoryPoolSize("EntityHover",
SetMemoryPoolSize("EntityCarrier", 0)
SetMemoryPoolSize("PowerupItem", 40)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("Aimer", 220)
ClearWalkers()
SetMemoryPoolSize ("EntityWalker",0)
AddWalkerType(0,
-- 8 droidekas (special case: 0 leg pairs)
AddWalkerType(1, 0) --
AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 0) -- 2 attes with 3 leg pairs each
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("FlyGotoHelper", 64)
SetMemoryPoolSize("EntityCarrier", 0)
SetMemoryPoolSize("MountedTurret", 36)
SetMemoryPoolSize("EntityBuildingArmedDynamic", 0)
SetMemoryPoolSize("PowerupItem", 40)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("Aimer", 210)
SetMemoryPoolSize("Obstacle", 550)
--start memorypools
ClearWalkers()
AddWalkerType(0, 4)-- special -> droidekas
AddWalkerType(1, 4)-- 1x2 (1 pair of legs)
AddWalkerType(2, 0)-- 2x2 (2 pairs of legs)
AddWalkerType(3, 0)-- 3x2 (3 pairs of legs)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)
--end memorypools
--start worldlvl
ReadDataFile("dc:kash1\\kash1.lvl")
--end worldlvl
--start spawndelay
SetSpawnDelay(10.0, 0.25)
--end spawndelay
--start flyheight
--end flyheight
--start ainotify
--end ainotify
--start stayinturrets
--end stayinturrets
--start denseenvironment
SetDenseEnvironment("false")
--end denseenvironment
--start birdsandfish
--end birdsandfish
--start deathregions
--end deathregions
--start soundconfig
OpenAudioStream("sound\\tat.lvl","tatcw_music");
OpenAudioStream("sound\\tat.lvl","tat1");
OpenAudioStream("sound\\tat.lvl","tat1");
OpenAudioStream("sound\\cw.lvl","cw_vo");
OpenAudioStream("sound\\cw.lvl","cw_tac_vo");
OpenAudioStream("sound\\tat.lvl","tat1_emt");
SetBleedingVoiceOver(CIS,CIS,"cis_off_com_report_us_overwhelmed",1);
SetBleedingVoiceOver(CIS,REP,"cis_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(REP,CIS,"rep_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(REP,REP,"rep_off_com_report_us_overwhelmed",1);
SetLowReinforcementsVoiceOver(CIS, CIS, "cis_off_defeat_im", .1,1);
SetLowReinforcementsVoiceOver(CIS, REP, "cis_off_victory_im", .1,1);
SetLowReinforcementsVoiceOver(REP, REP, "rep_off_defeat_im", .1,1);
SetLowReinforcementsVoiceOver(REP, CIS, "rep_off_victory_im", .1,1);
SetOutOfBoundsVoiceOver(2,"Allleaving");
SetOutOfBoundsVoiceOver(1,"Impleaving");
SetAmbientMusic(CIS,1.0,"cis_tat_amb_start",0,1);
SetAmbientMusic(CIS,0.99,"cis_tat_amb_middle",1,1);
SetAmbientMusic(CIS,0.1,"cis_tat_amb_end",2,1);
SetAmbientMusic(REP,1.0,"rep_tat_amb_start",0,1);
SetAmbientMusic(REP,0.99,"rep_tat_amb_middle",1,1);
SetAmbientMusic(REP,0.1,"rep_tat_amb_end",2,1);
SetVictoryMusic(CIS,"cis_tat_amb_victory");
SetDefeatMusic (CIS,"cis_tat_amb_defeat");
SetVictoryMusic(REP,"rep_tat_amb_victory");
SetDefeatMusic (REP,"rep_tat_amb_defeat");
SetSoundEffect("ScopeDisplayZoomIn","binocularzoomin");
SetSoundEffect("ScopeDisplayZoomOut","binocularzoomout");
SetSoundEffect("SpawnDisplayUnitChange","shell_select_unit");
SetSoundEffect("SpawnDisplayUnitAccept","shell_menu_enter");
SetSoundEffect("SpawnDisplaySpawnPointChange","shell_select_change");
SetSoundEffect("SpawnDisplaySpawnPointAccept","shell_menu_enter");
SetSoundEffect("SpawnDisplayBack","shell_menu_exit");
SetPlanetaryBonusVoiceOver(REP,REP,0,"rep_bonus_rep_medical");
SetPlanetaryBonusVoiceOver(REP,CIS,0,"rep_bonus_cis_medical");
SetPlanetaryBonusVoiceOver(REP,REP,1,"");
SetPlanetaryBonusVoiceOver(REP,CIS,1,"");
SetPlanetaryBonusVoiceOver(REP,REP,2,"rep_bonus_rep_sensors");
SetPlanetaryBonusVoiceOver(REP,CIS,2,"rep_bonus_cis_sensors");
SetPlanetaryBonusVoiceOver(REP,REP,3,"rep_bonus_rep_hero");
SetPlanetaryBonusVoiceOver(REP,CIS,3,"rep_bonus_cis_hero");
SetPlanetaryBonusVoiceOver(REP,REP,4,"rep_bonus_rep_reserves");
SetPlanetaryBonusVoiceOver(REP,CIS,4,"rep_bonus_cis_reserves");
SetPlanetaryBonusVoiceOver(REP,REP,5,"rep_bonus_rep_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(REP,CIS,5,"rep_bonus_cis_sabotage");
SetPlanetaryBonusVoiceOver(REP,REP,6,"");
SetPlanetaryBonusVoiceOver(REP,CIS,6,"");
SetPlanetaryBonusVoiceOver(REP,REP,7,"rep_bonus_rep_training");--advanced training
SetPlanetaryBonusVoiceOver(REP,CIS,7,"rep_bonus_cis_training");--advanced training
SetPlanetaryBonusVoiceOver(CIS,CIS,0,"cis_bonus_cis_medical");
SetPlanetaryBonusVoiceOver(CIS,REP,0,"cis_bonus_rep_medical");
SetPlanetaryBonusVoiceOver(CIS,CIS,1,"");
SetPlanetaryBonusVoiceOver(CIS,REP,1,"");
SetPlanetaryBonusVoiceOver(CIS,CIS,2,"cis_bonus_cis_sensors");
SetPlanetaryBonusVoiceOver(CIS,REP,2,"cis_bonus_rep_sensors");
SetPlanetaryBonusVoiceOver(CIS,CIS,3,"cis_bonus_cis_hero");
SetPlanetaryBonusVoiceOver(CIS,REP,3,"cis_bonus_rep_hero");
SetPlanetaryBonusVoiceOver(CIS,CIS,4,"cis_bonus_cis_reserves");
SetPlanetaryBonusVoiceOver(CIS,REP,4,"cis_bonus_rep_reserves");
SetPlanetaryBonusVoiceOver(CIS,CIS,5,"cis_bonus_cis_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(CIS,REP,5,"cis_bonus_rep_sabotage");
SetPlanetaryBonusVoiceOver(CIS,CIS,6,"");
SetPlanetaryBonusVoiceOver(CIS,REP,6,"");
SetPlanetaryBonusVoiceOver(CIS,CIS,7,"cis_bonus_cis_training");--advanced training
SetPlanetaryBonusVoiceOver(CIS,REP,7,"cis_bonus_rep_training");--advanced training
--end soundconfig
--start activebonus
--end activebonus
--start camerashots
AddCameraShot(-0.404895, 0.000992, -0.914360, -0.002240, -85.539894, 20.536297, 141.699493);
AddCameraShot(0.040922, 0.004049, -0.994299, 0.098381, -139.729523, 17.546598, -34.360893);
AddCameraShot(-0.312360, 0.016223, -0.948547, -0.049263, -217.381485, 20.150953, 54.514324);
--end camerashots
--start footer
end
--end footer
--start header
function ScriptInit()
local CIS = 1
local REP = 2
local ATT = 1
local DEF = 2
--end header
--start objectives
AddMissionObjective(REP,"red", "level.kash1.objectives.1");
AddMissionObjective(REP,"orange", "level.kash1.objectives.2");
AddMissionObjective(REP,"orange", "level.kash1.objectives.3");
AddMissionObjective(CIS,"red", "level.kash1.objectives.1");
AddMissionObjective(CIS,"orange", "level.kash1.objectives.2");
AddMissionObjective(CIS,"orange","level.kash1.objectives.3");
--end objectives
--start soundlvl
ReadDataFile("sound\\tat.lvl;tat1cw");
--end soundlvl
-- Start sidelvls
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_basic",
"cis_fly_geofighter",
"cis_tread_hailfire",
"cis_walk_spider",
"cis_hover_mtt",
"cis_inf_countdooku",
"cis_inf_droideka");
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_basic",
"rep_walk_atte",
"rep_hover_fightertank",
"rep_fly_jedifighter",
"rep_inf_macewindu",
"rep_inf_jet_trooper");
--end sidelvls
--start loadouts
SetTeamName(CIS, "CIS")
SetTeamIcon(CIS, "cis_icon")
AddUnitClass(CIS, "cis_inf_battledroid",10)
AddUnitClass(CIS, "cis_inf_assault",1)
AddUnitClass(CIS, "cis_inf_pilotdroid",2)
AddUnitClass(CIS, "cis_inf_assassindroid",2)
AddUnitClass(CIS, "cis_inf_droideka",1)
SetHeroClass(CIS, "cis_inf_countdooku")
SetTeamName(REP, "Republic")
SetTeamIcon(REP, "rep_icon")
AddUnitClass(REP, "rep_inf_clone_trooper",10)
AddUnitClass(REP, "rep_inf_arc_trooper",1)
AddUnitClass(REP, "rep_inf_clone_pilot",2)
AddUnitClass(REP, "rep_inf_clone_sharpshooter",2)
AddUnitClass(REP, "rep_inf_jet_trooper",1)
SetHeroClass(REP, "rep_inf_macewindu")
--end loadouts
--start teamstats
SetUnitCount(ATT, 16)
SetReinforcementCount(ATT, 200)
SetUnitCount(DEF, 16)
SetReinforcementCount(DEF, 200)
--end teamstats
--start alliances
SetTeamAsFriend(ATT, 1)
SetTeamAsEnemy(ATT, 2)
SetTeamAsFriend(DEF, 2)
SetTeamAsEnemy(DEF, 1)
SetAttackingTeam(ATT);
--end alliances
--Level Stats
ClearWalkers()
--ADD WOOKIES
ReadDataFile("SIDE\\wok.lvl",
"wok_inf_basic");
SetTeamName(3, "locals")
SetTeamIcon(3, "all_icon")
AddUnitClass(3, "wok_inf_mechanic", 2)
AddUnitClass(3, "wok_inf_rocketeer", 2)
AddUnitClass(3, "wok_inf_warrior", 3)
SetUnitCount(3, 7)
SetTeamAsEnemy(3,ATT)
SetTeamAsFriend(3,DEF)
SetTeamAsFriend(DEF,3)
SetTeamAsEnemy(ATT,3)
--DONE ADDING WOOKIES
ClearWalkers()
SetMemoryPoolSize("EntityWalker", -4)
AddWalkerType(0,
AddWalkerType(2, 2) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 4) -- 4 attes with 3 leg pairs each
AddWalkerType(1, 4)
SetMemoryPoolSize("WalkerBlendUnit", 236)
SetMemoryPoolSize("CommandHover", 6)
SetMemoryPoolSize("CommandWalker", 4)
SetMemoryPoolSize("EntityHover", 20)
SetMemoryPoolSize("EntityFlyer", 20)
SetMemoryPoolSize("EntityCarrier", 10)
--SetMemoryPoolSize("EntityBuildingArmedDynamic", 16)
--SetMemoryPoolSize("MountedTurret", 100)
--SetMemoryPoolSize("SoundSpaceRegion", 81)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("Aimer", 160)
SetMemoryPoolSize("Obstacle", 725)
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:Kash1\\kash1.lvl")
SetDenseEnvironment("true")
--AddDeathRegion("Sarlac01")
--SetMaxFlyHeight(90)
--SetMaxPlayerFlyHeight(90)
ClearWalkers()
-- SetMemoryPoolSize ("EntityWalker",-0)
AddWalkerType(0,
AddWalkerType(1, 0) --
AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 4) -- 2 attes with 3 leg pairs each
SetMemoryPoolSize ("Weapon", 280)
SetMemoryPoolSize ("MountedTurret",55)
SetMemoryPoolSize("EntityFlyer", 1)
-- SetMemoryPoolSize("EntityTauntaun", 0)
SetMemoryPoolSize("EntityHover",
SetMemoryPoolSize("EntityCarrier", 0)
SetMemoryPoolSize("PowerupItem", 40)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("Aimer", 220)
ClearWalkers()
SetMemoryPoolSize ("EntityWalker",0)
AddWalkerType(0,
AddWalkerType(1, 0) --
AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 0) -- 2 attes with 3 leg pairs each
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("FlyGotoHelper", 64)
SetMemoryPoolSize("EntityCarrier", 0)
SetMemoryPoolSize("MountedTurret", 36)
SetMemoryPoolSize("EntityBuildingArmedDynamic", 0)
SetMemoryPoolSize("PowerupItem", 40)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("Aimer", 210)
SetMemoryPoolSize("Obstacle", 550)
--start memorypools
ClearWalkers()
AddWalkerType(0, 4)-- special -> droidekas
AddWalkerType(1, 4)-- 1x2 (1 pair of legs)
AddWalkerType(2, 0)-- 2x2 (2 pairs of legs)
AddWalkerType(3, 0)-- 3x2 (3 pairs of legs)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)
--end memorypools
--start worldlvl
ReadDataFile("dc:kash1\\kash1.lvl")
--end worldlvl
--start spawndelay
SetSpawnDelay(10.0, 0.25)
--end spawndelay
--start flyheight
--end flyheight
--start ainotify
--end ainotify
--start stayinturrets
--end stayinturrets
--start denseenvironment
SetDenseEnvironment("false")
--end denseenvironment
--start birdsandfish
--end birdsandfish
--start deathregions
--end deathregions
--start soundconfig
OpenAudioStream("sound\\tat.lvl","tatcw_music");
OpenAudioStream("sound\\tat.lvl","tat1");
OpenAudioStream("sound\\tat.lvl","tat1");
OpenAudioStream("sound\\cw.lvl","cw_vo");
OpenAudioStream("sound\\cw.lvl","cw_tac_vo");
OpenAudioStream("sound\\tat.lvl","tat1_emt");
SetBleedingVoiceOver(CIS,CIS,"cis_off_com_report_us_overwhelmed",1);
SetBleedingVoiceOver(CIS,REP,"cis_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(REP,CIS,"rep_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(REP,REP,"rep_off_com_report_us_overwhelmed",1);
SetLowReinforcementsVoiceOver(CIS, CIS, "cis_off_defeat_im", .1,1);
SetLowReinforcementsVoiceOver(CIS, REP, "cis_off_victory_im", .1,1);
SetLowReinforcementsVoiceOver(REP, REP, "rep_off_defeat_im", .1,1);
SetLowReinforcementsVoiceOver(REP, CIS, "rep_off_victory_im", .1,1);
SetOutOfBoundsVoiceOver(2,"Allleaving");
SetOutOfBoundsVoiceOver(1,"Impleaving");
SetAmbientMusic(CIS,1.0,"cis_tat_amb_start",0,1);
SetAmbientMusic(CIS,0.99,"cis_tat_amb_middle",1,1);
SetAmbientMusic(CIS,0.1,"cis_tat_amb_end",2,1);
SetAmbientMusic(REP,1.0,"rep_tat_amb_start",0,1);
SetAmbientMusic(REP,0.99,"rep_tat_amb_middle",1,1);
SetAmbientMusic(REP,0.1,"rep_tat_amb_end",2,1);
SetVictoryMusic(CIS,"cis_tat_amb_victory");
SetDefeatMusic (CIS,"cis_tat_amb_defeat");
SetVictoryMusic(REP,"rep_tat_amb_victory");
SetDefeatMusic (REP,"rep_tat_amb_defeat");
SetSoundEffect("ScopeDisplayZoomIn","binocularzoomin");
SetSoundEffect("ScopeDisplayZoomOut","binocularzoomout");
SetSoundEffect("SpawnDisplayUnitChange","shell_select_unit");
SetSoundEffect("SpawnDisplayUnitAccept","shell_menu_enter");
SetSoundEffect("SpawnDisplaySpawnPointChange","shell_select_change");
SetSoundEffect("SpawnDisplaySpawnPointAccept","shell_menu_enter");
SetSoundEffect("SpawnDisplayBack","shell_menu_exit");
SetPlanetaryBonusVoiceOver(REP,REP,0,"rep_bonus_rep_medical");
SetPlanetaryBonusVoiceOver(REP,CIS,0,"rep_bonus_cis_medical");
SetPlanetaryBonusVoiceOver(REP,REP,1,"");
SetPlanetaryBonusVoiceOver(REP,CIS,1,"");
SetPlanetaryBonusVoiceOver(REP,REP,2,"rep_bonus_rep_sensors");
SetPlanetaryBonusVoiceOver(REP,CIS,2,"rep_bonus_cis_sensors");
SetPlanetaryBonusVoiceOver(REP,REP,3,"rep_bonus_rep_hero");
SetPlanetaryBonusVoiceOver(REP,CIS,3,"rep_bonus_cis_hero");
SetPlanetaryBonusVoiceOver(REP,REP,4,"rep_bonus_rep_reserves");
SetPlanetaryBonusVoiceOver(REP,CIS,4,"rep_bonus_cis_reserves");
SetPlanetaryBonusVoiceOver(REP,REP,5,"rep_bonus_rep_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(REP,CIS,5,"rep_bonus_cis_sabotage");
SetPlanetaryBonusVoiceOver(REP,REP,6,"");
SetPlanetaryBonusVoiceOver(REP,CIS,6,"");
SetPlanetaryBonusVoiceOver(REP,REP,7,"rep_bonus_rep_training");--advanced training
SetPlanetaryBonusVoiceOver(REP,CIS,7,"rep_bonus_cis_training");--advanced training
SetPlanetaryBonusVoiceOver(CIS,CIS,0,"cis_bonus_cis_medical");
SetPlanetaryBonusVoiceOver(CIS,REP,0,"cis_bonus_rep_medical");
SetPlanetaryBonusVoiceOver(CIS,CIS,1,"");
SetPlanetaryBonusVoiceOver(CIS,REP,1,"");
SetPlanetaryBonusVoiceOver(CIS,CIS,2,"cis_bonus_cis_sensors");
SetPlanetaryBonusVoiceOver(CIS,REP,2,"cis_bonus_rep_sensors");
SetPlanetaryBonusVoiceOver(CIS,CIS,3,"cis_bonus_cis_hero");
SetPlanetaryBonusVoiceOver(CIS,REP,3,"cis_bonus_rep_hero");
SetPlanetaryBonusVoiceOver(CIS,CIS,4,"cis_bonus_cis_reserves");
SetPlanetaryBonusVoiceOver(CIS,REP,4,"cis_bonus_rep_reserves");
SetPlanetaryBonusVoiceOver(CIS,CIS,5,"cis_bonus_cis_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(CIS,REP,5,"cis_bonus_rep_sabotage");
SetPlanetaryBonusVoiceOver(CIS,CIS,6,"");
SetPlanetaryBonusVoiceOver(CIS,REP,6,"");
SetPlanetaryBonusVoiceOver(CIS,CIS,7,"cis_bonus_cis_training");--advanced training
SetPlanetaryBonusVoiceOver(CIS,REP,7,"cis_bonus_rep_training");--advanced training
--end soundconfig
--start activebonus
--end activebonus
--start camerashots
AddCameraShot(-0.404895, 0.000992, -0.914360, -0.002240, -85.539894, 20.536297, 141.699493);
AddCameraShot(0.040922, 0.004049, -0.994299, 0.098381, -139.729523, 17.546598, -34.360893);
AddCameraShot(-0.312360, 0.016223, -0.948547, -0.049263, -217.381485, 20.150953, 54.514324);
--end camerashots
--start footer
end
--end footer
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
First off, you're loading the memory pools four times. Replace everything from the first ClearWalkers() to --end memorypools with this:
--start memorypools
ClearWalkers()
SetMemoryPoolSize("EntityWalker", 20)
AddWalkerType(0, -- 8 droidekas (special case: 0 leg pairs)
AddWalkerType(2, 2) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 4) -- 4 attes with 3 leg pairs each
AddWalkerType(1, 4)
SetMemoryPoolSize("WalkerBlendUnit", 140)
SetMemoryPoolSize("CommandHover", 12)
SetMemoryPoolSize("CommandWalker", 12)
SetMemoryPoolSize("EntityHover", 20)
SetMemoryPoolSize("EntityFlyer", 20)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)
SetSpawnDelay(10.0, 0.25)
--end memorypools
Next, start the game in SPTest.exe (after munging and replacing the old version) and let it run for about 10 minutes. You can play along or just walk away and do something else. If errors come up in game, just hit the '~' key and it will close the console. Close out, open up bfront.log (in the same directory as the exe) and post the contents here. I want to see if there's enough memory for everything you have.
We'll go from there.
--start memorypools
ClearWalkers()
SetMemoryPoolSize("EntityWalker", 20)
AddWalkerType(0, -- 8 droidekas (special case: 0 leg pairs)
AddWalkerType(2, 2) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 4) -- 4 attes with 3 leg pairs each
AddWalkerType(1, 4)
SetMemoryPoolSize("WalkerBlendUnit", 140)
SetMemoryPoolSize("CommandHover", 12)
SetMemoryPoolSize("CommandWalker", 12)
SetMemoryPoolSize("EntityHover", 20)
SetMemoryPoolSize("EntityFlyer", 20)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)
SetSpawnDelay(10.0, 0.25)
--end memorypools
Next, start the game in SPTest.exe (after munging and replacing the old version) and let it run for about 10 minutes. You can play along or just walk away and do something else. If errors come up in game, just hit the '~' key and it will close the console. Close out, open up bfront.log (in the same directory as the exe) and post the contents here. I want to see if there's enough memory for everything you have.
We'll go from there.
-
Kaos66
k i did wat u said but wen iwent 2 mung this came up
read the last part of it
C:\BFBuilder\Datakash1>cd _build_pc
C:\BFBuilder\Datakash1\_BUILD_PC>echo "ENGLISH"
"ENGLISH"
C:\BFBuilder\Datakash1\_BUILD_PC>del Mungelog.txt
Could Not Find C:\BFBuilder\Datakash1\_BUILD_PC\Mungelog.txt
C:\BFBuilder\Datakash1\_BUILD_PC\Common>copy ..\..\..\Data\Common\munged\*.* mun
ged\
..\..\..\Data\Common\munged\all_inf_wookie.zafbin
..\..\..\Data\Common\munged\all_inf_wookie_lowres.zafbin
..\..\..\Data\Common\munged\cis_inf_bdroid.zafbin
..\..\..\Data\Common\munged\cis_inf_bdroid_lowres.zafbin
..\..\..\Data\Common\munged\cis_inf_ig88.zafbin
..\..\..\Data\Common\munged\cis_inf_sbdroid.zafbin
..\..\..\Data\Common\munged\cis_inf_sbdroid_lowres.zafbin
..\..\..\Data\Common\munged\human_animation.zafbin
..\..\..\Data\Common\munged\human_animation_0.zaabin
..\..\..\Data\Common\munged\human_animation_0.zafbin
..\..\..\Data\Common\munged\human_animation_1.zaabin
..\..\..\Data\Common\munged\human_animation_1.zafbin
..\..\..\Data\Common\munged\human_animation_2.zaabin
..\..\..\Data\Common\munged\human_animation_2.zafbin
..\..\..\Data\Common\munged\human_animation_3.zaabin
..\..\..\Data\Common\munged\human_animation_3.zafbin
..\..\..\Data\Common\munged\human_animation_4.zaabin
..\..\..\Data\Common\munged\human_animation_4.zafbin
..\..\..\Data\Common\munged\human_animation_alert.zaabin
..\..\..\Data\Common\munged\human_animation_fp.zaabin
..\..\..\Data\Common\munged\human_animation_fp.zafbin
..\..\..\Data\Common\munged\human_animation_lowrez.zaabin
..\..\..\Data\Common\munged\human_animation_lowrez.zafbin
..\..\..\Data\Common\munged\tat_inf_jawa.zafbin
..\..\..\Data\Common\munged\tat_inf_jawa_lowres.zafbin
25 file(s) copied.
C:\BFBuilder\Datakash1\_BUILD_PC\Common>set InputDIr1=..\..\..\Data\_SOURCE_PC\C
ommon\Localize
C:\BFBuilder\Datakash1\_BUILD_PC\Common>set InputDIr2=..\..\_SOURCE_PC\Common\Lo
calize
C:\BFBuilder\Datakash1\_BUILD_PC\Common>set InputDir3=..\..\..\Data\Localize
C:\BFBuilder\Datakash1\_BUILD_PC\Common>set MungeTemp=MungeTemp
C:\BFBuilder\Datakash1\_BUILD_PC\Common>set MungeTemp2=MungeTemp2
C:\BFBuilder\Datakash1\_BUILD_PC\Common>call ..\..\..\Data\MergeLocalize.bat ..\
..\..\Data\_SOURCE_PC\Common\Localize ..\..\_SOURCE_PC\Common\Localize MungeTe
mp
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\English.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\French.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\german.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\Italian.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\japanese.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\spanish.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\uk_english.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\english.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\french.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\german.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\italian.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\japanese.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\spanish.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\uk_english.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\Comments.cfg...
Merging MungeTemp\English.cfg...
Merging MungeTemp\French.cfg...
Merging MungeTemp\german.cfg...
Merging MungeTemp\Italian.cfg...
Merging MungeTemp\japanese.cfg...
Merging MungeTemp\spanish.cfg...
Merging MungeTemp\uk_english.cfg...
Merging MungeTemp\Comments.cfg...
Merging ..\..\..\Data\Localize\english.cfg...
Merging ..\..\..\Data\Localize\french.cfg...
Merging ..\..\..\Data\Localize\german.cfg...
Merging ..\..\..\Data\Localize\italian.cfg...
Merging ..\..\..\Data\Localize\japanese.cfg...
Merging ..\..\..\Data\Localize\spanish.cfg...
Merging ..\..\..\Data\Localize\uk_english.cfg...
Munging English.cfg
Munging French.cfg
Munging german.cfg
Munging Italian.cfg
Munging japanese.cfg
Munging spanish.cfg
Munging uk_english.cfg
Munging Comments.cfg
Munging kash1a.lua
Munging kash1c.lua
luac: `)' expected (to close `(' at line 73);
last token read: `AddWalkerType' at line 75 in file `..\..\common\.\Scripts\ka
sh1\kash1c.lua'
read the last part of it
C:\BFBuilder\Datakash1>cd _build_pc
C:\BFBuilder\Datakash1\_BUILD_PC>echo "ENGLISH"
"ENGLISH"
C:\BFBuilder\Datakash1\_BUILD_PC>del Mungelog.txt
Could Not Find C:\BFBuilder\Datakash1\_BUILD_PC\Mungelog.txt
C:\BFBuilder\Datakash1\_BUILD_PC\Common>copy ..\..\..\Data\Common\munged\*.* mun
ged\
..\..\..\Data\Common\munged\all_inf_wookie.zafbin
..\..\..\Data\Common\munged\all_inf_wookie_lowres.zafbin
..\..\..\Data\Common\munged\cis_inf_bdroid.zafbin
..\..\..\Data\Common\munged\cis_inf_bdroid_lowres.zafbin
..\..\..\Data\Common\munged\cis_inf_ig88.zafbin
..\..\..\Data\Common\munged\cis_inf_sbdroid.zafbin
..\..\..\Data\Common\munged\cis_inf_sbdroid_lowres.zafbin
..\..\..\Data\Common\munged\human_animation.zafbin
..\..\..\Data\Common\munged\human_animation_0.zaabin
..\..\..\Data\Common\munged\human_animation_0.zafbin
..\..\..\Data\Common\munged\human_animation_1.zaabin
..\..\..\Data\Common\munged\human_animation_1.zafbin
..\..\..\Data\Common\munged\human_animation_2.zaabin
..\..\..\Data\Common\munged\human_animation_2.zafbin
..\..\..\Data\Common\munged\human_animation_3.zaabin
..\..\..\Data\Common\munged\human_animation_3.zafbin
..\..\..\Data\Common\munged\human_animation_4.zaabin
..\..\..\Data\Common\munged\human_animation_4.zafbin
..\..\..\Data\Common\munged\human_animation_alert.zaabin
..\..\..\Data\Common\munged\human_animation_fp.zaabin
..\..\..\Data\Common\munged\human_animation_fp.zafbin
..\..\..\Data\Common\munged\human_animation_lowrez.zaabin
..\..\..\Data\Common\munged\human_animation_lowrez.zafbin
..\..\..\Data\Common\munged\tat_inf_jawa.zafbin
..\..\..\Data\Common\munged\tat_inf_jawa_lowres.zafbin
25 file(s) copied.
C:\BFBuilder\Datakash1\_BUILD_PC\Common>set InputDIr1=..\..\..\Data\_SOURCE_PC\C
ommon\Localize
C:\BFBuilder\Datakash1\_BUILD_PC\Common>set InputDIr2=..\..\_SOURCE_PC\Common\Lo
calize
C:\BFBuilder\Datakash1\_BUILD_PC\Common>set InputDir3=..\..\..\Data\Localize
C:\BFBuilder\Datakash1\_BUILD_PC\Common>set MungeTemp=MungeTemp
C:\BFBuilder\Datakash1\_BUILD_PC\Common>set MungeTemp2=MungeTemp2
C:\BFBuilder\Datakash1\_BUILD_PC\Common>call ..\..\..\Data\MergeLocalize.bat ..\
..\..\Data\_SOURCE_PC\Common\Localize ..\..\_SOURCE_PC\Common\Localize MungeTe
mp
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\English.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\French.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\german.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\Italian.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\japanese.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\spanish.cfg...
Merging ..\..\..\Data\_SOURCE_PC\Common\Localize\uk_english.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\english.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\french.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\german.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\italian.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\japanese.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\spanish.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\uk_english.cfg...
Merging ..\..\_SOURCE_PC\Common\Localize\Comments.cfg...
Merging MungeTemp\English.cfg...
Merging MungeTemp\French.cfg...
Merging MungeTemp\german.cfg...
Merging MungeTemp\Italian.cfg...
Merging MungeTemp\japanese.cfg...
Merging MungeTemp\spanish.cfg...
Merging MungeTemp\uk_english.cfg...
Merging MungeTemp\Comments.cfg...
Merging ..\..\..\Data\Localize\english.cfg...
Merging ..\..\..\Data\Localize\french.cfg...
Merging ..\..\..\Data\Localize\german.cfg...
Merging ..\..\..\Data\Localize\italian.cfg...
Merging ..\..\..\Data\Localize\japanese.cfg...
Merging ..\..\..\Data\Localize\spanish.cfg...
Merging ..\..\..\Data\Localize\uk_english.cfg...
Munging English.cfg
Munging French.cfg
Munging german.cfg
Munging Italian.cfg
Munging japanese.cfg
Munging spanish.cfg
Munging uk_english.cfg
Munging Comments.cfg
Munging kash1a.lua
Munging kash1c.lua
luac: `)' expected (to close `(' at line 73);
last token read: `AddWalkerType' at line 75 in file `..\..\common\.\Scripts\ka
sh1\kash1c.lua'
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
Kaos66
k thx it wrks now
here is the BFlog it keeps sayin somthin about godrays
Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Application\RedPath.cpp(103)
This path has zero points.
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype glow [0x6a3827bc]
here is the BFlog it keeps sayin somthin about godrays
Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Application\RedPath.cpp(103)
This path has zero points.
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP2" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP1" control region
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Godray.cpp(284)
GodrayManager: Exceeded maximum number of godrays (0)
Message Severity: 2
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\pcRedSegment.cpp(309)
pcShaderSegment: no shader for rendertype glow [0x6a3827bc]
-
Leviathan
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Code: Select all
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\VehicleSpawn.cpp(126)
Vehicle spawn outside command post "CP#" control region- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
