Adding jetpacks

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obiboba3po
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Adding jetpacks

Post by obiboba3po »

i read over RepSharpShooter's tut on adding capes to bf2 units, and supposedley its supposed to work with jetpacks too right? well im having trouble adding them. mostly i get stuck on finding the specific jetpack MODL and then changing the length headers. i know this is a lot to ask, but if its possible for someone to make a tut just on adding jetpacks, thats easy for people who have never done hex editing before, that would be awesome. thanks. (if not, a little help like pointing out the jetpack MODL within the jettrooper msh would also be appreciated)
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trainmaster611
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Re: Adding jetpacks

Post by trainmaster611 »

Rep's tut is pretty good, but for hex newbies, its kind of confusing.
obiboba3po
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Re: Adding jetpacks

Post by obiboba3po »

yea it seems like its pretty good, ive just never hex edited (well....never successfully :lol: ) so if someone could just point out a few things, thad, be great.
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Re: Adding jetpacks

Post by DarthD.U.C.K. »

what do you mean with "point out a few things"?
answering your hexrelated questions?
obiboba3po
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Re: Adding jetpacks

Post by obiboba3po »

EDIT: I went back to Reps tut, and i understood it this time :P I tried doing it with the cape as he described, and i had no trouble at all. so..thanks rep for that tut lol :bowdown: but...to my great regret, i went into the rep_inf_ep3_jettrooper msh file, and searched for the MODL chunk, and i could find no jetpack MODL chunk. is there one there? or is the jetpack one of those chunks that you cannot find in a msh file?

EDIT2: well i searched in the msh file again, and i found this:

Code: Select all

TOXD......[randomstuffhere]rep_inf_ep3jettrooperjetpack.tga
and this:

Code: Select all

MODL....[randomstuffhere] jetpack_v2
are any of these two chunks the jetpack chunk? help please, and thanks again!
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