I'm pretty sure its single sided, but I take back what I said that alpha channels make both sides of the same face visible.Skyhammer_216 wrote:Nope.Null_1138 wrote:I should mention, however, that if you have an alpha channel on the texture, both sides will be visible and have correct collision, I think. Look at nab2_prop_fence01.Eaol wrote:Ok, thats what I thought.
nab2_prop_fence01 is a double sided object. Polygons are in the same place on each side, just reversed.
To test this, I put a simple alpha channel on the nab2_bldg_arch05.tga (the door). I selected a simple circle on the middle of the door, inverted the selection, and saved the alpha. Then I hex edited nab2_prop_door.msh to accept the alpha channel. Then I looked at the door in the MSH Viewer. Because this door actually has two faces visible from the opposite direction (so that people could see a door on either side of the object), I could see a circle in the door missing on each side.
On the other hand, the stock nab2_prop_fence_01, which already has an alpha channel, can only be viewed in the MSH Viewer from only one side. However, ingame, you can see both sides. This tells us that the fence has only one face, but has a special property that allows for viewing from both sides ingame.
But I think we've strayed offtopic.








