Thanks in advance
Underwater map
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MandeRek
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Underwater map
I know this has been asked before, and I KNOW Galactic_Marine did this, but he's kinda out of modding and didn't reply! Well, you probably guessed it, but how do i make my map underwater? I know i need to change the sky file, and add precipitation. Can someone please write a (short) descriptive tutorial on how to do this? Note that I'm new to mapping, so don't expect me to understand things which are not suitable for noobs 
Thanks in advance
Thanks in advance
- tsurugi13
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Re: Underwater map
I've seen one or two where it was nothing but a custom sky and upside-down snow for bubbles...
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woner11
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Re: Underwater map
On kamino serene there is a low gravity level, but apart from that, a new sky, and upside down snow balls, that's it except adding water trail effects. I would use Kamino Serene as a good reference point.
- swbf_lase
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Re: Underwater map
I'm not a modder in any way at all but I think maybe if you look at the Jetpack odf and like tamper with that a bit in a new side you could add the water effect quite easily. I don't really think you'll need to put in real water if you can tamper with the gravity a bit and make it look like you're underwater through the means of a big plastic bubble like you see in episode 1...
I don't know if any of the above is possible. Just a theory.
I don't know if any of the above is possible. Just a theory.
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woner11
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Re: Underwater map
If nothing else, I do beleive that you could simply make a ton of water, but add no damage regions to it.
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Caleb1117
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Re: Underwater map
That won't work.woner11 wrote:If nothing else, I do beleive that you could simply make a ton of water, but add no damage regions to it.
You can't remove it's damage.
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NullCommando
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Re: Underwater map
You could add slight dark blue lighting and a Bubble effect.
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Taivyx
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Re: Underwater map
Remember though, you can add a negative-valued damage region to the areas with water so that the healing of the region cancels out the damage of the water.Caleb1117 wrote:That won't work.woner11 wrote:If nothing else, I do beleive that you could simply make a ton of water, but add no damage regions to it.
You can't remove it's damage.
But I honestly think that editing the sky and lighting makes a much more realistic effect, as SWBF2 water is kinda.....bland.
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Caleb1117
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Re: Underwater map
Only problem, is that the screen would flash red constantly.Taivyx wrote:Remember though, you can add a negative-valued damage region to the areas with water so that the healing of the region cancels out the damage of the water.Caleb1117 wrote:That won't work.woner11 wrote:If nothing else, I do beleive that you could simply make a ton of water, but add no damage regions to it.
You can't remove it's damage.
But I honestly think that editing the sky and lighting makes a much more realistic effect, as SWBF2 water is kinda.....bland.
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The_Emperor
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Re: Underwater map
Plus, if you'd use "real" water, many weapons wouldn't fire anymore. Sky + lighting + bubbles and maybe some blurryness'd be great.
Oh and units that jump high and slowly
Oh and units that jump high and slowly
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MandeRek
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Re: Underwater map
Ok, think I've got this. Can someone please tell me where to get the bubbles/snow files, and how to add them? Editing a sky, i guess that's retexuring. Editing sides is not a problem to me as well, so I can do that. For now, thank for the help, and i can't wait for those bubbles! Also, i wondered how you could put blurness into a map.. Thanks a lot!
- HobGoblin_264
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Re: Underwater map
You might want to contact penguin, she is working on a great underwater map, but beta spots was closed a long time ago.
(I was one of the testers, and it was great
)
(I was one of the testers, and it was great
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MandeRek
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Re: Underwater map
Ah okay, will try that! Thanks... Still, if someone has some advice on this, please post!
- Sky_216
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Re: Underwater map
Ummm...underwater with water sorta is do-able, if you want a map with both land and water
To stop units taking damage you just find the line in the odf of said unit (can't remember what it's called) and put it to "0"
Melee weapons and vehicle weapons work underwater, not sure if you could give a vehicle weapon to a troop and make it work though...
To stop units taking damage you just find the line in the odf of said unit (can't remember what it's called) and put it to "0"
Melee weapons and vehicle weapons work underwater, not sure if you could give a vehicle weapon to a troop and make it work though...
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MandeRek
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Re: Underwater map
Thanks, will look into that! I now have the sky+precipitation system, but I'll check this...
