Ok so, I'm trying to make the thermal detonator explode but the explosion will be the debuff poison ord. How would I do this so the explosion still makes the opponent poisoned? I've tried multiple things with no luck.
Thanks
Making an Explosion emit an Ordance?
Moderator: Moderators
-
EGG_GUTS
- Master Bounty Hunter

- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Re: Making an Explosion emit an Ordance?
Without trying it, here's an idea: edit the com_weap_inf_thermaldetonator_ord.odf contents so that the contents read as the same thing as cis_weap_inf_debuff_poison_ord ODF.
The parent of that ord is an emitterordnance.
The parent of that ord is an emitterordnance.
-
Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
Re: Making an Explosion emit an Ordance?
Nah tried that before... but there is one way that works, if not perfectly.
Pretty much your editing an auto turret. Make the turrets geometry a grenades geometry, and take away all code referring to the "turretnodes". Make the turrets weapon the poison debuff attack. Lastly make give the turret a small lifespan. Ive actually done this all ready, it works pretty well.
Pretty much your editing an auto turret. Make the turrets geometry a grenades geometry, and take away all code referring to the "turretnodes". Make the turrets weapon the poison debuff attack. Lastly make give the turret a small lifespan. Ive actually done this all ready, it works pretty well.
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Re: Making an Explosion emit an Ordance?
Wow...that's pretty clever 
