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Flag: 11
Color: red light
any idea?
thanks in advance!!
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Ace many thanks for replyAceMastermind wrote:When trying to glow smaller polygons you should probably use the common flag for glow (02), the one in the 5th place after ATRB instead of the rendertype flag in the 6th place.


yes yes for example here its stock magnaguard:AceMastermind wrote:You have Light Bloom enabled in your video settings right?


i tried and retried, and i tried making others flags like 15 (envmap) but nothing work :S, both ways fail for me (xsi and hex edit), could you take screen of flag window into xsi please? i cant give with the solutionAceMastermind wrote:There's nothing special about the Magnaguard as far as I can see. The option files look standard. Material42 has the glow flag and nothing else, Material41 has the specular flag. The alpha channel in the texture is painted white where parts should glow and the rest is partly visible for the specular effect on the body. What you've done should be working.
EDIT
I set up the texture's alpha channel and material flags just like the Magnaguard and it seems to work fine.Hidden/Spoiler:

Code: Select all
41 54 52 42 04 00 00 00 02 00 00 00