ERROR[configmunge extraweapons.hud]:This file is missing a closing bracket somewhere!
1 Errors 0 Warnings
ERROR[levelpack all.req]:munged\pc\extraweapons.config is not a binary UCF file!ERROR[levelpack all.req]:munged\pc\extraweapons.config is not a binary UCF file! [continuing]
2 Errors 0 Warnings
Hidden/Spoiler:
Code:
ViewPort("Transforms")
{
EventNameFilter("player%")
TransformNameMesh("player1weapon1")
{
NameMesh("all_weap_inf_launcher", "com_inv_mesh")
NameMesh("all_weap_inf_sniperrifle", "com_inv_mesh")
NameMesh("all_weap_inf_pistol", "com_inv_mesh")
NameMesh("all_weap_inf_rifle", "com_inv_mesh")
NameMesh("hud_stealth", "com_inv_mesh")
NameMesh("all_weap_inf_bowcaster", "com_inv_mesh")
EventInput("player1.weapon1.change")
EventOutput("player1.weapon1.mesh")
}
}
Group("extraWeaponDisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.0000000, 1.000000, 0.000000, "Viewport")
ZOrder(255)
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Group("extraWeaponIcon")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1.weapon1mesh")
{
EventMesh("player1.weapon1.change")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon1.mesh")
EventDisable("player1.weapon1.disable")
Position(500.000000, 500.000000, 500.000000, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(0.000000, 0.000000, 0.000000)
MeshInfo("all_weap_inf_pistol")
{
Position(-0.258881, 0.364262, 0.013887, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.720000, 0.720000, 0.720000)
}
MeshInfo("all_weap_inf_rifle")
{
osition(-0.202832, 0.361293, 0.014590, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("all_weap_inf_launcher")
{
Position(-0.204363, 0.367216, 0.000847, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.560000, 0.560000, 0.560000)
}
MeshInfo("all_weap_inf_sniperrifle")
{
Position(-0.214412, 0.355448, 0.003653, "Viewport")
Rotation(0.804269, 90.573097, 359.999695)
MeshInfo("hud_stealth")
{
Position(-0.251257, 0.352591, 0.000000, "Viewport")
Rotation(0.002055, 90.580322, 0.000000)
Scale(0.320001, 0.320001, 0.320001)
}
MeshInfo("all_weap_inf_bowcaster")
{
Position(-0.197062, 0.357451, -0.001890, "Viewport")
Rotation(353.358673, 99.140221, 1.132509)
Scale(0.830000, 0.830000, 0.830000)
}
}
}
}
TransformNameMesh("player1weapon2")
{
NameMesh("all_weap_inf_thermaldetonator", "com_inv_mesh")
EventInput("player1.weapon2.change")
EventOutput("player1.weapon2.mesh")
}
Group("extraWeaponDisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.0000000, 1.000000, 0.000000, "Viewport")
ZOrder(255)
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Group("extraWeaponIcon")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1.weapon2mesh")
{
EventMesh("player1.weapon2.change")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon2.mesh")
EventDisable("player1.weapon2.disable")
Position(500.000000, 500.000000, 500.000000, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(0.000000, 0.000000, 0.000000)
MeshInfo("all_weap_inf_thermaldetonator")
{
Position(-0.274201, 0.284023, 15.000000, "Viewport")
Rotation(0.000000, 0.000000, 359.999695)
Scale(1.750000, 1.750000, 1.750000)
}
}
}
}
ViewPort("Transforms")
{
EventNameFilter("player%")
TransformNameMesh("player1weapon1")
{
NameMesh("all_weap_inf_launcher", "com_inv_mesh")
NameMesh("all_weap_inf_sniperrifle", "com_inv_mesh")
NameMesh("all_weap_inf_pistol", "com_inv_mesh")
NameMesh("all_weap_inf_rifle", "com_inv_mesh")
NameMesh("hud_stealth", "com_inv_mesh")
NameMesh("all_weap_inf_bowcaster", "com_inv_mesh")
EventInput("player1.weapon1.change")
EventOutput("player1.weapon1.mesh")
}
}
Group("extraWeaponDisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.0000000, 1.000000, 0.000000, "Viewport")
ZOrder(255)
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Group("extraWeaponIcon")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1.weapon1mesh")
{
EventMesh("player1.weapon1.change")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon1.mesh")
EventDisable("player1.weapon1.disable")
Position(500.000000, 500.000000, 500.000000, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(0.000000, 0.000000, 0.000000)
MeshInfo("all_weap_inf_pistol")
{
Position(-0.258881, 0.364262, 0.013887, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.720000, 0.720000, 0.720000)
}
MeshInfo("all_weap_inf_rifle")
{
osition(-0.202832, 0.361293, 0.014590, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("all_weap_inf_launcher")
{
Position(-0.204363, 0.367216, 0.000847, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.560000, 0.560000, 0.560000)
}
MeshInfo("all_weap_inf_sniperrifle")
{
Position(-0.214412, 0.355448, 0.003653, "Viewport")
Rotation(0.804269, 90.573097, 359.999695)
MeshInfo("hud_stealth")
{
Position(-0.251257, 0.352591, 0.000000, "Viewport")
Rotation(0.002055, 90.580322, 0.000000)
Scale(0.320001, 0.320001, 0.320001)
}
MeshInfo("all_weap_inf_bowcaster")
{
Position(-0.197062, 0.357451, -0.001890, "Viewport")
Rotation(353.358673, 99.140221, 1.132509)
Scale(0.830000, 0.830000, 0.830000)
}
}
}
}
TransformNameMesh("player1weapon2")
{
NameMesh("all_weap_inf_thermaldetonator", "com_inv_mesh")
EventInput("player1.weapon2.change")
EventOutput("player1.weapon2.mesh")
}
Group("extraWeaponDisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.0000000, 1.000000, 0.000000, "Viewport")
ZOrder(255)
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Group("extraWeaponIcon")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1.weapon2mesh")
{
EventMesh("player1.weapon2.change")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon2.mesh")
EventDisable("player1.weapon2.disable")
Position(500.000000, 500.000000, 500.000000, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(0.000000, 0.000000, 0.000000)
MeshInfo("all_weap_inf_thermaldetonator")
{
Position(-0.274201, 0.284023, 15.000000, "Viewport")
Rotation(0.000000, 0.000000, 359.999695)
Scale(1.750000, 1.750000, 1.750000)
}
}
}
}



