SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Maveritchell
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Re: SWBF Series Model Showcase Thread v3.0

Post by Maveritchell »

Well-done, and completely remodeled as well. They all look nice, but I think some detail was lost on the "Malevolence" that it could do well for having. (Maybe around the ion cannons? I am not sure, and the reference images aren't the best.)
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Re: SWBF Series Model Showcase Thread v3.0

Post by CodaRez »

Lol those are good additions to the community....AWESOME :thumbs: :thumbs:

Lol nice work on the Malevolence, beyond good work actually :eek: Detailed and textured
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Re: SWBF Series Model Showcase Thread v3.0

Post by Darth_Spiderpig »

Yeah, you're right, Mav, but eh, no one's perfect. :wink:
And those are WIP's, right?


Only things for me to criticism are:
Venators bridges must be bigger, it also looks a bit too flat.
The Malevolence should be more detailed, much more, if I should be honest.

But great beginning( I know, they have cost much time to built :lol: :cpu: ); keep it up
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Re: SWBF Series Model Showcase Thread v3.0

Post by ForceMaster »

thanks friends! yes, those are W.I.P.

vacations now!!!!!!!!! :runaway: lol
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

VERY nice models!
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Re: SWBF Series Model Showcase Thread v3.0

Post by GangsterJawa »

ForceMaster wrote:
Hidden/Spoiler:
Hi! I come back! :D

Here is some models for the Space of Christophsis and more W.I.P.

Venator Class (with main hangar)

Image
Image
Image

Lucrehulk Class Droid control ship (witn dual hangar and cargo door)

Image
Image

Subjugator Class "Malevolence"

Image
Image
Image
That is just awe-inspiring. I was hoping that the Malevolence would get made. I don't suppose the Ion cannons will work though... And shouldn't there be hangars? Can't remember if it had them or not though, vulture droids can just sit on top of it.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Darth_Spiderpig »

Whoops, I posted too much negative things, so: The Lucrehulk is Amazing
You are my personal hero(with Mav and Tean), ForceMaster :thumbs: :thumbs: :angel:

@GangsterJawa: Yeah, you are right. I believe 4 hangars, right?( if not, please correct me()
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Re: SWBF Series Model Showcase Thread v3.0

Post by Delta-1035 »

@ForceMaster: O.O awsome models!!! I hope you will release them as assets. Very very good job.
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Re: SWBF Series Model Showcase Thread v3.0

Post by jango »

here is a german tank im working on. i still got to make the texture better. please leave any suggestions for it and comment. i just havent gotten the texture to work ingame though :(
Also i have 2 questions, For each time i want to export it and test it out do i need to export it as an obj every single time and lose my nulls or just once?? Is it possible to have 2 independently rotating guns?
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Re: SWBF Series Model Showcase Thread v3.0

Post by Maveritchell »

jango wrote:here is a german tank im working on. i still got to make the texture better. please leave any suggestions for it and comment.
Hidden/Spoiler:
Image
Make sure you delete all those extra edges on the endcaps of your wheel cylinders.
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Re: SWBF Series Model Showcase Thread v3.0

Post by CodaRez »

Jawa Ion Rifle, on my crusade of unexplored Star Wars saga items:

Image

Looks broken huh? well when I change to shaded view I get this, any help on that?
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Re: SWBF Series Model Showcase Thread v3.0

Post by Battleffront_Conquer »

if you have two Models, for whatever reason, the two will try and coexist, if you hide one, you will get a clean model
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Re: SWBF Series Model Showcase Thread v3.0

Post by CodaRez »

So much I wish that were true, but I don't ahve any duplicates :?
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

CodaRez wrote:Jawa Ion Rifle, on my crusade of unexplored Star Wars saga items:

Image

Looks broken huh? well when I change to shaded view I get this, any help on that?
Did you by chance make that in sketchup?

It looks like you have lots of inverted polies.
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

Try pushing "r" to reset the angle and zoom. That useally happen to me when i use the zoom tool to much on a model.
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Re: SWBF Series Model Showcase Thread v3.0

Post by minilogoguy18 »

On the top menu, Display>Display Options (All Cameras) and click on the performance tab and check Backface Culling so that it no longer renders the backsides of polygons so that you can better see which ones need to be flipped. Oh and fai, dolly tool>zoom tool, it wont distort the FOV and you can just use the 'S' key with the 3 mouse keys to have dolly, pan and orbit.

Those cap ships look awesome except the last one could use some more detail. I've got a few of my own but I need to UV map them first.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Delta-1035 »

Good models, jango and CodaRez.
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Re: SWBF Series Model Showcase Thread v3.0

Post by jango »

thanks and nice jawa gun! well now my textures show up in zeroeditor but all messed up and ingame they dont show up at all. i noticed when i munged it said that it doesnt support targa type 0 and 10.
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Re: SWBF Series Model Showcase Thread v3.0

Post by FragMe! »

remove RLE compression from the tga files
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Re: SWBF Series Model Showcase Thread v3.0

Post by jango »

rle compression? wat and where would i find that?
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