How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Teancum and I have been working on converting this from JO for a soon to be done map. Only problem is I am no good at texture projections,So anyone want to take a shot at it? I will send it in OBJ and I will need it back in OBJ.
You will only need to texture the Torrso part and the texture will be provided, just project it right!
If it looks good to you then let us know?
You can see my bad attempt a the projection!
Last edited by Vyse on Sat May 06, 2006 3:27 pm, edited 2 times in total.
yes it is, you know you could ever so easliy fix the UV maps of the model without passing it around to a ton of people, just reimport it and copy the UV maps and past them on yours. >_>
minilogoguy18 wrote:yes it is, you know you could ever so easliy fix the UV maps of the model without passing it around to a ton of people, just reimport it and copy the UV maps and past them on yours. >_>
Like I know how to do that! I see if I can figure it out.
i dont see how you lost the UV maps when i have every single JA base model in XSI over the BF2 unit skeleton and ready to go using the 1st LOD and i have all the textures in tact, i r fast.
no because i had already started converting the JA base models for a project so why would i help him do something ive already been doing, i already have a handful of the models and within the next day i should have twice as many more since i have the source models and animations.
Vyse, I just want to know what I did wrong.... I thought after you have exported the model you can just reskin the TGA and it will work. Thats always whats happened with me... Is there any way that I could help you get that to work, cause thats the clothes that he usually wears. ;(