Okay, so I've decided to try to attempt to make a map again. I'm getting ready to munge my map, but I'm just confused as to what I should click to set up my map for what I want to mod for it.
I plan to have a conquest, and a hunt/campaign mode, but what the heck do I choose if I want to be able to edit that stuff in later on? The documentations provided with the modtools aren't exactly clear enough on the issue.
So I just would like to know what I should select during munging to be able to do what I want to do with my map.
Munging, what do I choose?
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H_BOMB
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- Fiodis
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Re: Munging, what do I choose?
If you want conquest, check it. Hunt or Campaign mode you have to add manually afterwards.
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MercuryNoodles
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Re: Munging, what do I choose?
What you choose at the start is what's setup for you when do the initial data_ABC creation. If you want other modes after that, you have to add them in by hand. There's a tut on adding hunt mode in the FAQ 2.0 thread, I believe, and you can apply the same principle to any mode you need to add.
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H_BOMB
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Re: Munging, what do I choose?
Alright, but what about the second part? Where it askas about the sides and everything? Do I choose Nothing, Everyting, common or tut?
- Fiodis
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Re: Munging, what do I choose?
Nice double post?
Choose "nothing" if you only made changes in ZE.
Choose "nothing" if you only made changes in ZE.
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MercuryNoodles
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Re: Munging, what do I choose?
To add to that, just choose to munge the things you've made changes for. If a tutorial tells you to select it, do so. The checkboxes represent the things not munged as part of the world, and sides deal with, well, sides. Really, these details should be in the docs somewhere. Make sure you go over them thoroughly.
- [RDH]Zerted
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Re: Munging, what do I choose?
If you change anything in you Common folder you need to check Common. If you change your addon.lua later on, you don't need to check anything.
