Crashing due to Command Posts...?
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- Leo the Larg
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Crashing due to Command Posts...?
Ok, so I'm working on a fairly simple map. I decided that I would put in the Command Posts, so I read the guide and follow the steps. I delete the default regions and create my own "cp1_capture, cp1_control", etc... So when I get done with making 5 command posts I start up SWBF2. I get into my map and I'm at spawn screen. Mini-Map looks good, so I click spawn. 1-2 seconds later game goes to a black screen and crashes back to desktop.
Did I do anything wrong?? Please, help.
Edit: I assume that the problem is that I deleted the default regions, instead of just moving them, but I'm not sure.
Did I do anything wrong?? Please, help.
Edit: I assume that the problem is that I deleted the default regions, instead of just moving them, but I'm not sure.
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501st_commander
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Re: Crashing due to Command Posts...?
i had this before, check you cp's again. make sure you have all of it correct.
- Leo the Larg
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Re: Crashing due to Command Posts...?
What exactly would I check?
And, does it matter that I deleted the original regions and made my own cp1_capture, etc..?
And, does it matter that I deleted the original regions and made my own cp1_capture, etc..?
- sampip
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Re: Crashing due to Command Posts...?
have you done anything else to the map eg. add default units, change the sky?
you could try a manual clean and see if that clears up anything, other than that, i'm not sure. definitely make sure you've assigned all the command posts the right regions and all.
you could try a manual clean and see if that clears up anything, other than that, i'm not sure. definitely make sure you've assigned all the command posts the right regions and all.
- Leo the Larg
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Re: Crashing due to Command Posts...?
I double checked everything seems to be named right.
I did add a new sky, Hoth for that matter. (Although I'm hoping to change it to Mygeeto, but have no clue how)
Does it matter if regions are grouped? All mine are separate, no groups whatsoever.
Edit: And, yes. Cp1 is assigned to cp1_capture, cp1_control, etc...
I did add a new sky, Hoth for that matter. (Although I'm hoping to change it to Mygeeto, but have no clue how)
Does it matter if regions are grouped? All mine are separate, no groups whatsoever.
Edit: And, yes. Cp1 is assigned to cp1_capture, cp1_control, etc...
- sampip
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Re: Crashing due to Command Posts...?
yes thats right. try a manual clean, see if it has any effect?
- Leo the Larg
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Re: Crashing due to Command Posts...?
I'll try that, and how do I add rain and/or fog into a map? I've seen your work, good stuff.
- sampip
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Re: Crashing due to Command Posts...?
thanks
for rain, you copy kamino1.fx (located in assets\worlds\KAM\world1) and rename it to ***.fx (*** being the 3 letter name of your map). fog can be placed in as an odf from kashyyyk's assets, you need the appropraite msh's and effects though.
for rain, you copy kamino1.fx (located in assets\worlds\KAM\world1) and rename it to ***.fx (*** being the 3 letter name of your map). fog can be placed in as an odf from kashyyyk's assets, you need the appropraite msh's and effects though.
- Leo the Larg
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Re: Crashing due to Command Posts...?
I believe I did the manual clean correctly, but game still crashes. Might have done manual clean wrong though...
Thanks for the fx tips
Edit: Trying a regular clean now (in "VisualMunge" )
Then Munging again.
Edit2: I might as well completely restart the map. I wasn't too far in the first place. Maybe it won't occur.
EDIT3
Well, I deleted my map and made a new one, but the problem still occurs. It might be a lua code problem, because when I was munging it said lua code error etc...
Thanks for the fx tips
Edit: Trying a regular clean now (in "VisualMunge" )
Then Munging again.
Edit2: I might as well completely restart the map. I wasn't too far in the first place. Maybe it won't occur.
EDIT3
Well, I deleted my map and made a new one, but the problem still occurs. It might be a lua code problem, because when I was munging it said lua code error etc...
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501st_commander
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Re: Crashing due to Command Posts...?
post your lua
- Leo the Larg
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Re: Crashing due to Command Posts...?
The error message? Or the lua code itself?
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501st_commander
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Re: Crashing due to Command Posts...?
the entire lua (the ***c_con.lua)
- Leo the Larg
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Re: Crashing due to Command Posts...?
Lua code itself is:
Hidden/Spoiler:
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501st_commander
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Re: Crashing due to Command Posts...?
umm... i dont see anything that will crash it, when does it crash while you try play?
- Leo the Larg
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Re: Crashing due to Command Posts...?
Right after the map loads, it doesn't even get to the spawn screen. Just goes to a black screen when done loading and crashes back to desktop. 
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501st_commander
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Re: Crashing due to Command Posts...?
play the map with the BF2_modtools.exe (windowd vertion of the bf2)
and post your errorlog.
and post your errorlog.
- Leo the Larg
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Re: Crashing due to Command Posts...?
Ok.
"This application has failed to start because binkw32.dll was not found. Re-installing the application may fix this problem."
I don't know what to make of it
"This application has failed to start because binkw32.dll was not found. Re-installing the application may fix this problem."
I don't know what to make of it
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obiboba3po
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Re: Crashing due to Command Posts...?
did you delete the default spawn paths and/or make a 5th for that extra CP you added? It sounds to me like this has to do with spawn paths.
- Leo the Larg
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Re: Crashing due to Command Posts...?
I think you are right, when using spawn paths I deleted all nodes, but get path, then started placing nodes where I wanted. There are still like 2-3 random paths that I can't select for some reason... 
Edit: There is a path for the 5th CP.
Edit: There is a path for the 5th CP.
Last edited by Leo the Larg on Thu May 21, 2009 9:41 pm, edited 1 time in total.
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501st_commander
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Re: Crashing due to Command Posts...?
Leo the Larg wrote:Ok.
"This application has failed to start because binkw32.dll was not found. Re-installing the application may fix this problem."
I don't know what to make of it
also look in the The FAQ / Everything You Need Thread Version 2.0 there is some handy info in thereThe FAQ / Everything You Need Thread Version 2.0 wrote:Question - I have the CD version of SWBF2 and I get a binkw32.dll error when trying to launch the BF2_modtools.exe, what's wrong?
Answer - Copy the BF2_modtools.exe from the main BF2_modtools folder and paste it in the same folder as your battlefront2.exe, usually:
\LucasArts\Star Wars Battlefront II\GameData
then you can launch BF2_modtools.exe and play your map to get a BFront2.log located in that same folder.
