Rustyard -Beta out

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Ninja
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Rustyard -Beta out

Post by Ninja »

Rustyard


Beta link: http://www.megaupload.com/?d=1JP5RRD3
Please post all comments and glitches in this thread.

This is a modern map loosely based on Rust and Scrapyard in mw2.

-note: this is my first map, other then a few I never got close to finishing

Total Completion: 99%
Map: 99%
DONE -need to place more props
DONE -need to place foliage
Sides: 99%
DONE -finish details like localization and icon placement

Classes:
Rifleman
Rifle (auto)
Pistol
Frag Grenades

Grenadier
Rifle (3 rd. burst)
Grenade launcher
Frag Grenades

Sniper
-replaced crouch with prone
Sniper Rifle
Pistol
Frag Grenades

Commando
Shotgun
Shotgun (Dragon's Breath Rounds)
Sticky Grenades

Pics (old)
Hidden/Spoiler:
ImageImageImageImageImageImage
Newer pics
Hidden/Spoiler:
ImageImageImageImage
Questions, comments, flames?
Last edited by Ninja on Sun Aug 08, 2010 11:08 am, edited 6 times in total.
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acryptozoo
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Re: Rustyard

Post by acryptozoo »

the map looks really good and . . .

is that prone i see
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Re: Rustyard

Post by Ninja »

acryptozoo wrote:the map looks really good and . . .

is that prone i see
Crouch with prone animations.
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Re: Rustyard

Post by Deathplayer »

Looks interesting, will I be beta tester? :)
genaral_mitch
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Re: Rustyard

Post by genaral_mitch »

Ninja wrote:
acryptozoo wrote:the map looks really good and . . .

is that prone i see
Crouch with prone animations.
I thought that was impossible.... But my eyes do not lie.
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Re: Rustyard

Post by Eggman »

genaral_mitch wrote:
Ninja wrote:
acryptozoo wrote:the map looks really good and . . .

is that prone i see
Crouch with prone animations.
I thought that was impossible.... But my eyes do not lie.
It's not impossible, but it is buggy.
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Culvar
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Re: Rustyard

Post by Culvar »

Blast shield in second picture?
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Re: Rustyard

Post by SW_elite »

You know how they lowered the head spot on the SB Droid so that you could acctually hit their head and get a headshot instead of you aiming above their heads. Well, you could possibly do this to all your troops that can "prone" so that when you are aiming for their heads, it actually gets a head shot.

Can't remember how though...
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Re: Rustyard

Post by sim-al2 »

SBDs got a custom skeleton for that.
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Re: Rustyard

Post by SW_elite »

Well I onltythat because I saw there was something to do with head offset in the odf.
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Re: Rustyard

Post by Ninja »

SW_elite wrote:You know how they lowered the head spot on the SB Droid so that you could acctually hit their head and get a headshot instead of you aiming above their heads. Well, you could possibly do this to all your troops that can "prone" so that when you are aiming for their heads, it actually gets a head shot.

Can't remember how though...
If I could somehow could do that, it would probably mess with the normal standing collision and headshot height.
Culvar wrote:Blast shield in second picture?
There used to be a riot shield class, but I removed it
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Re: Rustyard

Post by Culvar »

By the way, if you are going to use Sqipple/Eddie's props you should reskin them. They've been used to death by now.
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Re: Rustyard -Beta out

Post by Ninja »

First post updated with beta link.
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Re: Rustyard -Beta out

Post by Culvar »

First of, the polish on this map was amazing. Custom First Person, Minimap, locolization,cover, and good AI pathing. One of the best I've played in awhile.

I did find a few bad things however:
*The CP with the water is left a bit underbalanced since all the other CP's have cover, but in this one it is possible to get sniped from halfway across the map.
*The Shotgun is Un-localized.
*The CP layout was a bit weak at times.Not a really big problem, but the map would probably be played more with a strong CP layout.
*The sky about ruins the map when playing. It's a blinding neon orange(with purple at top)
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Re: Rustyard -Beta out

Post by Ninja »

Culvar wrote:First of, the polish on this map was amazing. Custom First Person, Minimap, locolization,cover, and good AI pathing. One of the best I've played in awhile.

I did find a few bad things however:
*The CP with the water is left a bit underbalanced since all the other CP's have cover, but in this one it is possible to get sniped from halfway across the map.
*The Shotgun is Un-localized.
*The CP layout was a bit weak at times.Not a really big problem, but the map would probably be played more with a strong CP layout.
*The sky about ruins the map when playing. It's a blinding neon orange(with purple at top)
Thanks for your feedback. :D I localized the second sniper rifle (I think you meant this instead of the shotgun), changed the sky to the hoth sky, and added more cover by the water cp.
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Re: Rustyard -Beta out

Post by Culvar »

By the way, are you going for the Overpass look for the bridge? I'm trying to get better and modeling and skinning, and I could attempt to make you one with a less stretched texture.
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Re: Rustyard -Beta out

Post by Ninja »

Culvar wrote:By the way, are you going for the Overpass look for the bridge? I'm trying to get better and modeling and skinning, and I could attempt to make you one with a less stretched texture.
Thanks for the offer, that would be great :thumbs:
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Re: Rustyard -Beta out

Post by lucasfart »

I haven't played this map yet, and while it looks really good, especially with the custom props, it looks quite empty in a lot of the areas, and doesn't really look like a rustyard that much. The props you do have in there are fantastic, but there's just not enough to fill in all the big gaps, at least, from the pictures thats what it looks like.

Apart from that issue, it looks really good and unique.
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Re: Rustyard -Beta out

Post by Ninja »

lucasfart wrote:I haven't played this map yet, and while it looks really good, especially with the custom props, it looks quite empty in a lot of the areas, and doesn't really look like a rustyard that much. The props you do have in there are fantastic, but there's just not enough to fill in all the big gaps, at least, from the pictures thats what it looks like.

Apart from that issue, it looks really good and unique.
Thanks for pointing that out, some of the pics were getting a little old, I've added more props since then. Looking at it now, it seems like it's still a little empty to me too, I'll try adding a few new props to fill it up.
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Re: Rustyard -Beta out

Post by Wonderboy »

I've played this map and it was good. I can tell you put a lot of work into it. I especially like the bullet holes on the ground when you shoot :D. But there were also somethings a little off. You should fix the sniper rifle sound, it has the stock blaster sound. You misspelled "Semtex" as Semtax and "Gauge" as Guage. There were missing 1st person animation on the Grenadier's Grenade launcher. Also, this is more a matter of opinion, but the color seemed a little indexed (is that the right word?). It was a lot of saturated browns and yellows. But all in all pretty good for a first map. :thumbs:
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