Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

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Fiodis
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Fiodis »

Aye, spamming the "memorize" button was how I beat The Big L.
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Maveritchell »

Trailer time - map will be released this weekend barring something catastrophic.

(Watch in high quality, watch in HD.)
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by allthetutorials123 »

:shock: Are you kidding me! This is nothing like Battlefront 2 at all! It's better!!! Didn't know in my wildest dreams that you could make anything close to that awsomeness!!! How do you do that wepon drop? The weopons and fx are totally amazing! Is the hyperspeed into going to be in the mission? The best map I have ever seen. Very very well done map Mav. You are deffinately one of the best. :yes:

I know it's kind of early but are you planning to release the assets for the series?
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Darth_Squoobus »

allthetutorials123 wrote::shock: Are you kidding me! This is nothing like Battlefront 2 at all! It's better!!! Didn't know in my wildest dreams that you could make anything close to that awsomeness!!! How do you do that wepon drop? The weopons and fx are totally amazing! Is the hyperspeed into going to be in the mission? The best map I have ever seen. Very very well done map Mav. You are deffinately one of the best. :yes:

I know it's kind of early but are you planning to release the assets for the series?
I asked a similar question, and the answer was: no.
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Ping »

Wow! That's just...incredible! The gameplay actually reminds me alot of Dark Forces. Can't wait to play this.
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by allthetutorials123 »

Darth_Squoobus wrote:
allthetutorials123 wrote::shock: Are you kidding me! This is nothing like Battlefront 2 at all! It's better!!! Didn't know in my wildest dreams that you could make anything close to that awsomeness!!! How do you do that wepon drop? The weopons and fx are totally amazing! Is the hyperspeed into going to be in the mission? The best map I have ever seen. Very very well done map Mav. You are deffinately one of the best. :yes:

I know it's kind of early but are you planning to release the assets for the series?
I asked a similar question, and the answer was: no.
:( Man. Very well made assets though. I least I get to experience them though in the map.... I guess :cry:
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by H_BOMB »

Red alert! Awesomeness factor has jumped from a level 5/5 to a level 7/5!

Seriously, I can't wait. So excited!
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by obiboba3po »

wow. sick trailer!! :o
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by jangoisbaddest »

One thing I'm curious about, though (assuming you wish to give away your secrets :P): how is replacing weapons going to work? Will you have one weaponsection for the player class just be a wild card, or will there be more slots for weapons that you can pick up? If it's the latter, how do you know which weaponsection to change? Or are you even using SetClassProperty?

Can't wait for the weekend. :)
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by DarthD.U.C.K. »

add another "incredible video and map"-scream to the list
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by StarkillerMarek »

Everthing looks great. Hey Mav, are there going to be some vehicles in this map or not?
allthetutorials123 wrote::shock: Are you kidding me! This is nothing like Battlefront 2 at all! It's better!!! Didn't know in my wildest dreams that you could make anything close to that awsomeness!!! How do you do that wepon drop? The weopons and fx are totally amazing! Is the hyperspeed into going to be in the mission? The best map I have ever seen. Very very well done map Mav. You are deffinately one of the best. :yes:

I know it's kind of early but are you planning to release the assets for the series?
That hyperspace was in the Big "L". The weapon drop is achieved by something similar to aa flag pickup.
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Anakin »

:thumbs:
what do you mean with
Trailer time - map will be released this weekend barring something catastrophic.
??
this map is great
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Darth_Spiderpig »

Maybe Mav wants to avoid that people going crazy waiting too long :mrgreen:
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Fiodis »

Anakin wrote::thumbs:
what do you mean with
Trailer time - map will be released this weekend barring something catastrophic.
??
this map is great
He means, "Here is the trailer. The map will be released this weekend unless some unexpected issue appears."
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Master of Stickmen »

Saw the trailer and had a "Holy Crap!!!!!! :eek: " moment.
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by eliminator »

:bowdown:
Thats most impressive...
How do you make this :shock:

good no very very very ^10 good work^^
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Darth_Squoobus »

You know something great about this map? Just when I got to the tunnels the game crashed! :x
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by mswf »

Which part do you mean exactly? It's probably not the map, were you playing with high video settings?
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Darth_Squoobus »

mswf wrote:Which part do you mean exactly? It's probably not the map, were you playing with high video settings?
What do you mean which part? Just when I got past the rancor and into the weird labyrinth The screen went black for a second and then closed the game! And I play with normal settings! Plus I was already fed up with running back and forth between the landing platform and the satellite dish and dying each pass.
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Re: Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

Post by Maveritchell »

Darth_Squoobus wrote:
mswf wrote:Which part do you mean exactly? It's probably not the map, were you playing with high video settings?
What do you mean which part? Just when I got past the rancor and into the weird labyrinth The screen went black for a second and then closed the game! And I play with normal settings! Plus I was already fed up with running back and forth between the landing platform and the satellite dish and dying each pass.
There is nothing specifically taxing in the code at that point that might cause you to crash; it is likely that it is related to the settings you were running. What are "normal settings," to you?

Oh, and if you have difficulty issues, I sincerely suggest playing with normal AI and friendly fire on (and maybe even an award profile if you do not normally play with one). There is a much greater difference between normal AI and elite AI in this map.
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