Hey Guys i have a question:
Anyway what i export it works perfectly, but in the case i export an enveloped mesh it crashes the game (tryed the debugger doesnt generate a log). I am using Ande's XSI ZETools Windows 8 and Softimage 2012.
Any Help?
Enevoped Meshes Crashing BFII
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noMatt
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Re: Enevoped Meshes Crashing BFII
You may have accidentally selected the mesh while enveloping, giving the mesh a certain property (bounding volumes I believe). To check if you did just select nothing and look at the mesh in wireframe, if its colored then the property has been applied. To remove that property re-import the mesh (or undo the envelope) and re-envelope making sure you do not select the mesh.
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noMatt
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Re: Enevoped Meshes Crashing BFII
I cant get it to work. Everytime i envelope the model the bounding volumes seem to get automaticly applied. I do it like this:
Select Mesh -> Set Envelope -> Select Nulls -> Press the right mouse button.
I did it with the explorer to ensure that the mesh is not going to get selected twice. (So i press select envelope and then i select the Null.)
I really dont know why the Bounding Volumes get applied :/
Or let me ask in an other way. If you just create a null and a cube and then envelope the cube to the null. Has your null then a folder named Bounding Volumes?
like this
EDIT: I Imported some models and they have the Bounding volumes too :/
So i dont think anymore that the Bounding Volumes are the Problem
Select Mesh -> Set Envelope -> Select Nulls -> Press the right mouse button.
I did it with the explorer to ensure that the mesh is not going to get selected twice. (So i press select envelope and then i select the Null.)
I really dont know why the Bounding Volumes get applied :/
Or let me ask in an other way. If you just create a null and a cube and then envelope the cube to the null. Has your null then a folder named Bounding Volumes?
like this
EDIT: I Imported some models and they have the Bounding volumes too :/
So i dont think anymore that the Bounding Volumes are the Problem
