Problems:
-No shots comeing out (just sounds)
-The rifle is going auto (mine is semi auto)
Weirdness:
-All the levels use the same sides and they dont have problems with it.
-The weapon acts exactly like the rifle pandemic made (except no fire power)
-Its my Stormy (i can tell because mine has stun shot) so that rules out some weird scenario where the level somehow loads pandemics stormy.
-The rebels rifle works fine even though the imps doesnt
-The script looks absulutly fine
-My imp rifle isnt even called the same thing as pandemics, its called "imp_weap_inf_carbine"
-The Darkies shot gun uses the imp rifle MSH, but, it works fine. So that rules out a problem with da MSH.
Whats even more weird is when i ran modtools.exe, it said this
But as i posted, all the other levels use the same imperial side and they dont have any problems with it.Message Severity: 3
.\Source\Weapon.cpp(1719)
Weapon "imp_weap_inf_carbine" missing ordnance 0.000000 "imp_weap_inf_rifle_ord"
Just to make sure someone doesnt post "make sure the ODF has the right ordanance" ill post the imp Carbine ODF.
Note how it says OrdnanceName = "imp_weap_inf_carbine_ord" and then look at the error ModTools throws at me[WeaponClass]
ClassParent = "com_weap_inf_carbine"
GeometryName = "imp_weap_inf_rifle.msh"
[Properties]
GeometryName = "imp_weap_inf_rifle"
HighResGeometry = "imp_1st_weap_inf_rifle"
OrdnanceName = "imp_weap_inf_carbine_ord"
FirePointName = "hp_fire"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "imp_weap_inf_rifle_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_reload_med"
ChargeSound = ""
ChargeSoundPitch = ""
ChangeModeSound = "com_weap_inf_equip_med"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
This problem is particularly annoying because it Kills the feel of the Tantive IV mission, as you could imagine.
THe GaME Is CraZZZy!

